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Joined: Jan 2011
PhiSig Offline OP
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stranger
Joined: Jan 2011
Decided to check out the dlc available for this game and it looks like I got a heck of a lucky roll on my blood echelon sword ( didn't add until lvl 20).

1h sword
Melée Dmg 45-75
Magic Dmg 45-75

+ 17 melée dmg
+ 14 magic dmg

2 charm slots
2 enhancement slots

If I added blessed or divine dmg charms to the open slots and the top tier dmg enchants to the enchantments is anything else going to come close unless I over-level? Looked through the forums and while some nice ransoms had higher melée dmg bonuses nothing had higher base dmg and 2 enhancements other than uniques or epic which seem late game to do much.

Joined: Mar 2003
Location: Canada
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Joined: Mar 2003
Location: Canada

I think it is probably safe to use Divine charms or level 10 enchantments. Normally I stuck to level 9 enchantments, since they has almost the same effect, but (other than healing auras) did not require a malachite gem. The two best one-handed weapons I found are listed below, both found/bought near the end of my game (finished at level 36).


Welcome to the forum. wave




(Legendary) Disintegrating Normal Heavy Noble Sword of Doom
damage: 44-73
+39 melee damage
+29 magic damage
1 charm slot
1 enchantment slot (Increased Damage 9)

(Unique) Paladin's Well Crafted Heavy Noble Hammer of the Snake
Dropped by Ba'al in the mine; too bad I didn't go back to Broken Valley until the fjords were almost cleared.
damage: 61-75
+39 melee damage
+31 Hit Points
+3 Vitality
+4 Strength
2 charm slots
3 enchantment slots (Increased Damage 9 / Increased Magical Damage 9 / Poison 9)

Joined: Jan 2011
stranger
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stranger
Joined: Jan 2011
Nice.

Joined: Feb 2011
I
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I
Joined: Feb 2011
good!


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