|
|
apprentice
|
OP
apprentice
Joined: Jan 2011
|
I truly have and continue to have a fun time with the game. Having said that, my biggest disappointment is how loot is handled. The satisfaction in beating a dungeon or figuring out a way to open that one particular 'golden chest' is dulled when you're rewarded with randomly generated junk 95% of the time.
Please, personal feelings on randomized loot aside, if you incorporate it into a game, keep it separate from chests involving puzzles or 'boss' npcs.
|
|
|
|
member
|
member
Joined: Dec 2010
|
There are only so many named or set items. DKS has set pieces as rewards for complete certain puzzles. This was not the case for ED+FoV that concentrated the set pieces to certain fortresses.
Also, correct me if I'm wrong, but there were also slight differences with loot between releases through either dvd, steam, etc.
|
|
|
|
journeyman
|
journeyman
Joined: Jan 2011
|
hahahahahahahahahah! glad you brought this up. i find it funny because when i see a big golden chest. I always save before opening it and if i don't see what i was hoping for, i would just reload it tehe.
its single players, no point punishing yourself by being honest. if you know what i mean ; )
I always say to myself "last load!"
|
|
|
|
addict
|
addict
Joined: Dec 2009
|
Imagine it as Bellegar choosing what will be in the chest, might take some of the spike.
|
|
|
|
veteran
|
veteran
Joined: Aug 2009
|
I truly have and continue to have a fun time with the game. Having said that, my biggest disappointment is how loot is handled. The satisfaction in beating a dungeon or figuring out a way to open that one particular 'golden chest' is dulled when you're rewarded with randomly generated junk 95% of the time.
Please, personal feelings on randomized loot aside, if you incorporate it into a game, keep it separate from chests involving puzzles or 'boss' npcs. EEEEEeeeexactly. It kills the whole point of relationship between exploration and items system. What the point to investigate some cave if you can just find high-level chest and do "save&load" minigame to get what you want? <3 Gothic.
|
|
|
|
member
|
member
Joined: Mar 2004
|
I'd like if loot was tied to your character in some way. If you have 80% of your skillpoints in magic skills, then you'll find more mage-y type loot. If you're a sword banger, you'll find lots of stuff to swing at enemies. I don't believe I've kept anything at all in FOV except for the Dragon Wizard stuff. Every other item is just getting dumped in my Battle Tower. I actually had to run back and sell some of the useless crap to make room in my coffer. What is especially annoying is to find 2-3 potion recipes in every single chest/reward. Really? I had almost every single one in the first game. All of FOV feels a little "tacked on", but the loot tables feel like they weren't touched at all; outside of the 3 sets.
Alternatively, you could tie loot to the type of dungeon. If you're in Maxos' temple nearly everything should be mage-related. If you're in Lord Lovis' tower, it should be fighter related, etc.
'nut
|
|
|
|
stranger
|
stranger
Joined: Jan 2011
|
I think there needs to be some changes to the loot stat randomizer. Some abilities seem rather overrated. I have all these legendary and epic gear with some of the most useless stats such as +45 hp + 5 str, crappy life leech, crappy mana leech on a two handed sword. Well great...i end up disenchanting the life/mana leech anyway. And often I get legendary or heroic stuff that are way better. Such as a heroic pendant with a level 10 static charge and +1 the summon demon which i found at level 17...damn that demon is an awesome tank. Heck some of the uniques get rolled with pretty crap stats too.
Might also look towards reducing the number of item rarity classes. All these names get confusing.
|
|
|
|
|
|