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It seems whenever i equip a 2nd weapond my damage drops alot.

I don't remember it being this way in the original game.

Anyone else haveing this problem??

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Originally Posted by KorPhaeron
It seems whenever i equip a 2nd weapond my damage drops alot.

I don't remember it being this way in the original game.

Anyone else haveing this problem??


What level is your Dual Wielding Skill? That should be the determining factor it how much bonus/penalty you get with two weapons (it should say what modifiers you are getting from it).

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I too think there is a problem, whenever i equip 2 weapons, the damage decreases lower than if i had equipped one of the weapons alone.
ok i'm only lvl 1 in dual wielding but i don't think it should do that... at least in the original it didn't.

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Originally Posted by Shinuz
I too think there is a problem, whenever i equip 2 weapons, the damage decreases lower than if i had equipped one of the weapons alone.
ok i'm only lvl 1 in dual wielding but i don't think it should do that... at least in the original it didn't.


They may have made the base penalty greater. Take a look at the Duel Wielding skill and it should say how the damage of each weapon is being modified.

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Nah there is clearly a problem here just look:

Dual wielding lvl 1 says: when fighting with two weapons, your primary weapon does 1% more damage; the off-hand weapon damages is modified by -70%

now i have two weapons:
- mace of the snake, mele damage 6-7
- Cleaver of the vampire mele damage 2-4

Now if i equip them both i get only 1-3 weapon damage, even if i put them in any hand it stays at 1-3 damage...

There is something wrong here wouldn't you agree?

Now is just tried raising dual wield to lvl 2 and the same thing happens but now i have 2-3 damage instead of 1-3...

Last edited by Shinuz; 06/11/10 04:49 PM.
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Originally Posted by Shinuz
Nah there is clearly a problem here just look:

Dual wielding lvl 1 says: when fighting with two weapons, your primary weapon does 1% more damage; the off-hand weapon damages is modified by -70%

now i have two weapons:
- mace of the snake, mele damage 6-7
- Cleaver of the vampire mele damage 2-4

Now if i equip them both i get only 1-3 weapon damage, even if i put them in any hand it stays at 1-3 damage...

There is something wrong here wouldn't you agree?


Yes, that is much too low. I guess they tweaked the formula and now it does all wrong (the way it counted the +damage bonuses made Dual Wield over powered before). Even if the penalty was applied to both hands the damage should not be that low, and the max is where it would be if the penalty was applied to both hands (after rounding).

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Originally Posted by Gwenio

Yes, that is much too low. I guess they tweaked the formula and now it does all wrong (the way it counted the +damage bonuses made Dual Wield over powered before). Even if the penalty was applied to both hands the damage should not be that low, and the max is where it would be if the penalty was applied to both hands (after rounding).


Yeah i agree in the original it may have been overpowered but now it its just broken... anyway guess ill have to try and play with a shield this time around (unless they release a patch to fix it)

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I never did finish up all the calculation nor find the exact formula for any of the damage numbers. If anyone is interested in comparing here is what I found for the D2:ED:

Originally Posted by Gwenio
One thing to consider with Dual Wielding is (so far as I can tell) damage bonuses (+X melee/magic) are counted twice, once for each weapon. With two weapons with good enchants/charms/other bonuses of this nature the damage you deal out can be quite substancial. By the end I was dealing 420 to 503 normal damage and 248 to 273 magic damage in melee, and I had not really pushed the stats that up damage and both swords still had a charm slot.

Edit (Math):

Dual Wielding 13: 25% / 50%
Strength: 52 * .5 = 26%
Intelligence: 42 * 1 = 42%
Right Hand: 46 to 77 + 27 (+27)
Left Hand: 27 to 45 + 59 (18 to 30 + 27)

Here are some possible formulae for max normal damage.

Formula 1: ((77 + 27) * 1.25 + (45 + 59) * 1.5) * 1.26 = 326.34
Formula 2: ((77 * 1.25 + 45 * 1.5) + 2 * (27 + 59)) * 1.26 = 389.025
Formula 3: ((77 + 27 + 59) * 1.25 + (45 + 59 + 27) * 1.5) * 1.26 = 470.296
Formula 4: ((77 * 1.25 + (45 + (59 + 27) * 2) * 1.5) * 1.26 = 497.385

The real value is higher still (by about 5.6), but the fouth formula is fairly close. It would be intersting to see how the numbers for two handed weapons stack up, if someone cares to post them.


For the diffrence between the last formula and the actual value, I suspect that at some points prior to the end the numbers get rounded resulting it the damage value being higher than it would be if it was just rounded at the end.

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Some clarification:

The damage number you see is actually the average of your weapons.
Since every click/attack actually does 2 hits, you can double that to predict your damage per click.

Also don't forget that you don't do base damage with both weapons. Your dual wield weapon expertise decides the damage modifiers on each weapon before the average is taken. Lvl1(untrained) for instance your main hand weapon does 101% damage but your offhand weapon only does 30% of that weapon's base damage.

BTW this is not a new rule. No rebalancing was done on this logic.

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So.... it's not broken..? Wanted to know before I started choosing a level spec.

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No, the dual wield still becomes very powerful as you invest more points in it. In the beginning it looks like it doesn't do a lot of damage, but keep in mind you have to double the damage numbers because you hit an enemy with two weapons.


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I have'nt had a problem with it I'm always running around with 2 weapons it's just as kick a$$ as it was in the original as far as I see.

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OK that's cool thanks for the clarification!


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