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Joram Offline OP
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Hi Larian and forum-members smile ,

Many times I'm thinking about the Divinity universe and all posibilities that could make next game(s) even more fun ! But, don't forget, all are just a few of my thoughts that coming up in my mind wink

A Battle Tower: a very nice idea !
Make it next time (if you plan to make a kind of a Battle Tower in next game + changing dragonform/humanform is also possible) for sure NOT the same, but change things and following I sum up below I think it can be very funny :
  • I can go in humanform to the TOP of my Battle Tower and there go outside and transform into a dragon and fly away. Make high above in the sky around the Battle Tower some flying rocks where enemies have a fortress or something ...
  • Inside the Battle Tower: make a real great big dungeon to dicover (with a hidden entree) with lots of creatures to defeat and/or new partymembers for my BT to find? Some extra Quests or a puzzle or a dungeon that have a maze :hihi: ...
  • the possibility big dragons or other kind of "flying" enemies attack my BT from time to time (or just in the beginning after I conquer the BT) ... or Dragonriders go inside my BT and try to kill my servants ! If they succeed I lost my servants, BUT I can find new servants IF I find the entree of a dungeon beneath the BT and do quests for them or rescue them (out of a maze/out of the hands of bandits or other kind of enemies )!

Mindreading, I love this skill :
Maybe change something next time? Make it more worth the effort to invest more than 1 point in this skill (in ED a NPC give you 1 point), other than putting points in Mindreading for having less XP dept. Like this, some possibilities are :
  • NO XP dept (or less), but if my hero spend points in Mindreading (MR), he can MR more kind of NPC's and/or enemies (bosses) too ! So the higher his/her MR-level is, the more different NPC's and enemies he/she can MR ! (maybe level based, like by the skill Pickpocked in DD?)
  • Why also enemies (bosses)? Well, funny idea: if I MR them, they reveal some of their strength and/or weakness ! Or they reveal what kind of tactictal movement(s) they do to kill approaching intruders ... or what movements they NOt can do ... or just a humorous thoought of an enemy :hihi: ?
  • So yeah, keep in the good work of funny (useless?) humorous MR !! I love the humor in all Divinity games so much !
  • The possibility via MR to find out more about a Quest, a piece of a new world to discover!
  • But give players who didn't want to invest points in MR also the possibillty to discover (most important) hidden secrets via another way, for example: if they don't MR enemies (bosses) and kill them, they drop in their loot a "letter/book/..." that give also some information about a secret ... etc ... And if my hero CAN MR, but forgot it and kill a boss, they can find also the same kind of "message in a bottle - loot" ... !


If someone wish to complete more idea's ... always nice ! smile

wave


On 7th of february 2015 : I start a new adventure in the Divinity world of Original Sin,
it's a Fantastic Freaking Fabulous Funny ... it's my All Time Favorite One !
Joined: Apr 2005
Joram Offline OP
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Now Lar said something they begin brainstorming... etc about their next game, I hope some of my suggestions can stimulate the (whole) team ánd forum members their imagination and fantasy laugh

I like to share my imagination and fantasy at this topic. smile

I love to use my brains when playing a game (mostly RPG's, but also some strategy or puzzle/adventure I like).

The discussion in this topic give me some extra push to write down something that plop up in my mind now:
  • Okay, there're gamers who love to use his/her brains playing RPG's. Me too. Thinking about Ego Draconis (and Divine Divinity), I find the combat in general not a combat where I ONLY must hack'n'slash, but also think about next move and look good how each kind of enemy react and which kind of spells/weapon they use .. and are they fast or mudane, weak for something like poison or fire (try it out to see the effect)? Etc ...
  • So not only using your brains, but also : have no fear for strong looking enemies, keep always your head cool and "observe careful/alert" the do's and don't of each enemy, because it's just a game and who is fear to die, a scary mind can't think clear enough.
  • Some more info about the weak spots of enemies is welcome (resistances in particular) via notes an enemy drops or you find it in a chest and if you are carefully you can steel the note without seen by any enemy, just an idea wink
  • I don't ask for a skill like "Know Creature" as in DD. I like more the use of notes dropped by an enemy or hidden somewhere in a cave/chest etc ... notes that give just some "hints", not more. wink
  • Or this idea : a Skill like this > "Know Sectret Language" (or something) that give each level in this skill more knowlegde so the hero(in) can read and understand more words of notes that explain weak spots etc ... ! There're of course more possiblities with this skill ! smile Thinking about: funny notes to discover if my hero can read them with a few points in the skill or also can discover the world has more hidden secrets/passages/caves/dungeons/chambers/ ... Or via this skill you can talk to NPC's or enemie bosses who has a higher technology/education/evolution ? Or ... etc ... (if new ideas comes up in my haed I write them down wink )

Last edited by Joram; 15/10/10 09:07 AM. Reason: put in the link to Lar's update

On 7th of february 2015 : I start a new adventure in the Divinity world of Original Sin,
it's a Fantastic Freaking Fabulous Funny ... it's my All Time Favorite One !
Joined: Apr 2005
Joram Offline OP
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Maybe my idea for a skill "Know Sectret Language" is not so good for putting this feature in a SKILL ! ...
Another ideas with this can be:
  • a Level based feature: each level-up my hero his/her knowlegde of a new language grows.
  • possible the hero must for the first time in the beginning of his/her adventure speak with a NPC who give my hero a "start" with this new growing "skill" ... that after the conversation with that NPC go up each level !
  • a gamer who explore much, find more books/notes, BUT can't read them if he/she hasn't the required level yet! So info about some kind of enemy of a certain level required a certain level of my hero (hope I explain it clearly enough?)
  • More ideas are now possible because each hero level-up and learn how to read those notes after a certain level ...
  • Also some NPC's of higher cultivation speak in a language a (for example) level 1 to level 10 or so can't understand yet!
  • This feature give now also info for players who care about "area's", "enemies", etc that are still too difficult for their hero, just because the gamer can first try out :
    • to speak with a NPC,
    • try to read a note/book/arrows that give a direction to a village or city in some area,
    • listen to what NPC's or enemies say/scream/ .... ,
    • etc ....
  • So a nice idea for giving music/sounds an extra function !!


So the hero who read, listen and/or examine carefully his/her surroundings can discover many things, just only because of the feature "learning by level a new(secret) language wink
Humourous notes can also be involved in this feature! Thinking of a joke deal in parts on several pieces of paper lying on different places that tells 1 (big) joke?
Or: a secret message that's falling apart in pieces and can find ... little by little and each part can only be understand after different levels, so no matter how fast a hero find all pieces, if his/her level isn't high enough, he/she can't read the whole secret/story/joke/....

Will be continued ... .



On 7th of february 2015 : I start a new adventure in the Divinity world of Original Sin,
it's a Fantastic Freaking Fabulous Funny ... it's my All Time Favorite One !
Joined: Apr 2005
Joram Offline OP
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What I like in Divine Divinity and Divinity II are:
  • Very much random loot, especially in DD ! I like it much things are RANDOM ! (for the replayability!)
  • Very much great skills in both, but some extra skills I hope comining up next game ! The skillsystem is great, so "open" to choose skills from every charactertype, great! Learning a Skill via a trainer can also be a godo thing, but do such ONLY for "a few special skills"?
  • Great variation of quests, little and big ones. I love Quests in a RPG so very much ! Good Quests MAKE a RPG fantastic !!!
  • Tons of humour!! A NPC like Zixzax, Hermit, etc etc ... I love that!!
  • The deep dungeon beneath Aleroth I find still great after playing it many many times !
  • That Teleporterstones (DD) + teleporterplaces I must activate, great job! I like to see this feature in next game and please, place MORE teleporterscrines next game, a little more than in Divinity II wink .. and I like it to find such a scroll to activate a teleporterplace
  • All the Races in DD ! I miss this in D II. There're many possibilities with differnet races (different languages to learn for the hero (thinking about my suggestion earlier!)
  • The FEVER (a very strong replayability thing!) I had in DD was less in D II ... but still good. So my suggestion: make very much (random) weapons and equipment with many kind a variation of boosts, I like it !
  • The Mindreading skill is a very great improvement in D II !! I think there're more possibilities with this skill ! (I'm thinking about)
  • The Music is like alsways awesome !! Voice-acting great, especially Zandalor and some bosses in DD !! Don't change this Kirill ! wink
  • Equipmentslots: I like to see this: Armour/Cuirass, Helmet, 2 Earrings, 2 Rings, Amulet, 2 Brancelets, Leggings AND also shoes/boots (DD), Belt, Shield ... all possible?
  • Weapons: swords, axes, hammers, bow, mace, spears or branches and/or staffs ...
  • Features like repair weapons and equipment I like in DD. Also Identify items !
  • I like to see in next game more variation in area's and more dungeons/caves/catacombes/ruins/desert castle(s) and houses ! laugh
  • I hope next game I can find my own chest to store items much earlier in the game than in D II !
  • If next game has also Dragonform: I wish to find moooore equipment-items to find and more kind of boosts on them !!!
  • a Smith or learning to make my own weapon/armor ?
  • Alchemy : a little bit more like in DD? I love the Alchemy (skill) in DD.
  • Day/night and sleeping in a bed (but sleeping do NOt restore the HP/MP wholly?)
  • ....


Special skills (such as learning a new language) to learn via NPC's during the Main Questline
>> make this storyline BIG, full of quests, little and big ones + two or more different ways to go through the main quest (replayability!).

ALL features that improve the Replayability can also improve the number of gamers and fans :
playing just 1 of your game for many years (DD is such a game that have proven it CAN biggrin )

For me this replayability improve in a RPG by (in random order):
Random loot, fever, many possible boosts, kind of enemies and races, many quests and mindreading, different ways to solve quests, tons of humour, beautiful sounds and music, many skills ... and probably I forgot to write other things... !


On 7th of february 2015 : I start a new adventure in the Divinity world of Original Sin,
it's a Fantastic Freaking Fabulous Funny ... it's my All Time Favorite One !
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hey man, i wrote in this topic my ideas, let me know what you think about wink

http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=423269#Post423269

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Joram Offline OP
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Good ideas .. !
And the more suggestions you make, the more the change some of your suggestions become reality in their next RPG, because the Larian Team wish to follow up closely (like they did while making DD!) all the suggestions we, forum members, make on this topic (and other topics) ! wink

So now I know something more:
1) an action RPG
2) 20 hours + 10 hours (just a "first" idea how long it possible can be, but I think it will be longer, especially for me :hihi: ... I play never on a fast way a RPG!)
3) Quests: always (at least) 2 ways to choice ... maybe also more than 2 ways to solve??
4) Another kind of storyline ...
5) Something really special and new feature they think about to make ... I'm soo curious, but I've many patient wink
6) ... forgot something ... Lar_q already said ... ??

So, I've put already some of my thougts in the past ... hope more people make some suggestions?

Don't wait too long .... if the game is in full exploration okay
.... but afterwards begin to make suggestions can be too late :o ?


On 7th of february 2015 : I start a new adventure in the Divinity world of Original Sin,
it's a Fantastic Freaking Fabulous Funny ... it's my All Time Favorite One !
Joined: Apr 2005
Joram Offline OP
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I really love the Mindreading feature !!
From the first time I hear Larian make in their next game a feature like "Mindreading", I was very enthousiastic and from that time I closely followed their next outcoming game, Divinity II ! smile

And with this Mindreading you can really do very much seriously AND hilarious things like Divinity II has already wink !

I have some thoughts, with or without making use of Mindreading, I think that can be funny ... :
  • Ad a special item (or skill?) to Transform your hero into the same character as some of his/her enemy so he/she then can go in dialog with that kind of enemy ! To find such item to transformation, the hero must at least first "find" that well hidden or well protected item !
  • Second: via speaking with the enemy the hero can find out more about (for example!)the do's and dont's of that enemy or mislead them or lay a "trap" or Mindread them and find out more ... many possibilities I think !!! Also funny thoughts of the targets about the world and/or the "new insider (hero)" via mindreading biggrin ....
  • Also possible (?): via this transformation-item, well hidden in secret areas etc etc ... the hero can go in dialog with a certain kind of enemy and the hero can NOW do (a few)new Quests for them !
  • Via transformation-item from a certain kind of enemy my hero can have now the same abilities !for example a "Wyvern", my hero now can fly and can reach new areas! OR transform in a chicken/duck/... my hero can go through small little holes now !


Just some new thoughts wink


On 7th of february 2015 : I start a new adventure in the Divinity world of Original Sin,
it's a Fantastic Freaking Fabulous Funny ... it's my All Time Favorite One !
Joined: Nov 2010
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i think for gameplay time id love to see 200+ hours worth. i know its alot of work. but would be just awsome!

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Joram Offline OP
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Another suggestion for next RPG :
make a action-adventure-RPG with lots of fighting, but also with lots of NPC and 1 or more big cities like Aleroth where the hero can walk and talk for hours (so he/she wish) ...

BUT: make it all "open world". I mean the hero can always go in and out the cities to battle more and if he/she is tired of fighting, go back for more talk and doing lots of quests!

Gamers who love more the adventure part (talking and searching NPC's and solving quests) can do all that kind of quests and gamers who love more action can do all the battles that are possible !

OR like this??? :
Make for most quests at least 2 (or more) possible solutions:
1) a no-battle solution : the hero musst find a way to talk to certain NPC or enemies to persuade them live in peace and harmony or make a deal, or ...
2) a battle solution: the hero go to fight some enemies to solve the quest, so a pure action oriented solution.
And futher on maybe also more possible solutions fro more variation wink :
3) a action & adventure solution(active): the hero do some talk + action to solve the quest
4) a action & adventure solution (passive): the hero can convince some NPC's or enemies to kill other NPC's or enemies, so the hero can go to the bar and drink a beer or go the sleep :hihi:
5) or a smart solution where the hero can find a way to lay a trap for his/her enemies ...

All this together with :
1) Mindreading (discover hidden items, rooms, passages, etc ...),
2) crafting (making a deatly trap!),
3) Alchemy (making a killing potion or bomb or ...),
4) some kind of Skills (like I mentioned earlier the Language learning skill !) ...
5) summoning rituals ... for the Priest
6) .... or employ an assassin who kill for you ... or ... etc etc ...

I'm sure you can make many many unique Quests that have different solutions!
Plus give the hero more fighting related skills/stats if he/she solved a quest by (mostly)fighting and give the hero more non-fighting skills (or summoning skills) if he/she solved the quest by talking and persueding enemies/NPC's ...
Also the "loot" can be different, depending on the way the hero solved quests he/she find items that sweets best his/her build.

And so the hero can become a pure Warrior (Fighter or Ranger), pure Mage a pure Priest (summoning specialist), a pure Survivor/Rogue/Assassin (laying traps or using poison, lists and smart tricks), etc ... or a mixtire if he/she solved quests sometimes by fighting, but make also use of the more "adventure style peaceful solution" ...

Further one like always by Leveling-up:
the Freedom to choose between all kind of Skills (from all classes: Warrior, Ranger, Priest, rogue, Mage, ...) plus the freedom to spend a few points in his/her stats.
Plus give always area's where all hero's (warrior, mage, priest, rogue, ...) must fight their way through or solve simple quests or find hidden things or secrets ....

The final end :
more different outcomes for making other choices! And so a Warrior can make at the final end other choices than a Mage or a Rogue or a Priest !
A Warrior's 'good' choice : wins or lose against the evil guys!
A Warrior's 'bad' choice : change his mind and fight side by side with the evil guys against the peaceful people!
(just a example of a Warrior type)

I think this is the most difficult problem: create interesting (and funny) different endings !!


On 7th of february 2015 : I start a new adventure in the Divinity world of Original Sin,
it's a Fantastic Freaking Fabulous Funny ... it's my All Time Favorite One !
Joined: Apr 2005
Joram Offline OP
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A new idea plop up in my mind this morning :
Suppose your hero must figth against big Trolls or a giant/ogre (this already exists in Divinity II : big Trolls)
Now, should it be even great to not only fight against big enemies like that,
BUT ALSO ...
find area's where this big enemies are living together! And so you can walk/step into an area that is maked for big living beings that have a house or cottage where all is BIG !
So, you, the hero, walking in that big world are now a "fallacious" little human, you feel like being an Imp/brownie! For instance a table or even a chair you can walk under ... !

Maybe a stupid idea, but who knows what this can give? Possible some new ideas ... ? wink






On 7th of february 2015 : I start a new adventure in the Divinity world of Original Sin,
it's a Fantastic Freaking Fabulous Funny ... it's my All Time Favorite One !

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