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Joined: Nov 2010
journeyman
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journeyman
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why not keep easy and Add casual?

Why reduce options?

Joined: May 2010
Location: Oxford
Duchess of Gorgombert
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Duchess of Gorgombert
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Location: Oxford
Originally Posted by Astara
Hate to harp, but the ratio in Oblivion in difficulties went from -1000 to normal to +1000. That's a 1:1 million ratio difference that they allowed for. Are you even at 2:1?

IIRC, Oblivion's difficulty was 6:1 in favour of the player on the easiest setting (i.e. enemies dealt a sixth of the damage; not sure if this was just enemies or all other actors) to 6:1 in favour of enemies at the hardest, i.e. they dealt six times your damage.

I normally left it in the middle which seemed balanced enough except for the "difficult teen" levels where I had to move it halfway to the easy end. Though as I've said before, I'm not terribly good at combat.

Of course once FCOM came along all bets were off! Though that was nothing to do with difficulty but rather levelling.


J'aime le fromage.
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Duchess of Gorgombert
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Duchess of Gorgombert
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Hurrah! Finally finished after only 185,282 attempts. Only just, though: I think my Led Zeppelin had <5% health by the time I reached the tower. Then I flicked Ygerna's bum and she died. Teh end.


Edit: to be marginally less obtuse, I actually quite liked the ending. Of course part of me sympathises with the "but there should've been more!" but I'd think that whatever we were presented with. It was good enough for me, and as long as there's a Divinity III on the cards... smile

Last edited by Vometia; 14/12/10 10:31 PM.

J'aime le fromage.
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stranger
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stranger
Joined: Dec 2010
After two days of following all the advice here to get the zeppelin through I've still not had any luck and have gone from this is the most amazing RPG on the Xbox ever to never recommending this game and I can't wait to trade it in for a FUN game, not one that ends in frustration and tears. Games are supposed to be fun - how could you make such a non-fun ending to this? To the point the game can't be finished?? frown


You get what anybody gets. You get a lifetime.
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journeyman
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journeyman
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I dont know if i missed anything in this post but i dont see what the problem is with the last mission its not bad at all I never got the zepplin there is one piece but the pilot does crash it into the tower and destroying it to me thats mission complete. one tip that I did was kept all my dragon armor on my toon and used the better pieces I had rather than the default ones they give you . There are some buggs in the game but nothing that would change my mind about this game which is a very awesome game .


Save Save and Save some more
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stranger
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I don't know if your actual character build influences what you get as a dragon but in dragon form my fire sphere ability was 15 and took so little mana that it was regenerated by the time it was ready for use again. Fire breath on the other hand was practically worthless frown. Used all of my magic within 2 seconds and took longer to breath something to death than it did to simply hit it twice with fire spheres.

So, assuming you get the same build regardless of your character, use nothing but fire spehere during that last mission and go from island to island in a straight line. The zepplin's going to be moving pretty much straight through the blockade of enemies (not the smartest zepplin pilot ever -_-) so minimize damage to it by killing everything in it's path long before it gets there. None of the enemies will attack the zepplin from behind nor will they fly ahead to attack the it so as long as you clear the area before the zepplin gets there it should be safe. Using only fire sphere may seem to be slower than a combination of skills but, again assuming the build is the same regardless of character, I got the Zepplin through with more than 70% of it's health remaining and it only began taking damage around the end when it approached the some half a dozen+ islands of ballistas, nests and lightning towers clustered tightly together. Plus fire sphere has a blast radius so it generally kills several flyers in one hit as well (even indirectly when attacking the nests.)

Spoiler
If we're being honest I lost it the first time and had to replay it a second but I was a bit disappointed with the forced crashing of the zepplin because when the pilot actually started to say "we can't make it back, we're too damage" he still had 90% of his health -_-.

Last edited by Synel; 04/01/11 04:29 PM.
Joined: Feb 2010
stranger
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stranger
Joined: Feb 2010
What can I say? Loved the game, intensely disliked the final mission. First, I am in the "I hate escort missions in any way, shape or form" camp. They are never good (and I can tell -- after 20 years of gaming). Second, this particular escort mission is tedious and idiotic beyond reason. Why wouldn't the zeppelin wait until the path is clear? Wouldn't that make more sense? Why is the dragon skills screen unavailable? Why the hell is mana being burned within 3 seconds? I am lvl 43 now but my dragon became much weaker than it was at lvl 27. Mystery. Also, why is that pilot so annoying? Make him shut up for the love of god, he drove me crazy.

Don't get me wrong, I like challenge. I played DD2 on normal/hard difficulty when everybody complained how "hard" it was on easy and I breezed through all the flying fortresses without much effort and had lots of fun with that part of the game. But this... yeah, huge disappointment. Won't replay.

5/10

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enthusiast
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I just finished the game, final escort mission for me was pretty easy. I just go long distance before zeppelin, destroying every balista , towers and nest. Only right before cutscene there was hard when zeppeling quickly lost healt, from 80% to 5% in less that 30!.

And Ygerna,pff, that was disappointing, way of ther ranger+ splitting arrows+close distance= her death. In less that minute.

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stranger
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I had a lot of fun with the end and I'm not a challenge whore. Max firebreath, and fireball were the only skills I needed. Well, summoning a Wryven probably helped decoy things a little too. Also, the patriarch nuke spell was extremely satisfying. I didn't even know I had the spell at first. The fireball doesn't recharge fast enough, so you really have to rely on the breathing to get 80% of the work down. (less if you make smart use of the patriarch nukes). I could definitely see problems if I didn't go in with max firebreath. That skill is the workhorse, and I'm not sure how I would beat it without that skill.

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stranger
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stranger
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I am sure the final mission can be completed - I only tried once and was put off with it - but the problem is it is not enjoyable from RPG point of view.

I could tolerate no skills, no special armour (started afresh) - but why does my escort have to be such a tactical moron!??

This mission would be tolerable if the zeppelin actually cooperated with the dragon but why does it just fly on to be so obviously fodder to the cannons?

I really do not mind challenge, hey I persited with Divenine Divinity after missing the dungean at the first village which made the it REALLY hard for a while - but I hate "single option blast your way" solutions that require a very specific tactis and game play.

Maybe the dragon form had to be used, but I found it so mechanical and uniternactive compared to the human form I hated every dragon from mission.

Meanwhile, I do, in total, love Divinity series, and very much look fwd to the next one! smile

Last edited by TalsiStael; 22/01/11 09:58 PM. Reason: spelling
Joined: Nov 2010
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enthusiast
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Location: South FL
Originally Posted by TalsiStael
...Maybe the dragon form had to be used, but I found it so mechanical and uniternactive compared to the human form I hated every dragon from mission...
As I said earlier:
Originally Posted by Shaver
Let's not forget the fact that we're all humans who can take a dragon form... NOT dragons who can take a human form. I rather spend more time in human form than in Dragon form; that's just me!


I'd like to close by quoting Bellegar's famous last rhyme:

"Cursed be the mother that bred thee!
The wench must have been a hell-spawned banshee!"
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