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Jarob Offline OP
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Does fatality work for ranged attacks?

Thanks!

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It is an active skill. You can do the initial damage with ranged attacks, but I'm pretty sure Fatality itself is a melee attack (never tried it).


Welcome to the forum. wave

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Fatality is indeed an active melee skill. It might seem a bit weak in the beginning, but if you're willing to spend a lot of skillpoints on it you'll see it becomes a real boss-killer!


I am in blood
Stepp'd in so far, that, should I wade no more,
Returning were as tedious as go o'er.
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Oh I see frown never mind then. I'd have to switch weapons all the time ><

Ps thanks for the welcome smile

Last edited by Jarob; 11/05/11 04:34 PM.
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People playing mage / priest type characters have used warrior heads with their creature (available from about level 10), so it would be able to use Fatality while they remained at a distance. Playing a ranger I have my creature using a mage head.

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Yea my creature has a fatality head with it at rank 5 smile

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I love using the creature w/ Fat head, and use him with every type of build I make. My current has lvl 9, and at lvl 10 he is truly devastating.


UNKNOWN: Friends help you move...True friends, help you move bodies...
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E.A.P.: Stupidity is a talent for misconceptions.

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I thought it made sense with ranged/wizard chars to take a melee pet, and with a melee char take a wizard pet.
Ranged pet seems rather useless.

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Fatality might not work with bows, but Ranged characters have something similar with Death Blow, which DOES work with Bows and it increases the chance of doing critical hits. Since rangers put lots into Dexterity, which is used by Heightened Reflexes to increase the damage of critical hits, you can see how that would be helpful. My ranger near the end of DKS was at 62% chance to perform a critical hit, which did thousands of damage with my bow.

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I,m sorry if I'm off topic here.

Most of my chars (3 of 5) were really a kind of hybrid, and with ea build I looked at Fat. By using the Fat Head on my creature, it kept me from investing pts in it myself. Even with my pure DW warrior (#4), he proved to be invaluable, especially against Bosses. We would both tag team a boss, or singled out enemy, with RA. The creatures melee is not that high, but he can land a ton of blows before falling because of his 2000+ Health. Be you Mag, Rag or War you just need to get the health down to the trigger point and it's over. Sometimes this final blow would be in excess of 2500+ dam.(at higher lvls) I don't think the other creature classes can get any where near that. I could be wrong and usually so. It also seems IMO, (I haven tested this) that his lvl 10 is more powerful than the same lvl of Fat, if not higher lvl, used by the char.

But, as with most applications of the game, it comes down to playstyle.


UNKNOWN: Friends help you move...True friends, help you move bodies...
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E.A.P.: Stupidity is a talent for misconceptions.

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My melee creature with Fatality 10 and 10,000+ HP was unbeatable all the way til the end. Even Ygerna barely got him below 50% HP.

I don't remember the creature being that powerful in old Ego Draconis.

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Originally Posted by virumor


I don't remember the creature being that powerful in old Ego Draconis.



I can smell what you're steppn' in, because I don't think he was either...

Last edited by SENIOR CINCO; 11/05/11 09:12 PM.

UNKNOWN: Friends help you move...True friends, help you move bodies...
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E.A.P.: Stupidity is a talent for misconceptions.

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I have one problem with the creature,
From my understanding the more % damage your creature does to a mob compared to you the less exp you get so if your creature does 10% of the damage you only get 90% exp

I could be wrong but i read this on another thread


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That is how experience works for opponents that you use the Charm spell on, but your creature and summons give you full experience. I had my (mage) creature summoned while I was approaching the main wyvern nest on Sentinel Island, and had the experience message pop up a couple times without even seeing the wyvern (another couple times I caught part of the blood cloud from when they were killed).

Charmed opponents give the same proportion of experience as the damage that you (or your creature / summons) did to that opponent compared to damage done by the rest of the opponents while it was charmed. Charm is best used on opponents summoned by enemy summoners, since they do not give experience anyway.


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