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#77275 25/06/03 04:18 AM
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now that i've completed the game w/ a warrior, i was thinking of going through again as a survivor. however, much to my dismay, i've read in one of the guides that damage for a survivor is computed as such:

dmg = 0.14 x str (iirc)

while for a warrior:

dmg = 0.40 x str

that's a big difference in dmg done. also a warrior gets more vitality per constitution pt than a survivor. survivors start off with higher agility than warrior, but assuming that i got the guide right, agility doesn't increase the survivor's dmg, even when he/she is using a bow.

so why play a survior when we can play a warrior and just allot some skill pts for survivor skills?


"what we see with our eyes alone isn't necessarily the truth..." - final fantasy tactics
#77276 25/06/03 04:56 AM
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a surviver, doesn't need to fight as much, more daggers cutting troats, and like me, spells to use as a thief, and sneaking past enemy's not fighting.



#77277 25/06/03 05:14 AM
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now that i've completed the game w/ a warrior, i was thinking of going through again as a survivor. however, much to my dismay, i've read in one of the guides that damage for a survivor is computed as such:

dmg = 0.14 x str (iirc)

while for a warrior:

dmg = 0.40 x str

that's a big difference in dmg done. also a warrior gets more vitality per constitution pt than a survivor. survivors start off with higher agility than warrior, but assuming that i got the guide right, agility doesn't increase the survivor's dmg, even when he/she is using a bow.

so why play a survior when we can play a warrior and just allot some skill pts for survivor skills?


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Bingo. <img src="/ubbthreads/images/graemlins/up.gif" alt="" />
My verdict was that the <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> hero must be a warrior mage that starts off as a survivor apprentice.
I played the game with all and every possible path, and finally discovered that I should bring my hero in slaw. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
Firstly, I needed to focus on trader’s tongue, alchemy, repair and identify because they save a lot of money or make you NOT in need of money at all. So definitely, your hero begins off too weak and meek that he needs to survive rather than show off power he/ she has non of yet.
On the second stage of developing my character I focussed on the axe expertise and borrowed Slasher for quite some long time until I found my first good sword of chaos. Then I focussed on sword expertise and began on Elvin sight because it gives you a head start over your enemies.
Along that all I picked up meteor strike and thunder bolts because they are needed early in the game more than other spells.
I invested in enhancing weapons with charms very slowly and in wisdom much earlier.
I invested in Elvin stamina and survivor’s instinct to regenerate my health and stamina faster than normal rates.
I topped it of concentrating on know creature, hell spikes and blended in the mage class more aggressively.
I believe that that method made my hero develop in a fabulous style and I kept a poisoned axe after I gave Slasher to Smiruk, which was quite a powerful axe too 72 – 146 damage points, along with a bow 30 – 90 and a two handed sword. All those weapons reject using a shield concurrently.
I also focussed on high armour without any charms and that set worked fabulously because I would use the bow whenever I get a chance but occasionally the sword or the axe is a must when you cross doors or gates with guardian immediately behind that door or gate and I used the warrior’s special move to take out up to six enemies in one click.

So you are absolutely right on starting off with a warrior without being restricted to that path for developing your hero.

Cheers.
<img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />

#77278 25/06/03 05:53 AM
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a surviver, doesn't need to fight as much, more daggers cutting troats, and like me, spells to use as a thief, and sneaking past enemy's not fighting.


lewis, you can do that as a warrior as well. don't invest in any weapon expertise. use a dagger-class weapon, pump up assassin's kiss & invest as much of your skill pts in survivor skills. thus, you get a warrior with assassin skills, but you get more damage per str and more vitality per constitution pt. at least, that's what holds in my theory. gonna make a female warrior now and build her as an assassin-type fighter. at least, a female warrior will not start off with a pt in sword expertise, as it's going to be a waste of pt as i intend her to use daggers, and bows if the need arises.

Last edited by crusader; 25/06/03 06:06 AM.

"what we see with our eyes alone isn't necessarily the truth..." - final fantasy tactics
#77279 25/06/03 02:36 PM
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A survivor gets hit less often, and usually has a higher dexterity than the warrior, meaning that although the survivor does less damage, the overall damage taken and given will be the same across the same span of time because the survivor has a higher defense, and more likely a high offense due to high dexterity.

A survivor can sneak, and so has a much easier time stealing than the warrior. The same can be said of the mage, who can swap places with others, but sneaking is more effective for merchants that tend to walk back to their originating place. This means that the survivor gains access to better equipment (without cheating) earlier than the warrior and therefore has a better survivability rate.

A survivor is the most versatile of classes, because he or she can be skilled across classes and doesn't need to be reduced to being labeled either thief, warrior or wizard. A survivor does not need to feel guilty for ripping people off, stealing, or putting skillpoints in cross-class skills, because a survivor simply... survives.

I always play the female survivor and prefer her to the warrior and the mage. If you've seen her and heard her, you'd know why. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

#77280 26/06/03 04:24 AM
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A survivor gets hit less often, and usually has a higher dexterity than the warrior, meaning that although the survivor does less damage, the overall damage taken and given will be the same across the same span of time because the survivor has a higher defense, and more likely a high offense due to high dexterity.

- true, a survivor gets more agility at the start, but that doesn't mean a warrior can't achieve a high agility at the endgame. i pumped up much of my stat pts into agility as soon as i had the miminum str requirement (thanks to the guys here for informing me of that), so much so that for much of the game, i had a 94% chance of hitting and only 23% chance of being hit. i kept finnigan's magic lockpicks, so that added 20 pts into agility iirc. i love high agility also. what's the use of high dmg when you can't hit as often as you want?

A survivor can sneak, and so has a much easier time stealing than the warrior. The same can be said of the mage, who can swap places with others, but sneaking is more effective for merchants that tend to walk back to their originating place. This means that the survivor gains access to better equipment (without cheating) earlier than the warrior and therefore has a better survivability rate.

- i wholeheartedly agree with that pt. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />

A survivor is the most versatile of classes, because he or she can be skilled across classes and doesn't need to be reduced to being labeled either thief, warrior or wizard. A survivor does not need to feel guilty for ripping people off, stealing, or putting skillpoints in cross-class skills, because a survivor simply... survives.

- but not on this. it's not a matter of being labeled as such and such, but of the freedom to devote pts into any skill you want. since the game allows us to do just that, there's an endless number of possibilities of char builds. however, on a per pt of str and per pt of constitution, the warrior gets more bang for the buck than the survivor. but i don't mean to say that the latter is not viable, as many here who have completed the game as a survivor could attest. if only the survivor could get more damage per pt of agility if he/she uses a bow/crossbow, then i think it would be more balanced.

I always play the female survivor and prefer her to the warrior and the mage. If you've seen her and heard her, you'd know why. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


- well, i guess it all boils down to this: it's a matter of personal preference. and of course, that is the most important thing. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


"what we see with our eyes alone isn't necessarily the truth..." - final fantasy tactics
#77281 26/06/03 05:01 AM
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I started another game with a survivor (on hard, no swords) because the warrior was not challenging enough for the last half of the game (on normal). This was partly due to me re-loading too much to get good equipment, but also the game design and number of high quality swords. In any case, I wanted something different from my first game; a survivor archer would give me a different style, if not different quests, etc.

#77282 26/06/03 05:39 AM
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and that brings up an interesting question....are there different quests for different hero's, or the same.....probly been answered before....


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#77283 26/06/03 06:52 AM
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There are no class-specific quests. Maybe in Riftrunner or Divinity 2.....


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