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stranger
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OP
stranger
Joined: Jan 2011
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**possible spoilers** Hi guys, I was hoping you could help me with a couple of problems I have...  First, I am doing the graverobbers mission. I have found Laura and some other guy, I think it was Arthur. But I am having real problems finding the other two... Who I believe are dead. I have found a couple of areas where they might be, but I can't find anything. Another problem I have - I am having trouble finding the zepplin parts. I have mostly been looking in the Wyverrn nests. And I have collected the one from tree near the start of the Orobos Fjords. I have looked on the map in the guide, but I have no idea which ones I have collected and which ones I haven't. Am I right to continue looking in the nests? There were a couple of other things too, but I can't remember them now. D'oh!
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apprentice
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apprentice
Joined: Jan 2011
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Have you consulted this Map to the fjords yet? If not, it is highly recommended.
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stranger
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OP
stranger
Joined: Jan 2011
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Yeah, that's the map I've been using. But when I go to the places where it says the two graverobbers are - there's no-one there, dead or alive. 
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Support
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Support
Joined: Mar 2003
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Jimmy Dean is west of the harbor, high up on the mountain near the edge of the anti-dragon shield (camp overlook). Jack Bolton is beside a wyvern's nest near a well setup camp, with a tent/table and teleporter (camp freedom), north of the talking tree that had a problem with 3 wyverns (from the tree, the ledge you need is a couple seconds flight north east). On the fjords map the rough locations for the 9 zeppelin parts are marked with an S (they are all in or near nests, other than the one in the treehouse). Alternately, from the D2:ED walkthrough, -Crystal 1: on the tiny island just south of the entrance to the fjords; climb up the ladder and retrieve it from on top of Yggdrasil
-Crystal 2: on a low cliff east of Camp Sentinel View, across the water from Camp David
-Crystal 3: on a cliff in the middle of the bend just before the entrance to Rivertown Gorge [EDIT on the same ledge as a boarded-up cave door]
-Rudder 1: a short ways east of the Camp Freedom teleporter
-Rudder 2: halfway between the Imps' Lair and Camp David
-Rudder 3: on a low southwest cliff near the exit to Rivertown Gorge
-Compass 1: on the cliff directly opposite Rudder 1
-Compass 2: high up above Moor's shack, just northeast of the entrance to Keara's Flying Fortress
-Compass 3: on a cliff just before the bend on the way to Rivertown Gorge
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stranger
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OP
stranger
Joined: Jan 2011
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Cool - thanks I will check those out tonight. 
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stranger
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stranger
Joined: Jan 2011
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Can someone help me, i am having a problem with raze, and keara. not to mention the hall of echos which is very frustrating. I am level 34 and have been trying to kill raze foe 4 levels now. i pull the levers but he still regenerates. The statues in kearas headquarters will not talk to me. and is there a trick to advancing once i get into the hall of echos??
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stranger
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OP
stranger
Joined: Jan 2011
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I haven't got that far yet, so I'm no help I'm afraid.
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Support
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Support
Joined: Mar 2003
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If you just stand near one of the regeneration chambers, that will be the one Raze goes for when his health gets down; if you temporarily deactivate that one using the nearby lever (or block his path with your creature, summons and/or his summoned walking armours), he should not be able to make it to the other chamber (Rush Attack, a bow or magic should be able to finish him off). The levers deactivate the chambers for a certain amount of time, so wait until you get his health down a bit before hitting them. General Raze how defeated?Keara's statue namesBefore you solve the puzzle there, there is a helpfull way to gain experience!. At the start of the Hall of Echoes you need to take out the nests in order to lower the barrier by the large statue. Another..Hall of Echoes questionWelcome to the forum. 
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member
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member
Joined: Mar 2004
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Raze eventually stops regenerating, but it can take a while. You need to recharge while he is. Take potions, cast heal spell, etc. Also, this is a good time to use potions of strength, dexterity, etc. Boost your damage up by boosting the stat that you depend on. I'm a mage, so I take my most powerful intellect booster.
As far as Keara and the statues: Did you mindread Keara and learn that all the statues are lying? Armed with this info, the puzzle is a simple logic one. Devastation is the one alone. Havok and Mayhem share and so do Chaos and the other one, I've forgotten.
In the hall of echoes, you'll walk quite a little ways and then meet a ghost who warns you that you'll be facing former enemies again. You'll be fighting about 6 groups of enemies without resting, so this will be another great area to quaff some potions. Don't forget to summon your creature for the Raze/Keara/Echoes fights. He'll help immensely. Make sure that your creature is strong, where you are weak. I keep my creature as a melee fighter, because I'm great at range.
Hope this helps!
'nut
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Support
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Support
Joined: Mar 2003
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In D2:ED, playing a warrior with a bit of bow use early in the game, I left my creature as a warrior just by default. Later, entering the fjords early to level before going to Sentinel Island, I had a lot of trouble trying to take out some level 21 imps at level 17, and found that my creature was much more helpful with a level 2 ranger head than a level 6 warrior head, and I later switched to a mage head. As a ranger/mage the creature seems more aggressive (sometimes as a warrior he could take awhile to join in a fight, and didn't use Rush Attack as much he could have), and doesn't move around as much (so can be useful as a shield).
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member
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member
Joined: Mar 2004
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Interesting points, Raze. I've noticed my guy likes to lag behind my mage sometimes, so I'll rush into melee and out the other side sometimes, just to get rot-brain to engage. Maybe I'll put him back as a level 10 dragon elf head.
'nut
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stranger
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stranger
Joined: Jan 2011
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Thanks for all the info, hopefully it will help. I got past the nests and now i am in the chamber where ygerna is, but i keep dying> i am a warrior, with 12 on my whirlwind, two handed sword, bleed and life leech. any suugestions???
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Support
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Support
Joined: Mar 2003
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stranger
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OP
stranger
Joined: Jan 2011
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I swapped my creature's head to a high level warrior last night, but saved and stopped playing shortly after. On this advice, I might go and swap him back to a mage head before I start out again.
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stranger
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stranger
Joined: Jan 2011
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thanks raze for your help with raze's fortress. still cant figure out how to talk to statues in kearas fortress. also having trouble in barnabas cave. have pulled both levers but the sphere is still around him. cant kill him even at level 34. any suggestions??? i also got past the memory killers in hall of echos to where ygerna is but get killed almost instantly when the divine stops talking. at what level do i need to be to get past the paladins? thanks for all your help
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Support
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Support
Joined: Mar 2003
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There are 3 teleporters in Barnabus' cave (one on the ground near the lava, one on a mid level ledge and one on a high ledge), two of which have generators that need to be disabled in order to get to Barnabus (is that what you meant by both levers?), though it is better to explore all 3 first. You should be able to talk to the statues the way you would any NPC; there are 5 in the outer headquarters of Keara's fortress. Did you have a cutscene conversation with Keara when you entered? In the US release of D2:ED there was a bug where 4 of them did not give the clues they were suppose to, but you could still name them (getting the answers or the clues from the forum or walkthrough). I would assume that is fixed in DKS / FoV, though. Level 34 should be ok for the final battle in the Hall of Echoes, but another level or two would help. You need to move as soon as the conversation is over (jump forward and to one side); once you get into the main room you should do much better than the hallway where everyone can get a shot at you. I need help with a battle (Spoilers) Ygerna's memory (D2:ED topic)
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stranger
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stranger
Joined: Jan 2011
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i have been in all three teleporters. i also pulled the lever in two of the teleports. the barriers came down around the nests. but not around him. when i re entered the two with the levers the easy one pulled again, but the one you have to work for did nothing. maybe i have a bug in my game?? i did talk to keara and i mindread her, she told me the statues lie but i still could not get them to talk. i will try killing people in her fortress to level up because i dont think there is much more for me to do the the fords to gain experience. there is also a door on a cliff that will not let me enter. i think it is the mysterious cave, i will play tmrow and find out for sure, thanks for all your help by the way, it is greatly appreciated.
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apprentice
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apprentice
Joined: Feb 2011
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:S zeppelin parts are hardest to find because there are too many of them and too many wyvern nests!
THIS GAME IS GREAT!!
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Duchess of Gorgombert
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Duchess of Gorgombert
Joined: May 2010
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:S zeppelin parts are hardest to find because there are too many of them and too many wyvern nests! Yeah, it's frustrating. I think I searched for them in three or four stages, doing side-quests in between. I think the last one came as a surprise, I was sure I'd been that way half a dozen times before but obviously hadn't looked hard enough!
J'aime le fromage.
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stranger
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stranger
Joined: Jan 2011
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Hello everyone, i want to thank the people that helped me with a few areas in this game. althought there were a few quest i did not get completed due to game glitchs i have to admit i enjoyed the game. This is the first time i have ever played a game. my first gaming system also. i was however disappointed with the ending, and further disappointed that flames of vengence is not available for xbox 360. Maybe in the future it will be, but now i am left with trying to find a game that was as enjoyable as this one.
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