OS: XP - Updated
Graphics Card: GTS 250 1 meg - Updated Drivers
Divine Divinty 2 - Updated with 1.3 patch
Direct X - 9.0c Updated by Divine Divinity 2 and Patch 1.3
Here is a list of some minor technical issues that I have found in Divine Divinity 2. None of these are game stoppers and some have work arounds. They are posted here as General Knowlege with the hope that the issue may be noticed by the patch team or their Representatives. Any resolutions to these issues would be nice, but not required by myself.
Technical Issues:
1) On minor occasions when opening chest,boxes, containers I have had experienced flashes of the last part of the intro move (Speed Tree). Work Around: Renamed video intro move so it does not play.
2) On one occasion while exiting a building, the graphics became corrupt. Work Around: Quit game and restart, reload save game.
3) On minor occasions it becomes problematic when trying to save a game. The save game process becomes very slow and normally repeated clicking is required to execute a successful game save. Work Around: Quit game and restart, reload save game.
4) AI on all enemies needs to be improved. Enemies without long range weapons (Bow, magic) become confused if you are at a position where they can not reach you. Sometimes they just stand there a let you fire (Long Range) at them with no reactions at all. A better script for enemies without long range capabilities would be nice.
5) NO Falling Damage . No matter what height you jump or fall from, you will never die or take damage. Most unrealistic.
6) Never Ending Load Screen. On minor occasions I will get the never ending loading screen. Work Around: Quit game and restart, reload save game.
Last edited by Valen; 08/07/10 02:20 AM. Reason: Updated