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stranger
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OP
stranger
Joined: Jan 2010
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I'm having an awful lot of trouble trying to kill Raze. No matter what I do as soon as I get him down to his last little bit of health he magically appears in one of his healing stations and then runs over to the second one whilst I can do nothing but helplessly watch the little cut scene. I've flipped both levers off and even had him pinned against a wall one time so that he was unable to run away, but all that happened was that he vanished from in front of me only to appear back in one of his chambers, forcing me to once again sit through his little healing cut scene. How the hell am I supposed to kill this guy if he can just cheat and disapear from in front of me to go and heal himself?
The only reason I knew about the levers in the first place was after reading a FAQ, and even then they're bloody hard to find as they blend in with the back ground very well. This guy is proving to be a enormous pain in the ass, and it's not that he's hard, I'm level 31 now and can handle him and his spawned guys for quite a while. It's just that he's stupidly hard to pin down, and trying to find and get your cross hair over those levers whilst 3 guys beat on you is majorly frustrating, and then to have the guy vanish from in front of me when I thought I was finally about to get him, man it nearly made me put the controller through the TV. I'm I doing something wrong, surely this fight wasn't meant to be this frustrating?
I'll try and plug away at him a couple more times, but if all that happenes is that each time I get his health right down that he teleports into one of his healing stations then I really don't know what to do. My patience has been worn very thin by this guy.
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journeyman
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journeyman
Joined: Jan 2011
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this last time i went up against him things changed but i did notice after the 3rd or 4 time he went to heal he didnt go back to healing chambers after that and i just burnt him down. previous attempts i just whacked on him till he got about 50 percent i saved all big attack till then and preceed to unload everything i had on him as he ran he once made it to chamber hope this helps
Save Save and Save some more
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Support
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Support
Joined: Mar 2003
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As Enforcer said, Raze shouldn't be teleporting to the healing chamber, but running (where you have a chance to try to block his path and/or attack him).
If you stand in or near one healing chamber with your creature summoned and let the walking armours build up, that should prevent him from using that chamber, forcing him to run to the far one.
If you leave this until later, possibly one of the last things before heading to the Hall of Echoes, you may be able to do damage fast enough that Raze doesn't have a chance to teleport away.
Try emailing support@larian.com, with a description of the problem and maybe a link to this topic. With your save they should be able to fix the problem.
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stranger
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OP
stranger
Joined: Jan 2010
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Well I did finally manage to nail him. I had a save just before the fight and used that as each time he seemed to head straight for the wall and stand in between the two switches at the start of each fight. I was eventually lucky enough to flip both switches straight off and then join my creature and summond demon who already had him pinned up against the wall and together we beat him to death in about 5-7 seconds. It was still more down to luck than any kind of skill though. That even when you've flipped the switches he can just run past them and straight into his healing chambers doesn't seem right to me, especially when you then have to sit and watch helplessly as he runs from one chamber to the other to fully heal himself. If you could have flipped the levers to interupt his healing or intercepted him as he ran from one chamber to the other and caught him half healed, it would have at least given you a fair fighting chance. As it is, it is just a poorly designed and very frustrating and unfair boss fight.
I'm guessing the time when he "teleported" straight into a chamber from right in front of me when I had him pinned against the wall, is that one of the switches was probably not flipped, and it's probably slightly bugged so that no matter what you do, if one of the switches is still on then he'll always appear in a chamber for a heal. I say "teleported" but it was definitley bugged out as he dissapeared, he didn't run off or anything, and then I imediately got his healing cut scene.
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enthusiast
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enthusiast
Joined: Nov 2010
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...and it's probably slightly bugged so that no matter what you do, if one of the switches is still on then he'll always appear in a chamber for a heal. I say "teleported" but it was definitley bugged out as he dissapeared, he didn't run off or anything, and then I imediately got his healing cut scene. Actually in my case, it was HIM that was bugged. He did tele to the switches and turned them on, time after time. After about 10 reloads, he finally decided to behave normally and I was able to finish him off in no time.
I'd like to close by quoting Bellegar's famous last rhyme:
"Cursed be the mother that bred thee! The wench must have been a hell-spawned banshee!"
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