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#450480 19/09/11 02:07 PM
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So i am curious when putting enchantments on your items can you have two of the same enchantment like poison aura- enemies that approach have a 13% chance of suffering 72 points of poison damage over 3 seconds: one on a ring and one on a bangle and will they have there own chances of doing there own separate damage or will it have like a canceling effect aka stack effect?!


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no if you want to improve the enchantment you'll have to disenchant your itam & enchant it with a better formula.

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You can have multiple instances of the same enchantment on different jewellery pieces, and they do have separate chances to get triggered. Playing a ranger I went with Static Charge first, but for a warrior Poison Aura would also be an option (though it would still be my second choice); watch out for killing too many rabbits early in the game, though.

In the original release of D2:ED there were a bunch of regular chickens around where Casper is, and during the conversation I had with him they kept wandering into view and exploding into a green poison cloud. It was hilarious.

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LOL yeah I had that happen to me as well with the chickens, I also had it happen with the bunnys. I was in the Bandit camp speaking with the one of the bandits I don't remember which one I think it was the couple that wanted to leave. When i was in the middle of a conversation a bunny walked past me & died next min I know who turns up but everyones favourite bunny lol.

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lol thanks guys. And btw i killed the lv. 22 killer bunny when i was lv. 14 haha he was pre week jkjk i just did it in the bandit camp haha when he came at me i just ran through a group of the gaurds so they serounded him and starting hacking away but was not having much effect so why he was blocked in by them i hopped on a rock and blasted away with my bow for a while haha!


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Wait. . . there's a killer bunny? Lol. I never tried killing many bunnies, so never triggered him apparently lol. Is he one of Bellegar's pranks?

As for auras, I never much went out of my way to get auras. They always seemed so useless to me. I'd stack stat bonuses or + health/mana regen usually, or resists. Those always seemed more useful to me than a puny chance to do a puny amount of damage. Of course, I mostly played the game as a Battle Mage, so as long as I had mana and was alive, I could always call magic missiles and do a lot of damage - even if fireball was recharging.

With a Battle Mage character, well, fights don't last long. Either my enemies died quickly, or occasionally, I did lol. (Very late in the game, even the Battle Mage becomes a bit of a tank, but by then, my damage was so insane I usually instantly killed enemies 4 - 8 at a time with a single fireball, so the auras. . . not too useful by then either). Those auras seem like they'd be more useful on, say, a warrior type who has high resists and can just soak up the damage, while sitting there waiting for the auras to help him out.

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Back on topic - one quick chance about enchantments on multiple items. . .

How do the chances stack? I guess it just does separate rolls for each item, and doesn't stop if one of them succeeds, so that sometimes, you'll have multiple items hit an enemy with random attacks at once, other times maybe one item hits, and sometimes no items hit?

But, I guess if you have 10 equipment pieces each with 13% chance of hitting, you almost always get at least one of the enchantments damaging the enemy.

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Which is the best strategy for gathering the maximum equipments and hitting the enemy with the biggest percentage.

Last edited by davidcarter123; 28/10/11 06:33 AM.
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Another enchantment stacking question:

For enchantments like spontaneous combustion and poison aura that have a chance to do damage when an enemy approaches, if an enemy stays within the area of activation, how frequently is the chance re-rolled? Or is it only checked when initially coming into range?

For example, the poison aura damage is over 3 seconds, if it triggers, does it then recheck if the enemy is still in range after 3 seconds? What if it doesn't trigger on the first check, when does it recheck?

Spontaneous combustion does its damage over 1 second, so if the auras repeat, and they repeat when they run out, then level 6 spontaneous combustion has 10% chance of 30 damage every second, for an expected rate of 3 dps, while level 6 poison aura has 12% chance of 60 damage over 3 seconds, which would be 12% of 20 dps or 2.4 dps if it checked every 3 seconds (or if it checked every second unless already activated).

OTOH if it checks every second regardless of whether the enemy is already suffering, then you could 3 going at once and be averaging 12% of 60 dps or 7.2dps average. In that case poison aura would be better.


Last edited by eastwindismine; 30/12/11 10:55 AM.
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I'd guess the enchantments are just checked when an opponent first comes into range, and only re-checked if one or both characters move away and then back into range.
With my warrior character in the original release of D2:ED I don't recall poison auras being triggered multiple times with the same opponent, but then normal opponents usually didn't last long enough to get to another check if there was one 3 seconds later. I only tried Spontaneous Combustion once, and it didn't seem to be triggered as much as poison Aura (or the effect just wasn't as noticeable).

I didn't use area effect auras with my ranger in DKS. Since some enchantments were changed, my assumptions based on D2:ED may be incorrect for DKS even if they are accurate in D2:ED.

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Actually I just realized that I was misunderstanding one thing (at least).

When the game says D damage over S seconds it probably means D damage per second for S seconds (D*S total damage), not D/S damage per second for S seconds (D damage total), which was how I was originally understanding it.

If it was the latter, then a level 7 fire curse would have lower dps than a level 6 fire curse, so it is probably the former.


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