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The more or less is because I'll no doubt be adding to it when I replay FoV content with my main character., but my guide is officially at v1.0.

GameFAQs hasn't updated it yet, so here's a download link:
http://www.evermoreforums.com/johnny/info/dksguide.rtf

Any advice, corrections, things I missed, etc. are appreciated, although I doubt anyone has the endurance needed to read through it all the way.

It includes information on all quests in the entire game, all the skill points available in FoV, etc.

Some trivia:
-Assuming you get Malachite Gems from every possible FoV quest and 4 from each ore vein, there are 133 Malachite Gems in the game.

-There are a total of 99 skill points to be found in DKS, 64 of which are from skill books. Assuming an endgame level of 45, this is more than TWICE what you'd gain from leveling.

-It seems the highest HP Regen rate you can get is 4.12% per second:
Base regen: +0.3
100 Strength: +0.6
Regenerate 15: +0.7
Healing Aura 10 x6: +1.8 (0.3 x 6)
Scorpion Belt set bonus: +0.48 (from 9 of 10 Scorpion items equipped)
Random ring 1: +0.12
Random ring 2: +0.12

Last edited by Lancet; 07/07/11 02:35 AM.
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So, you actually got hte Amulet of Wazzisname in the Lost Cave near the Burned Chapel?

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Originally Posted by Sigs Minock
So, you actually got hte Amulet of Wazzisname in the Lost Cave near the Burned Chapel?


You mean the "Amulet of Slantwig" ? wink


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I just wanted to add one thing

1 there are 134 melavchite gems (you can get one as a quest reward by reaching t he hall of echoes didn't knew that, found out by just mere luck)


Last edited by conjurer; 07/07/11 06:56 AM.

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Originally Posted by conjurer
I just wanted to add one thing

1 there are 134 melavchite gems (you can get one as a quest reward by reaching t he hall of echoes didn't knew that, found out by just mere luck)


Awesome, I'll have to look into this. Thanks for the tip!

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no problem

by the way to bad they removed anti dragon shields in the flying fortresses in DKS:( now you can kill the general without taking on all his/her men)

Last edited by conjurer; 07/07/11 07:13 AM.

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Originally Posted by Lancet
-Assuming you get Malachite Gems from every possible FoV quest and 4 from each ore vein, there are 133 Malachite Gems in the game.

I only got 3 malachite gems out of one vein in DKS, settling for 2 from the rest (in the D2:ED part of the game, anyway). In D2:ED I got 3 gems from most veins, and 4 out of 1 (either 3/4 gems are less likely in DKS or I had less patience for reloading).


Originally Posted by Lancet
-It seems the highest HP Regen rate you can get is 4.12% per second:
Base regen: +0.3
100 Strength: +0.6

That should be +0.8, rather than +0.6. Maxing strength gets your regen rate up to 1.1, with an average +0.008 per point.


For Intelligence you list "+1% to Magic Damage", but in DKS it was dropped to 0.5%, the same as the strength and dexterity bonuses for their respective damage types.

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How do similar enchantments of different strengths stack?

If I have only two Poison Aura enchantments - an 8% chance of 12 poison damage, and a 10% chance of 36 poison damage, I assume that that the chances don't stack together. But if they both get triggered at the same time, do the damages stack?


Your guide is wrong about the Amulet of Slantwig. It seems to have a random +1 to a skill.

I never bothered trying to get more than 2 Malachite gems from an ore vein, it just takes too long for TWO gems to appear at once, Trying for 3 or 4 would take forever.

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tested and agree with you the +1 skill is randomized.

yes melachite gems in ED takes for ever to get at least 1.
I had luck that in one ore vein I got three but that was exremely rare!

yes two enchantments of the same type do stack but only the % and the damage will be a between!!!\

like your example 8% chance for 12 poison damage and 10% chance for 36 damage will be, 18% change between 12 and 36 poison damage.


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Good to know, thanks.

How does that work with the auras which provide different numbers of hits, like Damage Aura, which give a chance to hit enemies with 1/2/3 shocks of X damage (depending on the level of the enchantment)?

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Actually, each enchantment is triggered separately. As in, when you're hit, it rolls for each and every enchantment on your equipment, which can result in several of the same triggering simultaneously.

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Originally Posted by Lancet
Actually, each enchantment is triggered separately. As in, when you're hit, it rolls for each and every enchantment on your equipment, which can result in several of the same triggering simultaneously.


I thought your FAQ said the chances are stacked, but not the damage? I'm confused.



Also, your FAQ hopefully has a typo when describing the Charm skill.

Cooldown 30 25 20 20 20 125 124

The cooldown on Charm doesn't REALLY go from 20 to 125 for no reason whatsoever, right?

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If the enchantments are considered independently, then the chance of any one of them being triggered is pretty much equal to the sum of each of them being triggered individually (ie the chances stack). There is a small term that needs to be subtracted (the probability that more than one enchantment will be triggered at the same time), but that is negligible.

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If each % and then damage is rolled separatly, (like 8% for 1d12 dmg and 12% for 1d36 dmg), then you get:
* 0 damage @ 80,96%
* 1d12 damage (1-12; mean 6,5) @ 7,04%
* 1d36 damage (1-36; mean 18,5) @ 11,04%
* 1d36+1d12 (2-48; mean 24,08) @ 0,96%

Thus, each time an enemy hits us, he gets (on average) 2,275 retaliation-damage per hit.

Do we have proof it works this way (each roll is handled separately)? Do we have statistic proof for any other theory?

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Well, rolling each hit separately is the only thing that makes sense. Since you can have multiple auras of the same type but different levels across your equipment at the same time, rolling each separately is the only logical choice.

Plus, I had someone look into it a month ago (Raze?), and the result was that each hit only launches one "aura sphere," at least visually, but that the sphere can have mulitple separate "auras" in it, if you look at the battle record log (it could hit with 2+ enchantments' worth of damage hits).

That's enough for me to consider that each enchantment is rolled separately when triggered, so 6 static charges mean 6 rolls to activate, and up to 6 hits of damage launched.

Also, don't forget that (I think) Destruction affects aura damage.

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I think I was thinking about checking the auras out awhile ago, but someone beat me to it, and I never got around to any thorough investigations in DKS.

The most visual retaliations I've noticed is 3 at a time (likely Static Charge and Magic Damage Aura on jewellery / armour), but I have not checked the combat log for actual damage done.


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