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koji Offline OP
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Wanted to just post it in the hotfix released thread but I might as well just start a new thread for it. Might be useful for devs/people I dunno.

K folks, this is basically a copy paste from my post on neogaf;


[COPYPASTE]

K, hotfix impressions (playing on a i7 920@ 4.2ghz, gtx295 latest whqls, 6gb ram).
Disclaimer: This post is a bit all over the place but just to give you an idea about what kinda performance you "can" get and tweaks you "can" do.

PRE hotfix; Extreme Detailsettings, everything maxed, steady 30FPS. This was actually playable allthough a bit stuttery at times. But I got used to it.

SLI not working, forcing AFR2 through inspector causing major artifacting, no matter what SLI compatibility mode (oblivion, stalker, tried some others as well)

Forcing AA through inspector, runs like a dog. No matter what compatibility mode, I'm used to that though, friggin SLI...

-------------------------------------------------

POST hotfix (no xml tweaks); Extreme Detailsettings, everything maxed, can't run a steady 30FPS anymore. (more like in the 20s in open areas)

POST hotfix (framerate unlocked, Vsync on); Extreme Detailsettings, everything maxed, maybe even worse performance compared to framerate locked @ 30FPS.

AA forcing? forget about it, same story like pre hotfix. (for me with my 295/sli anyway)

Now here comes the interesting bit, well for me anyway.

SLI working, forced AFR2 through inspector, NO artifacting even without selecting an SLI compatibility mode. With SLI working and maxed detailsettings I still can't get 60FPS Vsync on steady. 40-50 FPS

So what am I doing now is playing with SLI forced on AFR2, Shadows one step down to High, Trees one step down to High and Foliage to Low. This results in Vsync on 60FPS stutter free gameplay. Was a hassle but I guess that's what you get for having a dual GPU card, can't really decide if I liked the pre hotfix engine more or not, hassle free 30fps locked Extreme Settings was OK as well...

I'm not sure what they changed but they changed something, SLI wasn't working pre-hotfix, period. Well it was "working" but you couldn't look at it, all SLI glitching and artifacting is gone now. Guess I should also post this on the official boards.

[/COPYPASTE]


Last edited by koji; 10/11/10 07:53 AM.

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ATI 5870 / 5970 tri-fired.

Pre hotfix:

Extreme settings with HDR, Depth of Field & V-sync off, AA forced in CCC = constant 30 fps with crossfire working fine.


Post hotfix:

I set fps to 60 in the config.xml.

Extreme settings with HDR, Depth of Field & V-sync on, AA forced in CCC = constant 60 fps with crossfire working fine.

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Can someone tell me why my max fps are 30 when I set it in config.xml to 60???


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Originally Posted by LUKI
Can someone tell me why my max fps are 30 when I set it in config.xml to 60???


Ah! you may have made the same mistake as me, I edited the wrong number, the number you need to change is on the bottom line and not the default setting.

Last edited by Paris; 11/11/10 06:56 AM.

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So:
DEFAULT = 30
<MaxEngineFPS>60</MaxEngineFPS>

That's right?
edit:
it's not working. Whatever I will set it's still 30 ingame.

Last edited by LUKI; 11/11/10 09:13 AM.

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Pre Fix:

Constant 30fps on extreme settings at 1920x1080 with vsync (using d3d overrider), Depth of Field and HDR enabled.

Post Fix:

In dungeons constant 60fps, outside it goes from 40-60fps depending where i am or looking, all using the same settings as above.

My computer is: I5 760 @ 4ghz, 4GB ddr3 1600mhz, 2 Gtx 260 Sli (yes its enabled)

Seems that with the fix sli is acctually working because when i disable it i get lower fps outside.. it can go as low as 32fps (tested this in high hall).

Anyway i'm really happy with this fix, the people at larian did a really good job! they made an awesome game and support it afterward!! can't say the same for most developers these days...


Edit: fixed some grammatical errors.

Last edited by Shinuz; 11/11/10 04:10 PM.
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For me it's everything maxed, V Sync off, framerate uncapped (0), "Timeslice Shadow" (whatever it's called) enabled. I get minimum 50fps outdoors, and about minimum 70-80 indoors. A little stuttering but nothing major.:)


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