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#416294 20/07/10 01:26 PM
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Hello there,

After much searching of the internet, I've finally come here to try and get answers for problems with my game. I bought it 2 days ago, packaged properly. After only just managing to get the time to play, I installed the game and then started playing it. After character creation, I started the tutorial part of the game and was happily playing. Until I tried to walk somewhere and the game froze. No black screen, nothing coming up reporting error messages - my character just runs in place along with everything else. The game seems to be running but nothing will move and they just run on the spot. Repeatedly I've tried to fix this, with many solutions posted on this board and despite making the game load faster, the freezing continued to happen. Checking error messages in the directory showed it was saying there was a problem with initializing the game (Yet it started fine). Not only that, I apparently don't have enough memory on the graphics card, it didn't detect PhysX (Which I don't have anyway.), it couldn't create a renderer and it doesn't support Shaders 3.0. Then it says it detected PhysX was a different version (How could this be when it just told me the opposite?). Somebody care to help? I've checked and my graphics card supports everything the game needs and more.

Specs:
AMD Athlon 64 Dual Core 5000+ 2.6Ghz
Nvidia GeForce 6400 Motherboard
2 GB RAM
Nvidia Geforce 8500GT Graphics Card
Realtek Sound Card (Don't know the type.)
Latest DirectX

I do have a suspicion the game is running off of my onboard graphics chip... but I see no reason why and besides, my computer doesn't even detect the graphics chip anymore.

Joined: Jul 2010
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I am just a gamer like yourself. But I ran/finished (OS - XP SP3) the game without encountering your problem (major problem) but I had alot of minor problems.

I would suggest the following:

1) Uninstall the Game.
2) Uninstall your video driver and PhysX drivers
3) Run a registry cleaning program ( LIke CCLEANER it is free )
4) Reinstall you video driver( Up to Date ) and PhysX drivers
5) Reinstall the Game.
6) Reinstall the game patch 1.3
7) Make sure you have your directX updated through the game installation and game patch.

Things to Consider:

1) Computers need maintence - just like a car.
2) If your video card has the minimum amout of memory required by the game - I would not expect much as far as performance or frame rate. If you have 256 memory on your video card - you should be able to support PhysX. If you have less than 256 memory on your video card? - I would not even attempt to try and install this game and get it to run.
3) Realtek is the type of on-board sound that you have. Updates for this sound card can be found on Realtek's site.
4) Make sure your windows OS is updated as well.
5) Make sure you do not have alot of programs running in the background, TURN OFF FIREWALL & ANTIVIRUS.


Hope this Helps.

Valen #416397 21/07/10 05:21 PM
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Thanks for the advice, though unfortunately it doesn't seem to be anything to do with what you tell me to work on.

I've actually fixed it with the solution listed on a thread further in this forum, where someone else had the same issue. I reinstalled my processor drivers. Now it works like a charm, though rather jerky in places but I'm pretty sure that's just the game itself.

I'd already reinstalled my video drivers and that didn't fix the problem at all, apart from making things a bit smoother. Also, my card is an 8500 GT. It has more than enough memory for PhysX, it just doesn't come with a PhysX chipset because it's an old card.

As for turning off my antivirus and firewall, I understand it could affect performance but I'm not one to want to turn them off while I'm connected to the internet. I've had bad moments when I've done that. But regardless, not only is the game fixed, it doesn't affect performance whatsoever.

So I'm enjoying the game - apart from not saving for an hour and then dying. A better autosave feature might be in order methinks.

Joined: Mar 2003
Location: Canada
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Location: Canada

I tended to save periodically, before entering any new areas / buildings / caves, or before anything that looked like it could be a tough fight, etc. The autosave function could certainly be tweaked, though. Maybe an autosave could be triggered by any loading screen if the game had not been saved or loaded in the previous 15 minutes, or something (possibly user defined).

Divine Divinity had 2 quicksave slots by default (that could be changed to whatever you wished, up to 99), while Beyond Divinity had 5 quicksave slots. It would be nice if D2:ED allowed additional autosave or quicksave slots (for greater flexibility if you ever wanted to revert to an earlier save), but not if that would cut into the already restrictive 20 save limit (though that isn't quite as bad since the latest Xbox update allows saves to be backed up to a USB drive).


Welcome to the forum. wave

Raze #416411 21/07/10 08:02 PM
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smile Glad everything worked out !


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