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Joined: Jan 2011
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Has anyone fiddled around with SLI and AA in this game? It seems as though SLI does work. I used the compatibility flags for Oblivion or Fallout 3 and my SLI indicator clearly shows SLI is on, and my framerates increase.

AA can also be forced by using the Stalker compatibility flags, but there is a huge performance hit.

I noticed that with 4xAA forced and SLI turned on, I don't get 60 fps (vsync on) with dual 580GTX's that are overclocked slightly. The simple solution to this would be to turn on Timeslice Shadow Update because shadows are a big performance hit in this game, but when I do, I get massive flickering shadows. The framerate is a solid 60 fps, but there is the graphical issue. It's only when SLI is turned on and timeslice is on as well. Sure, I can turn off SLI and keep timeslice on, which removes the issue, but I can't get a solid framerate. I could also turn off AA but the game doesn't look so good with all the jaggies.

Has anyone found a good solution to make the game run better with SLI on and AA turned on while keeping the graphics at maximum? There has to be a way to do it, because there is no way 2 580GTXs cannot play this game at max settings with a little AA turned on.

Last edited by moop1167; 13/01/11 04:21 PM.
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No. Game just does not support SLI/AA at all. No optimization on that front.

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Originally Posted by Kein
No. Game just does not support SLI/AA at all. No optimization on that front.


Just want to point out that this information is blatently false. SLI works fine simply by forcing divinityii.exe to use AFR2 in the NVIDIA Control Panel, and FSAA can be achieved by entering in a particular antialiasing compatibility flag which I'm sure op is already aware of.

As to the op's question, I am experiencing the exact same problem. I run two GTX460's, so I can run at 1920x1200 maxed with 4XAA, but with time slice for the shadows enabled there is severe shadow flickering in the background. I disabled it, which drops the framerate quite a bit, but I simply turned shadow detail down from 'very high' to 'high' to compensate which still looks fine. Framerates are now never below the mid-40's, and mostly are capped @ 60fps.

I hope this helps a little. It would be nice if they or NVIDIA fixed this issue, because you can never have a smooth enough framerate!


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