|
stranger
|
OP
stranger
Joined: Feb 2011
|
Hello. You would be so nice and helped me in the character progression of Divinity 2? Warrior wants to do the sword duel with considerable damage. I'm at the beginning of the game and so far invested only in the strength and agility. The skills developed wisdom and opening of locks 2 points.
Last edited by Geferson; 08/07/11 03:41 PM.
|
|
|
|
Support
|
Support
Joined: Mar 2003
|
You may need to invest some points into Vitality, at least until you get it up to about 20, or so. With skills for my warrior in D2:ED, I went with Dual Wielding 13, Bleed 10, Evade 1, Rush Attack 1 (had it up to 4 before the battle tower) and Whirlwind 1. Support skills included Mana Efficiency 5, Healing 1, Mana Leech 1 (probably not necessary) and Life Leech 1. I had a couple levels of Regenerate before the Hall of Echoes, but didn't relearn it when I reskilled. Wisdom is ok, but is not going to have a huge impact on your ending level. In D2:ED I collected equipment with Wisdom bonuses (to use when turning in quests) and put a few skill points in myself, but just used equipment bonuses when I started a new character in DKS. Character OptimizationSo: warrior, mage or archer?The following is a DKS topic, but there are not a lot of differences in a warrior build between D2:ED and DKS (some of the skills were modified a bit). Anyone help a newb with Warrior build ... ???
|
|
|
|
stranger
|
OP
stranger
Joined: Feb 2011
|
I still have one problem. I can not find these books 2nd Broken Valley Village, The Black Boar Inn, 3rd floor locked door, strange tomb, 3 parts. 3rd Broken Valley, Secret Passage, Secret room with pressure plate, behind the big spiderweb.
Could someone give a screenshot of their location? Or if someone Sallis how to find them. PS. Is level 8 as a good result at the end of Broken Valley villige? Rather I did all the quests. I would ask also about giving advice to the experience;)
|
|
|
|
veteran
|
veteran
Joined: Jan 2009
|
Go to the Broken Valley tavern, the third floor. The two doors up there require Lockpick level 2. Open them and you'll find a book. Read it, solve the riddles, and follow the trail to find the other books and the skill book.
The secret passage is the one between the chapel and the jail, with another exit near Jackson's Farm. In one spot, there appears to be a passage which goes a little way, but ends at a solid wall. Look around for a switch on the left wall.
Level 8 at the end of Broken Valley is pretty much as high as you can be by then.
|
|
|
|
stranger
|
OP
stranger
Joined: Feb 2011
|
I have a very good two-handed sword, but I want to play the dual sword. And it makes sense in the early moments of game play all the time with two swords if I reduce the potency of the attack? Only later I'll have a bonus to the attack, but for now they are much weaker than the two-handed sword.
|
|
|
|
Support
|
Support
Joined: Mar 2003
|
When you duel wield, the average of the weapons damage is displayed in the inventory, so you would need to double it to get the damage per attack. A good two handed sword may do more damage than duel wielding, depending one what one handed weapons you have, but duel wielding is still an effective style early in the game. It gets even better once you can start putting enchantments on your weapons.
When I played a duel wielding warrior in D2:ED, early in the game I selected my off-hand weapon more for the bonuses it had than the base damage. Once I started to get the duel wield skill up and reduce the off-hand penalty, though, I gradually started putting more emphasis on straight damage.
|
|
|
|
stranger
|
stranger
Joined: Jun 2011
|
HI, will U pls tell me .how 2 enter HALL OF SCHOES & how 2 entr champion harbour champion fight room
pls only 2q no more
|
|
|
|
stranger
|
stranger
Joined: Jun 2011
|
HI, will U pls tell me .how 2 enter HALL OF SCHOES & how 2 entr champion harbour champion fight room
|
|
|
|
veteran
|
veteran
Joined: Jan 2009
|
The first question doesn't have a short answer, and it's really freaking hard to explain. Especially since I have no idea how many of these thing you may or may not have done already. A walkthrough is what you want. There are multiple subquests which need to be completed for some parts.
To enter the Hall of Echoes, you need four things.
1) A spell, which is found in the Battle Tower in Maxos' bedchamber. It's a piece of paper which glows. 2) A shield, which is given to you by Zandalor in Aleroth, after you defend him while he is closing rifts. To get to Aleroth, you need to take the Zeppelin in Champion Harbour. 2a) The Zeppelin fleet is out of order, you need to find 3 Zeppelin parts - a Compass, a Hover Crystal, and a Rudder. They can be found in some Wyvern nests in Orobas Fjords.
3) A sigil, which is held by the Demon Baal. Fly to Broken Valley and look at the fortresses near the old mining guild. One should have a hatch going underground. That's the old mine. Explore it and defeat Baal for the sigil.
4) An entrance. Under the waterfall by the statue in Orobas Fjords is a cave. Explore it and you'll come to statues. They'll tell you they want seeds. Go see the respective trees and complete the tree quests, once you have all three seeds, go back and give them to the statues, then go through the door until you find someone who can open the entrance.
As to the second question, I don't have any idea what the Champion Harbour fight room is.
|
|
|
|
Support
|
Support
Joined: Mar 2003
|
In the harbour building, the gate leading to the champion's headquarters can not be opened.
Amanhdfc202, multiple posts are not going to get you an answer any faster.
At the top left of each forum index there is a 'new post' button (below the menu, above the list of topics), if you can not find a topic similar to what you wish to ask.
|
|
|
|
|