No. Game just does not support SLI/AA at all. No optimization on that front.
Just want to point out that this information is blatently false. SLI works fine simply by forcing divinityii.exe to use AFR2 in the NVIDIA Control Panel, and FSAA can be achieved by entering in a particular antialiasing compatibility flag which I'm sure op is already aware of.
As to the op's question, I am experiencing the exact same problem. I run two GTX460's, so I can run at 1920x1200 maxed with 4XAA, but with time slice for the shadows enabled there is severe shadow flickering in the background. I disabled it, which drops the framerate quite a bit, but I simply turned shadow detail down from 'very high' to 'high' to compensate which still looks fine. Framerates are now never below the mid-40's, and mostly are capped @ 60fps.
I hope this helps a little. It would be nice if they or NVIDIA fixed this issue, because you can never have a smooth enough framerate!