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Joined: Aug 2011
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A few questions about experience points:

1. As far as I could tell last time I played, it's usually better to kill low-level enemies earlier than high-level enemies in order to maximize experience. Are there any exceptions?

2. From what I remember, the enemies you fight as dragons always give the same amount of experience rather than decreasing as you level up, as do quests and non-combat events (like breaking up the fight between the two officers in Orobas Fjords or returning the coinpurse to the miller's daughter). And maybe the ground enemies in the flying fortresses too? Is this correct? And are there any other enemies like this?

3. Is there a cap on the amount of experience you can get from a single enemy if you fight it at a low level?

I usually prefer to play naturally without worrying about this sort of thing, and I heard there were some respawning enemies later in the game anyway (I never got past the fjords due to having no time to play the game), but I found myself wondering these things last time I played DKS. I'm about to play it with a very different character build than before, so it would also be handy to know if I find myself in need of some extra experience.

Last edited by junovalkyrie; 02/08/11 02:12 PM.
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You get an experience bonus fighting higher level opponents than you, so even if lower level opponents start giving less or no experience, you can come out ahead.

It is just structures (towers, ballistas, etc) that give fixed experience points in dragon form, not wyverns and demons, etc, or flying fortress ground opponents in human form. Quests do give fixed experience points.

I didn't do any rigorous testing in DKS, but see the D2:ED topic xp points per level list? spoilers possible.
If you are 1 level below an opponent you get a 1/6 experience bonus, 2 levels gives an extra 1/3 and 3 or more gives an extra 1/2. If you are more than one level above your opponent, the experience drops off as the inverse square of the level difference.


In DKS at the end of the D2:ED section I was level 37.47. In D2:ED I finished at level 36.75. At least part of the difference was due to balancing changes in DKS. For example, in D2:ED I got to level 18 in the fjords before heading to Sentinel Island, while in DKS I made it to level 22. The difference in experience on those two levels from mindreading the island was still only 11.7% of the experience needed to reach level 38. There was also additional experience from quests in DKS, though not a lot (I never tried to figure out how much), according to a Larian comment on quest experience balancing to make it easier to level at the start of the game.

In D2:ED I delayed turning in some quests, but didn't really go out of my way trying to level. I used the Talisman of the North for quite awhile, and between about level 13 and the Hall of Echoes got Wisdom up to level 9 or 10, 4 or 5 of which was from equipment bonuses (equipping Rothman's Bow to turn in quests). Before the Hall of Echoes I boosted it to level 13, to see if I could get to level 37 before the end of the game, thinking the area might be larger than it was. I reloaded for some useless mindreads, but not all.

In DKS I specifically tried to do all the mindreads first, then clear opponents as much as possible and then turn in quests, to maximize the experience given. I didn't learn Wisdom, though did eventually collect jewellery with a combined +8 bonus. I deliberately mindread pretty much everyone.

Neglecting the balancing and island mindread differences between D2:ED and DKS, at best (assuming only a modest increase in quest and opponent experience levels) my efforts brought me from level 36 and 3/4 to 37 and 1/3.
It seems there is a slight benefit trying to maximize experience, but not enough to worry about if you need to turn in quests early to level, or simply wish to do side quests as you get them, etc. If I wanted a more exact idea of the difference I'd play DKS again doing side quests as early as possible; I can't see that happening for my next character, but I will not be as strict about delaying quests.


Welcome to the forum. wave

Joined: Aug 2011
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Thanks for the detailed response. up

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I would just add that in the FoV section, delaying turning in quests makes a lot more difference,
due to 1) the huge XP debt you incur doing the initial mindreads, and 2) the fact that there
are some areas where monsters respawan, and you can grind those areas to clear the XP debt.


Specialization is for insects! - Robert A. Heinlein

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