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#418480 09/08/10 03:04 AM
Joined: Aug 2010
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apprentice
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Also as the fortune teller told me my fortune, she said to follow a white creature and it will lead me to a treasure, which i already knew about the white creature, a chicken! lol but every time i try to follow it, it runs away and i follow it, but it just takes me in circles, i killed it once, but by accident lol but anyways, what is it that i need to do?

Joined: Mar 2003
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You need a different white creature... walk downstream along the bank of the river from the fortune teller, and you should get a cutscene before you hit the rocks with the iron ore deposit.

A white rabbit will lead you north and a bit west, and should keep stopping until you get close, until you reach a chest with random loot.


For Casper, you can either do nothing or kill the chicken (which gives an achievement).

These must be done before getting the battle tower.

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There will be a cutscene when you see the correct rabbit.

Follow it, periodically he will stop, run to him and another cutscene should appear as he continues in the next direction, you cant lose him.

The lady will tell your fortune a second time, causing you to meet someone on a bridge, it may be a good idea to save before you interact with them.

The Casper one puzzled me, in the end I found his chicken, I couldnt interact in any way, so I killed it and got a chicken leg, dunno if I got any XP although casper died and there was no corpse to loot, just a chest nearby with nothing of note in it.

Last edited by Fiach; 09/08/10 08:17 AM.
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Oh ok lol, well i killed the white chicken and i got an achievement. Oh i didnt know about the white rabbit, lol i missed it then cuz i have my battle tower now. Thanks tho

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i dont kno what to do about the white chicken it gets stuck and i killed it

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You can not really do much about the chicken (it can not be herded back to Casper, or anything), just kill it or leave it alone.

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This (Casper) was one of the quests I liked, because it didn't reward me when I RP'd in the "right" way, for me. The only reward you get (an animation and, if it's the first time you did it, an achievement) is if you take the evil path. There's no reward or acknowledgement at all for deciding to let Casper live, just as, in another quest,
if you choose Hermosa, there's no reward for letting Saul live.
I really liked that I wasn't shoehorned by the rewards into always taking the "good" path, as is so common. Instead, the rewards attempted to reward the evil option, which made taking the evil option "nicer". It's the same in another location:
the Mysterious Cave: true evil seemed to pay off better than true good (you get better prizes through the cave, and some dragon armour, and no penalties, as well as the other rewards appearing roughly equivalent: has anyone checked to see how much better/worse they really are?). But still, I chose the "good" option.


I liked this, because it let me exercise my own gaming morality rather than feeling I was being railroaded into it, or feeling I only took that path because it made no difference.

Last edited by DewiMorgan; 18/08/10 10:13 PM.

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