Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Joined: Nov 2010
T
stranger
OP Offline
stranger
T
Joined: Nov 2010
Hello,

I was wondering about the weapon damage yellow text (enchantment?)

Where if a lvl 3 weapon had say 8-10 damage with 20 damage increase, is it better than a lvl 9 weapon that does 15-20 because the lvl 3 weapon does 18-30 dmg post enchantment, or does that 20 dmg increase do something different in how the dmg is calculated?

Which means most uniques (yellow, named and not enchanted which I presume to be unique or special) are worse off than the magical enchanted stuff with +30 dmg (magical or physical)?!

Also, is there weapon speed or something? Seems some weapons swing slower.

How accurate is the character screen, is it Lying Character screen, Divinity II version? Because lots of my question about what weapon is better is due to the character screen just showing numbers that are smaller with higher level weapon and ofc more damage with a single 1 h weapon vs dual wield it...

Lastly, wondering if warrior skills hit with both weapons when dual wield, or just with one, if just with one, does that make 2H much more potent than 1H later on? I ask because the jump attack and WW that I have so far seemed to does this.


Joined: Nov 2010
Location: Puerto Rico
stranger
Offline
stranger
Joined: Nov 2010
Location: Puerto Rico
Your assessment of the damage is correct for the most part except that later on you'll be able to change enchantments yourself, which in the end makes most of those yellow named weapons better because they tend to have more enchantment slots than random weapons. For example, a named weapon with no enchantments will probably do less damage than a green with a damage enchantment, but when you're able to put the same damage enchant on the named one it will be much better because it will more than likely have other slots to put even more enchants (like crit chance, etc) and it'll probably have more charm slots as well.

About speed, from what I've seen, it just changes between the weapon setup you have, not between weapons themselves. So for example 2h is slower than dw but one 2h sword won't be any faster or slower than another.

And dual wield does hit with both weapons except that the offhand weapon gets a rather large negative damage penalty unless you invest points in dw spec, which is well worth it since with enough points the penalty changes into an equally large damage boost later on. On the other hand, 2h weapons have higher base damage and don't get a penalty for not investing points, but since it's not my preference I'm not sure if it gets as high a damage bonus as dw does.


Good... Bad... I'm the guy dual-wielding swords with +100 magic damage.
Joined: Nov 2010
T
stranger
OP Offline
stranger
T
Joined: Nov 2010
ah ok, thanks for the clarification,

i was wondering, what is the order of an item's impressiveness and their significance now that I know you can switch out enchantments?

so like

white -> green uncommon -> blue magical -> deeper blue rare and then unique? does that just mean they get bigger enchantment like 30 dmg instead of 10 dmg or mean more?

thanks

Joined: Nov 2010
Location: Puerto Rico
stranger
Offline
stranger
Joined: Nov 2010
Location: Puerto Rico
No problem.

And the order I believe is white -> Magical (bright green) -> Heroic (dark green) -> Legendary (yellow) -> Elder (purple) -> Epic (red) -> Unique (dark red)

The named items with gold name mostly seem to be better than colored random items of the same level, though that is not always the case (some named items are more of a novelty or even serve as quest items). Also, a lot of these will be part of a set which will give you an extra bonus per piece the more pieces you have equipped.

The rarer and higher level an item is the better the base damage and inherent stats will be. It will also have more charm and enchantment slots. Charms cannot be changed once you put them in by the way, but enchantments you can change as much as you like as long as you have the mats for it.


Good... Bad... I'm the guy dual-wielding swords with +100 magic damage.
Joined: Jan 2009
veteran
Offline
veteran
Joined: Jan 2009
Originally Posted by TheHolyLancer
ah ok, thanks for the clarification,

i was wondering, what is the order of an item's impressiveness and their significance now that I know you can switch out enchantments?

so like

white -> green uncommon -> blue magical -> deeper blue rare and then unique? does that just mean they get bigger enchantment like 30 dmg instead of 10 dmg or mean more?

thanks



The type of random (non gold) Magic items determine their capacity for magic: Magical attributes, Charm Slots, Enchantment Slots

Magical (Green) - 1 Magical attributes, 1 Charm Slots, 1 Enchantment Slots
Rare (blue) - 1, 1, 1
Heroic (Dark Green) - 2, 2, 1
Legendary (Lime Green) - 2, 2, 1
Elder (Indigo) - 2, 2, 2
Epic (Red) - 3, 3, 2
Unique (Dark Red) - 3, 3, 3
Named Unique/Set Item (Gold) - Variable

The quality of the actual values is randomish and depends on your level and not the type of item. Named Uniques and Set items have fixed magical attributes, I'm not sure if their initial enchantments are fixed, but I believe so.

Joined: Nov 2010
T
stranger
OP Offline
stranger
T
Joined: Nov 2010
ok is it normal for players to use the quick load function to get good rewards? after at least a few quest, I found that I have quick loaded about 10 or 20 times just on q rewards... are uniques that much better that I can stop doing this lol?

atm, the only good unique is mythos (sp, quest given by the mdps trainer), and I have to turn that sucker in... no option to keep for my self with a minor tranining upgrade...

and the next best thing is this elder heavy noble sword (lvl 30 sword) with 2 enchantment slots, and i'm kinda clueless as to what other unique weapon there is that can beat the dmg from mythos w/o being temp (given that its melee dmg is crazy and has magical component...)? (btw that one took around 10 reloads in the morals cave chest...)

or is that wepon not supposed to be used at all and you suppose to turn it in, or have less skill pts (and thus no lvl 15 dw, which I can see is a chunk of good dmg)


I mean I have never found the fact that I have G keys on this G15 useful outside of wow macro and mapping quick load in divinity II... so i'm kinda questioning on if this is an actual design where you can "abuse" the system for good loot for half an hour or more, or something...

edit on the name of the non unique sword...

Last edited by TheHolyLancer; 30/11/10 05:13 AM.
Joined: Dec 2009
old hand
Offline
old hand
Joined: Dec 2009
Originally Posted by Stabbey
Originally Posted by TheHolyLancer
ah ok, thanks for the clarification,

i was wondering, what is the order of an item's impressiveness and their significance now that I know you can switch out enchantments?

so like

white -> green uncommon -> blue magical -> deeper blue rare and then unique? does that just mean they get bigger enchantment like 30 dmg instead of 10 dmg or mean more?

thanks



The type of random (non gold) Magic items determine their capacity for magic: Magical attributes, Charm Slots, Enchantment Slots

Magical (Green) - 1 Magical attributes, 1 Charm Slots, 1 Enchantment Slots
Rare (blue) - 1, 1, 1
Heroic (Dark Green) - 2, 2, 1
Legendary (Lime Green) - 2, 2, 1
Elder (Indigo) - 2, 2, 2
Epic (Red) - 3, 3, 2
Unique (Dark Red) - 3, 3, 3
Named Unique/Set Item (Gold) - Variable

The quality of the actual values is randomish and depends on your level and not the type of item. Named Uniques and Set items have fixed magical attributes, I'm not sure if their initial enchantments are fixed, but I believe so.

Actually "rare" grade should be in the lowest rank follow by "magical" grade next. There is also "uncommon" grade item but they dont have any enchantment slot though. Both rare and magical also has the same attributes, which is 1 bonus stat, 1 charm slot and 1 enchantment slot. But usually you will find better stats from magical item when compare to what offer from rare, same case when you comparing heroic and legendary items.

Enchantments on items are basically random, which you cant judge by base on their grades. So basically when you are choosing a weapon, just pick the 1 with the best bonus attributes, as you can just ignore the enchantment on it, since we can easily alter the enchantment with the enchanter later. And usually for weapons, we will only put in damage enchantments to maximize damage, unless there are 3 slot or more available for that particular weapon.

And bout weapon choice you mentioned, dual wield will always prove to be better than 2h swords. DW provide a more stable damage output when comparing to 2h sword, as 2h sword damage is quite inconsistent, due to the large gap between lowest min damage and highest max damage. Beside DW provide you with more charms and enchantment slots, and its very useful during later part of the game. Beside that you can easily find 1h weapons with 2 enchantment slots in the early game as well.

Last edited by ACSS; 02/12/10 05:47 AM.
Joined: Jan 2013
H
stranger
Offline
stranger
H
Joined: Jan 2013
The damage shown in the character screen, X1 - X2(Y1 - Y2), your damage outcome when using that weapon will be X1+Y1 - X2+Y2. Do take note that attribute Y do not contribute to damage by spell.


We claims that we longed for the promised land, but our actions speak otherwise.

Moderated by  ForkTong, Larian_QA, Lar_q, Lynn, Macbeth, Raze 

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5