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apprentice
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OP
apprentice
Joined: Nov 2009
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Dear Larian Studios
First off, I want to say I enjoyed playing Divinity 2: Ego Draconis a lot. While the game ended in a very odd way, I believed you'd paved the way for a great expansion. The game depicted the rise of your character as a great hero, a unstoppable force. Sadly, deceived and imprisoned, waiting... hungering for that moment of vengeance. Making Damian, your nemesis, and everybody who would dare to stand in your way, pay. Flames of Vengeance would rain down, and the Dragon would carve a burning trail of death and destruction through the forces of the Damned One, bent on but one thing: Sweet, sweet revenge.
And that, unfortunately, did not happen.
I think I can call myself an RPG-freak (I've played tons and tons of them since I was eight.) I live along with a game, I feel what my character feels. I hated, Damian, Ygerna and the whole lot that wanted to ruin my pretty world, I was horrified to see what had happened to Broken Valley. As such, I longed for a climactic ending that wouldn't only give me my moment of glory, but also free Rivellon from Damian. I assure you, nothing feels better than beating your arch-nemesis in a face-to-face fight. When I saw what the last mission was I could think off but one thing: “Please, let that plan fail.”
It didn't. As great as the graphics, the lore, the voice acting, the combat and the characters were, the ending was all but pleasing and makes everything seem so... futile. Sure, Ygerna was the one that framed us, but I think I'm not the only one who would have preferred facing Damian instead. But we didn't, we didn't even see him in FoV. Not even as he stared in disbelief and fell dead to the ground like he must have.
As good as your writers are at producing a games plot, they are really not good at thinking of decent endings. I know how little the impact of my opinion will be but I'll still state why it let me down.
1. You play as the dragon knight, but I spent 10 minutes as a dragon (Yes, I played on hard from the beginning of ED and it took me ten minutes or so). I missed that feeling of: lets turn into a dragon and burn some people. Not to mention that I didn't feel at all like a dragon knight anymore by the end. Surely you realized people wouldn't like that? But sure, maybe limited time. Fair enough.
2. 95% of FoV takes place in one hub. True, Aleroth is (very) well designed but so were Broken Valley and the Orobas Fjords. I kept hoping Aleroth would be the hub until I broke the siege by letting Zandalor stop his shield channeling and attacking the fortresses. Surely, that couldn't have been too hard? Not to mention realistic.
Then, the other hub could have been the now ruined Orobas Fjords or the road to Rivertown. Not only adding another zone to the game but also allowing more playing as a dragon. I read this was part of the original plan but was taken out due to time issues. Too bad, you missed out there.
3. It feels short, remember Augustus saying he had mere hours before Zandalor had to stop casting? So yes, the whole expansion takes place over about 12 hours or so. So basically, you go from being defeated and besieged to victorious in 12 hours.
4. The Ending. I don't know who came up with it but there are about a hundred different and more satisfying ways to end a story like Divinity 2.
First off, Let us face Damian, or at least brawl with him a little before he beats us and we go for Ygerna instead. I mentioned it earlier, Ygerna was the serpent that had mislead us, but the true enemy was Damian.
Secondly, drop a bomb on the palace? That “out of the blue” idea sure dropped the bomb on me. Not wrong, but honestly, Damian nor Ygerna should have been there. It was just anti-climactic. I'm guessing the fight in the hall of echoes was there just to appease those disappointed people? Didn't work that well. Also because I beat her in 30 seconds or so.
Deux Ex Machina, yep, just like good ol' Zandalor told us, Ygerna sure earned that title. One moment you're trapped in the last city holding out, the next moment you're celebrating victory in a suddenly (and quite ridiculously) happy city with birds and white kitties. Every fantasy novel, movie or other shows that the best victories are those that are earned gradually. Here's a more novel-like ending.
Break the siege - Attack the forces in Orobas - Kill high ranking generals - Free that evil mage in return for the divine - Attack Damian - Be beaten by Damian - Kill the mage you set free while he helps Damian ascend - Damian ascends and the Divine holds him off while you find Ygerna and kill her before all is lost - Fight Ygerna - She runs to Damian - Before his eyes, you strike her down, not only claiming vengeance but also saving the divine and Rivellon by killing the Damned One.
A hard earned victory, fighting side-by-side with Rivellons legend against an evil that must be nipped in the bud before he outgrows everyone In power. Other endings are possible too of course.
A long post to be sure but one, I hope, will be read and given attention. I've read the forum, most posts concerning the expansions ending aren't all that great, if not downright insulting.
I realize time is money, and not all that I named above can or even should be changed but your games ending defines so much of it, you really can't let it break the experience. I'll keep buying any good games Larian releases, even if but in an act of patriotism, to help that last good game developer in my country. But you must look into these notes, for I'm sure I'm not the only one who thinks “they ring true” as our good friend Zandalor would say.
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veteran
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veteran
Joined: Jan 2009
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Your mistake was thinking that the Dragon Knight was Damian's nemesis. The Divine is Damian's nemesis, the emotional core of the story is the conflict between Damian and the Divine. Damian is the villain, but there is no emotional link between Damian and the Dragon Knight like there is with Damian and the Divine.
Once it was clear that the Divine was still alive, it was obvious that it should be the Divine who must end Damian. You played Ego Draconis, and yet you were surprised that there is going to be a Divinity 3?
The nemesis of the Dragon Knight is Ygerna. She's the one who manipulated and tricked the Dragon Knight and locked him in a crystal prison. She's the one the Dragon Knight wanted revenge on more than Damian.
I am pretty sure that Damian isn't dead. He was alive when Ygerna was dead before, extra-powerful when she was resurrected, and I believe that he is now back to normalish now that she is once again dead.
1. This is a pretty fair criticism, one which I share. The dragon form is kinda a gimmick, you only use it for transportation. The only time there's a purpose to being a dragon beyond transportation is the final FoV mission.
2. FoV was an expansion, not a full game. There were ideas about making FoV have a larger zone, but that would have added months to the production time, or taken resources away form city development.
3. It feels like longer than 12 hours to me.
4. I disagree, because Damian is not the Dragon Knight's foe to defeat, Damian is the responsibility of the Divine. Ygerna is the enemy the Dragon Knight has the strong emotional connection to, not Damian.
The Dragon Knight already killed a lot of the high ranking BR generals in Ego Draconis. There's no point in attacking Orobas Fjords, that area has no more allied forces remaining.
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apprentice
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OP
apprentice
Joined: Nov 2009
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If FoV isn't the ending of the saga then of course a lot of my notes are invalid.
I realize that Damian is the Divines nemesis; but I also assumed killing Ygerna would have killed him. They were both alive, if one dies, so does the other. Hence I thought this was the end of the saga. In which case the ending would have hardy sufficed.
If Damian survived though, I wonder what the next game could possibly offer.
Playing as the Divine? Heaven knows RPGs with pre-set characters need tons and tons of other content to compensate. (And personally, I don't want to play as the Divine.) Playing as the dragon knight? No, that would be another expansion.
So yet another new hero pops out of the woodwork then?
I just overall feel like Larian didn't think this one through. They had a great plot setting for some sweet revenge. RPGs that manage to instill that feeling of wanted revenge have a good thing going and Divinity 2 did that. And that great plot turned out far less pleasing than could have been.
Still, I'm hoping to maybe play my Dragon Knight again, it's a pleasing character and if the story isn't over yet then I'd like to help my now-not-so-frozen-in-place bother have his piece of carnage. Though I really, really doubt we'll get to play our Dragon Knights again.
I'll cross my fingers that at least somebody realizes endings are key and that if they do not give you that feeling that makes you sit back in your chair and ease up after the tension and epicness, they've missed their purpose.
Maybe I'm being overly critic, maybe I'm not, opinions differ of course. But who doesn't like a good, awesome ending? After reading the comments on this ending, most people do.
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veteran
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veteran
Joined: Jan 2009
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If FoV isn't the ending of the saga then of course a lot of my notes are invalid.
I realize that Damian is the Divines nemesis; but I also assumed killing Ygerna would have killed him. They were both alive, if one dies, so does the other. Hence I thought this was the end of the saga. In which case the ending would have hardy sufficed. That's exactly the assumption that Zandalor, Lovis and Talana made about resurrecting Ygerna. Look how well that turned out... Playing as the Divine? Heaven knows RPGs with pre-set characters need tons and tons of other content to compensate. (And personally, I don't want to play as the Divine.) Playing as the dragon knight? No, that would be another expansion.
So yet another new hero pops out of the woodwork then?
Theoretically, from a design standpoint... The Divine could be weakened from his long stay in the crystal, the Divine could still be customized with whatever skills and attributes you want. Something else could happen plot-wise to nerf the Divine a bit. All that would be preset would be the name, face (and voice?), and even those might not be set because of the mechanic of illusionists in the game. For the finale, it should be the Divine that defeats Damian to atone for his mistake, and it would be most satisfying if the Divine was the player avatar for at least part of that game. I just overall feel like Larian didn't think this one through. They had a great plot setting for some sweet revenge. RPGs that manage to instill that feeling of wanted revenge have a good thing going and Divinity 2 did that. And that great plot turned out far less pleasing than could have been. All Damian did was threaten and gesture menacingly at the Dragon Knight, and send about 3 easily killed grunts after him twice all game. The revenge the Dragon Knight wanted was on Ygerna, more than Damian. Ygerna was the architect of the Dragon Knight's betrayal and imprisonment. That's the emotional tie-in that is required for revenge. Still, I'm hoping to maybe play my Dragon Knight again, it's a pleasing character and if the story isn't over yet then I'd like to help my now-not-so-frozen-in-place bother have his piece of carnage. Though I really, really doubt we'll get to play our Dragon Knights again.
I wouldn't mind playing a Dragon Knight again, as long as there is a point and use to being a dragon. Some objectives that can't be bypassed, and need to be destroyed by something more powerful. Or defenses that threaten a human while being invulnerable to them, and require a dragon to deal with.
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stranger
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stranger
Joined: Nov 2010
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Foulfrost, have you played Divine Divinity and Beyond Divinity before Divinity 2? For people who played the first two games, I think it's quite clear that Damian is not the nemesis for the Dragon Knight, but THE nemesis for The Divine. It'd be a total cop-out and unsatisfactory ending to the series if Damian is slain by the Dragon Knight, as they have little direct connection. The only one who should slay Damian is The Divine, or maybe the Paladin in Beyond Divinity. well, okay maybe not even the Paladin, as only a showdown between The Divine and Damian can bring a satisfying ending to this series. Definitely NOT the Dragon Knight.
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apprentice
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OP
apprentice
Joined: Nov 2009
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Agreed, I guess I should maybe reconsider.
I've just been bothered with how few endings to games give me chills and that feeling of accomplishment. But nobody cares about opinions in the end, nor shares my point of view on epicness.
I'll remember that next time I feel like commenting on an ending...
Last edited by Foulfrost; 29/11/10 12:27 PM.
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journeyman
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journeyman
Joined: Nov 2010
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Im sorry you feel like youre alone on your boat there Foulfrost. but i have to agree with stabbey and Hellopeach that it was truely Ygerna the nemesis os our dragon knight. It was very satisfying for me in the end to violently end that lil 2-face backstabbing **** !! Ha! ... anyway i share with you the desire to have seen more dragon form in FoV tho (thats one of the feature i loved the most in dks if not the one i loved the most). Im very anxious to play Divinity 3 
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apprentice
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OP
apprentice
Joined: Nov 2009
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Okay, in light of what I've been told here. I was wrong. Ygerna was obviously the nemesis, I'm sure the reason why I thought it was Damian was because I though the game ended with Ygernas death. And because I'm a gentleman, killing the lady... no no no, that couldn't possibly be the goal of any game :P But still, It feels rushed. Like out of nowhere, we came back and ate her whole, so to speak. I'd be tempted to write a HISHB as it called 'How it should have been' but I won't obviously since my opinion is irrelevant. (I've done some for WoW and presented them to guildies and forums, everybody said the ideas were better than the original and I'd so love to do this here too... Ugh) I must sound like a d*** and a know-all and I-can-do-better person right now. I'm just the one guy that didn't like the ending I guess. Goes to stand in the "Your opinion is wrong" Corner. Hope we hear something bout sequel then 
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journeyman
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journeyman
Joined: Nov 2010
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FF --- I don't think you were wrong -- everyone thinks that Ygernas was 'my' (dragonknight's) enemy...um. First off, who says I can only have 1? Second, I'm more pissed with Damion -- he destroyed my 1st hamlet 'broken valley'. My hatred for him runs deep. Third, Damion was the one who shoved his foot in my face and it was trying to find the means to defeat him that Ygernas came into the picture. If Damian "had not been", Ygernas never would have existed, i.e. destroying Damian would have removed Ygernas's cause for fighting against me. Damian was the one destroying the world -- it was him that needed destroying over all else.
Remember the wizard more than once said that no one since the Divine had risen in power or had so much power -- indicating that I, potentially was the Divine's successor -- thus putting me in the position of having to defeat darkness. That Ygernas crystalized me was a mere 'annoyance', but not a central reason to change my whole quest to 'effect her end'.
A real major annoyance was my being bound (by bogus game play rules) -- from the time I invoked the daemon -- in the short battle to defeat him, and shorter time to find the dragon crystal (about 10-15 minutes), I am to believe that Damian wiped out all of Broken valley?? NO WAY.... No way would all of Broken valley been wiped out in the time it took me to complete 1 battle.
And what's with the poison gas nonsense? Sure Damian could release some, but it wouldn't stay around forever. It would disperse. Either that, or there would have to be some active gas emitters -- that could be destroyed. Also, there were several places where creatures existed below ground (some of whom were 'undead', that wouldn't have been reached by the poison gas or wouldn't have been affected by the gas.
But the main point -- there wouldn't have been enough time for Damien to wipe out the entire valley while I finished 1 battle. I should have been able to fly back and fight Damian's forces while he was engaging in his bombardment -- its DOUBLE to QUADRUPLY true that Damian wouldn't have been able to construct so many towers and battle emplacements during my ***1 battle***. For him to conquer and build all of those emplacements would have taken weeks, at least -- not the fraction of an hour it took for me to defeat Laiken.
Also, I really felt the dragon form was cheated -- first by all the restrictions -- so many of the restrictions were not realistic: 1) the requirement on the amount of space around me to change: this should have been ZERO -- if there was clear sky above me, since when I change, I'm instantly placed about 3-5 meters above the ground!!! So Nothing on the ground would be an impediment to me changing. 2) There are places where the game forces me into dragon form, but if I am standing in the same place, _I_ cannot change into dragon form due to "there not being enough room". This is an extreme bug -- it's not fair for the game being able to force me into dragon form 'at will', but limit my changing in the same place. The most obvious example being in Zagon's cave. 3) All of the places that have 'anti-dragon' fields -- there has to be something (I *thought* that's what was meant by "generators" at first, until I realized that what some walkthrough's were terming 'generators' were really 'spawning towers').
>> So where are the anti-dragon-field generators? Why can't I destroy them?
Another place I felt cheated -- is the mission to destroy the shaman named Svadilfarier of the red hammer gang. I'm given the mission by Aurelius. He tells me its a hard mission as they have an entire city there -- It is a bit of a slog destroying that whole city, but that was a bit 'fun' (in a perverse sorta way), and I finally track him down and nail him. When I finally get back to Aurelius, less than a day later, -- the entire red-hammer gang city wiped out, he just gives me a 'pat on the back' -- and makes NO COMMENT, on the fact that the entire city was destroyed BY A DRAGON. Now certainly, there would have been some word in all of this that a dragon was seen around these parts doing all of these deeds -- or at least seen flying around -- but everyone is obvlivious, as if the dragon is 'invisible'. It's completely lame -- but Aurelius should have had some inkling of the fact that he me to take out the red-hammer gang, and "magically" a dragon appears out of no where and wipes the whole city off the map. He should have made *some* comment! And I should have been able to tell him *something*, that would change his attitude toward dragons -- like that I have friends in high-places who like to perform in 'drag', OR, that sometimes, I've been known to attend to such matters "in drag"...(*ahem*), or more straight forwardly, telling him that I'm a dragon on the side of righteousness.
Another annoyance along those lines -- was my re-encounter with "Rhode". I would have wanted the option to dual her in non-dragon form, with the option upon hitting her with, what would be a fatal blow, to bring up options -- 1: to kill her, or the BETTER option, with Rhode providing some critical/key help down the line, to offer Rhode her life, to become an ally against the common foes, OR (at least) hold off her need to destroy me until the more dangerous threat(s) are dealt with -- like Damion and whoever else stands between us and peace for Aleroth, as well as a chance to prove to her that it was Damion who was the real Betrayer who mind-controlled the dragon who attacked the Divine, after which, if she still felt a need to slay me, then we could renew the battle.
That would be consistent with 'humanity' in which many enemies put aside their differences for the sake of all, to fight a common evil -- after which, they can renew their feud, though often, after having seen each other fighting the common enemy, they often have new respect and decide to bury their previous fight.
I don't suppose that'd be easy to put into a shortly-arriving patch -- but if you plan on more patches down the line, maybe you could think about that line -- it would make the whole story-line more grand, don't you think?
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apprentice
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OP
apprentice
Joined: Nov 2009
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Nice text but I don't see the link to the original topic. I don't think changing any of that would add to the plot in a relevant way.
Still, let this post die, nobody will care.
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journeyman
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journeyman
Joined: Aug 2012
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Another annoyance along those lines -- was my re-encounter with "Rhode". I would have wanted the option to dual her in non-dragon form, with the option upon hitting her with, what would be a fatal blow, to bring up options -- 1: to kill her, or the BETTER option, with Rhode providing some critical/key help down the line, to offer Rhode her life, to become an ally against the common foes, OR (at least) hold off her need to destroy me until the more dangerous threat(s) are dealt with -- like Damion and whoever else stands between us and peace for Aleroth, as well as a chance to prove to her that it was Damion who was the real Betrayer who mind-controlled the dragon who attacked the Divine, after which, if she still felt a need to slay me, then we could renew the battle.
Rhode being turned to stone and me having no way to save her. I had thought they were building towards some kind of reconciliation with her to defeat Damian. She was my mentor and just got thrown aside once in Ego Draconis and then goes off on a quest off-screen and has two seconds of an aside just as I'm confronting Bellegar and that's it. When i first met Rhode, i half expected her to play a significant part in the story like the reconciliation story i mentioned. Yea i'm abit miffed that all we got is a stone statue and almost no story with her I expected to have to team up with Rhode in order to defeat Ygerna and Damian. Was shocked to see her in stone and not able to do anything about it (Even after siding with Bellegar. im sorry if im de-railing the topic here but this is the first time i have seen this said by someone else saying this and i totally agree. i thought maybe by the end of the game Rhode whould of changed her mind about dragons etc, but there is no mention about her after the vault, you cant even re-enter the vault after it, the ending made me so depressed and saddened, i even wrote an alternate ending that they could add in, here it is, stating from the end of the vault: Upon choosing to side with either bellegar or Behrlihn, everything plays out as normal, before either bellegar or Behrlihn telleports you to the ministry, you to turn around to see Rhode limping around the corner, unfrozen becasue you got rid of bellgar, either way etc, THEN you get telleported to the ministry, talk to augustus etc, you can ask about Rhodes return and he knows nothing about it, but when you initiate the end game by talking to Zandalor, Rhode barges through the main door of the ministry (after Zandalor tells of his plan) she gets pissed about you, once again (as always) but you can say things like "Rhode this is not the time, Damian is right on our doorstep etc etc" so she insists on being on the zepilin, so she does, the cutscene starts with the zepilins flying away etc, and instead of it being Titus talking to you during the escort segment, its rhode, you do the escort segment and when the zeplin is about to crash, you catch Rhode on your back while flying and she slowly gets consious again, and then there is a really touching scene where you talk to her for a bit (we have seen talking dragons in the game talk before so why cant you talk in dragon form) and it makes her change her mind about dragons and dragon knights and she thanks you for saving her life etc, you fly her down to the ministry and gently let her down and she thanks you again etc, THEN you get telleported by ygerna and you do the boss battle, free the devine etc, then there is the end cutscene, but its different, instead of the divine, Zandalor and deodoras, its: Zandalor, The divine and YOU, not some character you have talked to once (deodoras), but itstead of it being on the main enterance of the ministry, its on a big balcony on a tall building (a bit like buckingham palaces balcony IRL) and after the divine waves at the crowd, you jump onto the balcony ledge, jump and shape-shift right at the last second barely scraping the crowd, and taking someones hat with your claws, everyones cheers, and as you fly away, and the camera zooms out, instead of there being a random cat being there, Rhode is sitting there watching you fly off, thinking and regretting slying all those dragons in her life. THE END i personally think that would be a lot better ending to the game and it would make me less sadface if this WAS the ending, and not this slap in the face they have given us. if they ever do make another 3rd person RPG, i hope they do what bioware did with mass effect and allow you to import save and play as MY dragon knight again, without having to remake her, and you actually get to see rhode again, i neither think Dragon commander or orginal sin will be the sequel as they are set before the orginal divinity game, "Devine divinity" , so we may have to wait a while for a sequel, and i hope if they do make a sequal then it will continue the story of the dragon knight you built up in the 2nd game and not do what bethesda did with skyrim and have the next game set hundreds of years after the previous game. I also feel that the games story is unfinished, im itching to load up the game again and finish the story by killing damian to put my mind at ease, but i know forwell i cant, sure it may be in a sequel but im itching to finish it while the plot is still fresh in my head, however i will not mind if i wait for another year or two for the ability to import save from the second game to the next as i would hate to make a new character, like what they did if you hit the "start new game flames of venagnce" button, and wisks you away to the character creation screen and just gives you a few hundred skill points to allocate, you see i have grown so attached to my character, even if i re-made my character, it would not be the same. i also agree with Quazar12, being a dragon knight and the dragon form was the thing that made the game unique from your run of the mill fantasy RPG, try and name another RPG where you can shape-shift into a dragon at will? i would hate to play as the divine as, as i mentioned earlier, i have grown so attached to my dragon knight and i do not want to play as someone else, thats like if in mass effect you play as shepard the first two games then on the third game they gave you control over Joker or another member of the normandy crew, that would be both depressing and unappealing FF --- I don't think you were wrong -- everyone thinks that Ygernas was 'my' (dragonknight's) enemy...um. First off, who says I can only have 1? Second, I'm more pissed with Damion -- he destroyed my 1st hamlet 'broken valley'. My hatred for him runs deep. Third, Damion was the one who shoved his foot in my face and it was trying to find the means to defeat him that Ygernas came into the picture. If Damian "had not been", Ygernas never would have existed, i.e. destroying Damian would have removed Ygernas's cause for fighting against me. Damian was the one destroying the world -- it was him that needed destroying over all else.
i would of preferred to have gone into battle with damian, but i guess that's Larians way of saying "Hey, we are going to make a sequel" and until i read into it i did not know it was ygerna was was in your head in ego draconis and not talana as when the divine told you he was talking so fast i could not process what he was saying.
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Support
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Support
Joined: Mar 2003
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There is going to be a Divinity 3 to conclude the DD/BD/DKS story arc with Damian (there are a couple topics with people debating if it should be the Divine One or the dragon knight to deal with Damian, etc), where Rhode will make an appearance as a hat rack.  IMO it would be practically sacrileges not to make another RPG about dragon knights (whether in Divinity 3 or something else), so Rhode could be brought back to deal with the DKS character or a successor, and associated issues. The cat at the end of the FoV extro scene was Arhu, a friend of Zandalor and character from Divine Divinity. Welcome to the forum.
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journeyman
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journeyman
Joined: Aug 2012
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I do hope that Divinity 3 will be as good if not better than D2:DKS :P
IMO it would be practically sacrileges not to make another RPG about dragon knights (whether in Divinity 3 or something else), so Rhode could be brought back to deal with the DKS character or a successor, and associated issues.
well Larian are making a co-op divinity game; Original sin, that as of known will not have dragon knights in it  and personally i would of thought that Rhode would change her mind after you free the divine and stop ygerna, as the whole reason slayers want to kill you is because dragon knights supposedly killed the divine but now he is free, maybe her opinions may have changed, and i hope in Divinity 3 that there will be a quest to resuscitate her yourself as a side/plot quest, but i would like to see her in the next game, and for her to have more of a purpose in the story rather than being thrown aside like in FoV.
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veteran
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veteran
Joined: Apr 2005
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Yea i'm abit miffed that all we got is a stone statue and almost no story with her I expected to have to team up with Rhode in order to defeat Ygerna and Damian. Was shocked to see her in stone and not able to do anything about it
Shocked ? Sorry to say Venix, but it was o so funny to look at ...  I find this plot so funny and have laughed hard when I saw Rhode being now a Stone Statue But I can agree for Divinity 3 I like to be again a Dragon Knight Not the Divine who see the Light ! But first I want to play Divnity : Original Sin
On 7th of february 2015 : I start a new adventure in the Divinity world of Original Sin, it's a Fantastic Freaking Fabulous Funny ... it's my All Time Favorite One !
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journeyman
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journeyman
Joined: Aug 2012
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i was rather annoyed about Rhode because, like Foulfrost originally said in the first post, i live and breathe along with my character, i i felt i needed to prove myself to Rhode and Regain the honor for the dragons and dragon knights name because damian mind-tricked that dragon knight to imprison the divine, and that is yet another reason that it should be the dragon knight to fight damian, at least have it so your dragon knight fights damian, and when he is on his last legs unable to fight anymore it can be the divine to decide his fate, maybe get damian to re-live ygernas death over and over again for eternity? that could leave room for future games set after divinity 3 if larian wanted, where damian breaks free after centuries of re-living ygernas death over and over again, and seeks ultimate revenge over the dragon knight.
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Chronicler
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Chronicler
Joined: Oct 2003
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The way Rhode ended up in Flames of Vengeance sadly was the result of lacking the time to create a proper confrontation. I was dissatisfied by it too because she’s a great character and deserved a real showdown with the player that could end in bloodshed or pacification, depending on the way the player handles the situation. Alas. The one good thing about it is that she was petrified, not turned into a chicken and served as Coq Bourré or something. Anything can happen in Rivellon. Perhaps, one day ...
I am in blood Stepp'd in so far, that, should I wade no more, Returning were as tedious as go o'er.
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veteran
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veteran
Joined: Mar 2003
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I was dissatisfied by it too because she’s a great character and deserved a real showdown with the player that could end in bloodshed or pacification, depending on the way the player handles the situation. Personally, I would like to see a third way : An unlikely alliance against someone. Against the will of both (hm, that suddenly reminds me of Beyond Divinity now ...  ). This would make room for a subtle character development between both. I would really like to see that, perhaps even up to the point of a romance. Perhaps even to the point that Rhoda - out of free will, of course ! - Nothing forced - I hate those situations where a character is forced into something - willingly dedicates herself to the cause of the Dragon Knights. An extreme point would be that both would kind of "breed" a new generation of Dragon Knights - after their marriage.  Personally, I'm more and more becoming tired of the "lonly wolf" cliché of adventure and RPG heroes. I want to see something more hearty nowadays instead. Although I must admit that the current "dark & gritty" fashion stands diametral against me. I think, the older I become, the more I'm seeking something emotional in games. And "emotional" means in my case "positive emotions". Bloodshed, tragedy and the cliché of a "lonely wolf" of whom the whole family has been slain (or even the whole village) and he is the last remaining survivor of his ... race ? - these things have become almost overused in recent times. I want positive emotions back into games. 
When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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Chronicler
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Chronicler
Joined: Oct 2003
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Personally, I would like to see a third way Well yes, why not: the dichotomy I mentioned is basically the choice we had on paper, but that didn’t make it in. Of course it would be much nicer to have more subtle options like the ones you describe. I once wrote a story for Rhode and the Dragon Knight: events that happened after Dragon Knight Saga. It was about the protagonist wanting to undo the curse; seeking out Bellegar; taking Rhode to a far away land ... I was quite fond of that; it was for a project that was never realised. Perhaps if I find the time I should make a short story out of it and post it on the forum. Personally, I'm more and more becoming tired of the "lonly wolf" cliché of adventure and RPG heroes. I want positive emotions back into games.  Then Original Sin will be right up your alley! 
I am in blood Stepp'd in so far, that, should I wade no more, Returning were as tedious as go o'er.
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veteran
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veteran
Joined: Apr 2005
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I read about Chaos Magic is in Original Sin, So Chaos Magic is a very old thing, already excist from the time before Divine Divinity ! And reading about Chaos Magic that can Change "dead things" into a living thing and what else more is possible ... I believe many things and many funny things too to look at and enjoy the effects ... ! So you can imagine I want TONS of Humour with this Chaos Magic in Original Sin (hint hint !) Why not make a story wherein an old spell see the daylight in Divinity III ? A Spell that is named : "Chaos Magical Living Stone" (Livingstone, ring a bell ? > maybe a funny link with an object or the sort of place - linked on Livingstone's explorations? - the spell can be found?!)  And so you, the hero (or with the help of a Wizard - Zandalor - who knows ?) can turn the "Statue of Stone That Is Rhode" back into a breathing talking Rhode ! Just an flashing light in my mind that was giving orders on my typing fingers, right here and now ! 
On 7th of february 2015 : I start a new adventure in the Divinity world of Original Sin, it's a Fantastic Freaking Fabulous Funny ... it's my All Time Favorite One !
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enthusiast
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enthusiast
Joined: Apr 2011
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If / when Divinity 3 comes along I have an inclination Rhode, Bellegar and Zandalor will be returning characters. As Macbeth said, Rhode was only petrified so there is a chance of her appearing in future games. Until then there is always the possibility of fan fiction if anyone cares to write some.
By fire and by blood I join with thee in the Order of the Flame! Arokh's Lair - Drakan & Severance: Blade of Darkness forums - https://www.arokhslair.net
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