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#437505 31/01/11 05:57 PM
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I chose the skill 'charm' as an early option, because I find it amusing to watch my foes beattle each other to the death while I place bets among the audience. However, I've begun to sense that this tactic is costing me dear in experience points.

Is it true that I either get no experience points if the charmed enemy is killed by its own allies, or no experience points if the charmed enemy kills its own allies? Since both these things happen because of my magic, I think I should get an XP reward either way, but maybe the game feels differently...?

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I never used it...of course I was a warrior. All I used magic wise was summon demon and firewall.

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I have not used Charm, either, but AFAIK you get full experience for opponents that a charmed creature kills (check your combat log if you can not see the experience listings during combat). When that charmed creature is killed, the experience you get is determined by the amount of damage you, your creature or a summon did; if your opponents take out the charmed creature by themselves you get no experience, if they take its hit points down 30% before the spell wear off, you would get 70% of experience if you killed it.

There is an experience bonus when defeating opponents at a higher level than you (at least in D2:ED it was a 1/6 bonus for one level above you, 1/3 for 2 levels and 1/2 for 3 or more levels above you). If you use Charm in situations to help with difficult opponents, then the bonus experience should often more than make up for that lost to using Charm. If you use it in normal difficulty fights, then obviously lack of a little bit of experience isn't really hurting your character.

You really don't need to worry about maximizing experience, though. There are similar debates about the usefulness of Mindread and Wisdom, but people have gone either way and done fine with their characters.

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What Raze said, honestly though, once you have summon demon you really don't need a spell like charm. The demon is a tank

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You may also notice that skills like charm, blind, and fear become nearly useless later on. Many of the higher level enemies maybe highly resistant or immune.

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Most seem to be immune

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The idea that the majority of the world is immune to my Charm is a sobering thought. Based on what you've told me, however, I guess I'll keep using it until I get my skilltrainer, and then replace it with 'Exploding Arrows' or someting equally effective at a distance.

I did plan on learning how to summon demons. It's good to hear they're not a waste of effort.

Thanks, all of you!



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Originally Posted by Procrastes
The idea that the majority of the world is immune to my Charm is a sobering thought. Based on what you've told me, however, I guess I'll keep using it until I get my skilltrainer, and then replace it with 'Exploding Arrows' or someting equally effective at a distance.

I did plan on learning how to summon demons. It's good to hear they're not a waste of effort.

Thanks, all of you!




Definitly replace charm with EX Arrows.

Demon is really the only summon magic worth learning.

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Eh I've charmed just about everything so far, including named characters (members of the power ranger squad, the slayer kill team, the black ring goons at maxo's etc.) The really tough black rings near the end of ED are susceptible (occasionally resistant) to charm as well such as the healers and the summoners. And if they manage to resist charm you can cast it again without the cooldown kicking in. Charm has saved my life more times than i can imagine...it's why i'm lv 30, killing stuff at flying fortresses and i have about 12 skill points and 45 stat points unassigned...and that's not even counting the hordes of skill books I have. Heck my Charm is only level 4 (after +2 from an amulet)

Blind is v. useful. The cooldown is nasty but you can essentially take out a single combatant for a whole minute. You can also kill single combatants in orobas fyord really early (before maxos) with blind and level up like hell from the exp.

With charm, summon demon, blind and the necro-pet you can have something like 4 guys on your side tanking with 1 baddie out of action for a whole minute.

Last edited by joh; 02/02/11 09:57 AM.

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