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enthusiast
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OP
enthusiast
Joined: Mar 2003
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I think the subject says it all.
Last edited by Lockmar; 29/06/03 02:50 AM.
"It is good to have an end to journey toward; but it is the journey that matters, in the end."
-Ursula K. Le Guin
www.hungersite.com
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veteran
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veteran
Joined: Jun 2003
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I don't think they should. If they do, I pray you could turn it on/off. The saves and loads take a lot of time and I doubt you need it THAT much with all the teleporters, QuickSaves and such.
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veteran
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veteran
Joined: Apr 2003
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yeah <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> till you die after an hour of play, and wonder why there is no quicksave.... <img src="/ubbthreads/images/graemlins/ouch.gif" alt="" />
quicksave is good... <img src="/ubbthreads/images/graemlins/up.gif" alt="" /> ...up to you whether you use it or not.. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
[color:"#33cc3"] Jurak'sRunDownShack!Third Member of Off-Topic Posters Defender of the [color:"green"]PIF. [/color] Das Grosse Grüne Ogre!!! [/color]
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veteran
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veteran
Joined: Jun 2003
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Well, it's not my fault if DD is so addictive <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />.
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veteran
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veteran
Joined: Mar 2003
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Autosave after making an mistake is bitter. <img src="/ubbthreads/images/graemlins/badsmile2.gif" alt="" />
When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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old hand
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old hand
Joined: Mar 2003
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It would be cool if the savegames will have a smaller size than in <img src="/ubbthreads/images/graemlins/div.gif" alt="" />.
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stranger
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stranger
Joined: May 2003
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I disagree with those who do not want an autosave. You should be given a choice how often you want to autosave and whether the feature is on or off. I have played DD now for over 60+ hours with the game quicksaving approximately every 10 minutes and is great if you accidentaly die. I have created a script to automatically do this (most of the time). See the following link -> Script to auto quicksave and show special objects
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veteran
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veteran
Joined: Jun 2003
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It would be cool if the savegames will have a smaller size than in <img src="/ubbthreads/images/graemlins/div.gif" alt="" />. It's not like they artificially increase the save's filesize <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" />. The save depends on the number of things which should be remembered, and in DD that's a great number, unlike Diablo. Divinity remembers EVERY item which was placed somewhere. With the number of items in the game world, the ammount of information is extraordinary. Plus the realationships to each game characters, explored locations... So it comes to 20+mb savegames. Thanks, jr_1. Although I didn't want autosave, I am sure you made a lot of players happy. <img src="/ubbthreads/images/graemlins/birthday.gif" alt="" />
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old hand
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old hand
Joined: Mar 2003
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The save depends on the number of things which should be remembered, and in DD that's a great number, unlike Diablo. Divinity remembers EVERY item which was placed somewhere. With the number of items in the game world, the ammount of information is extraordinary. Plus the realationships to each game characters, explored locations... So it comes to 20+mb savegames. That's no reason for big savegame files <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> Ultima VII and IX savegames remember also EVERY item's place in the world. But those savegames are much smaller.
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veteran
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veteran
Joined: Jun 2003
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The save depends on the number of things which should be remembered, and in DD that's a great number, unlike Diablo. Divinity remembers EVERY item which was placed somewhere. With the number of items in the game world, the ammount of information is extraordinary. Plus the realationships to each game characters, explored locations... So it comes to 20+mb savegames. That's no reason for big savegame files <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> Ultima VII and IX savegames remember also EVERY item's place in the world. But those savegames are much smaller. Oh, bloody wonderful! What if you tell me that Quest For Glory 1 savegames were less than 100kb? Ultima VII was 20 mb big, how can it have 30mb savegames?
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veteran
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veteran
Joined: Mar 2003
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The save depends on the number of things which should be remembered, and in DD that's a great number, unlike Diablo. Divinity remembers EVERY item which was placed somewhere. With the number of items in the game world, the ammount of information is extraordinary. Plus the realationships to each game characters, explored locations... So it comes to 20+mb savegames. That's no reason for big savegame files <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> Ultima VII and IX savegames remember also EVERY item's place in the world. But those savegames are much smaller. Oh, bloody wonderful! What if you tell me that Quest For Glory 1 savegames were less than 100kb? Ultima VII was 20 mb big, how can it have 30mb savegames? Random item creation. I can write a 1kb program that can fill up your hard-drive in seconds. The data doesn't have to be pre-produced; it can be created on the fly. I'll be happy with the Autosave option if it is optional. Perhaps it should autosave at key story points as well.
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veteran
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veteran
Joined: Jun 2003
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The save depends on the number of things which should be remembered, and in DD that's a great number, unlike Diablo. Divinity remembers EVERY item which was placed somewhere. With the number of items in the game world, the ammount of information is extraordinary. Plus the realationships to each game characters, explored locations... So it comes to 20+mb savegames. That's no reason for big savegame files <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> Ultima VII and IX savegames remember also EVERY item's place in the world. But those savegames are much smaller. Oh, bloody wonderful! What if you tell me that Quest For Glory 1 savegames were less than 100kb? Ultima VII was 20 mb big, how can it have 30mb savegames? Random item creation. I can write a 1kb program that can fill up your hard-drive in seconds. The data doesn't have to be pre-produced; it can be created on the fly. I'll be happy with the Autosave option if it is optional. Perhaps it should autosave at key story points as well. Ok, since I cannot write a program, I'll just shut up <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />. What if the game autosaves when you change maps?
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veteran
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veteran
Joined: May 2003
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yes, or when u go in a dungeon, or into the orc area, or when u get a major quest.
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veteran
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veteran
Joined: Mar 2003
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If I can switch Autosave off, I wouldn't mind it in the game for those who prefer it. I like to decide on my own if I want something saved or not. Several quicksave slots are fine (like in the newer Div versions). Yes, smaller saves would be better, I started with 21.7 MB and had 68 MB in the end. With about 30 different saves/version you can imagine how large my partitions are = 3x40 for the German, and 2 English versions.
But I understand the part about memorizing each item/save. Kiya
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stranger
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stranger
Joined: May 2003
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Just a thought, but why would the game have to remember where all of the objects/items are in the first place? Seems to me that the savegames would be a lot smaller if it did not keep track of all of this. It would make sense though to have like a personal chest where you could store stuff in that would save (like Diablo). I would think that everything else like dropped objects, deaths, and store items, etc. would not really have to be kept track of. I guess I just don't see how this would take away from the game that much by not keeping track of everything. Of course special items that are used to solve quests with would still need to be saved in the save game file(s).
Off topic: I believe the original Fallout game had this problem and the savegames were very large. They (the Fallout dev team) fixed this problem in Fallout 2.
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addict
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addict
Joined: Mar 2003
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Just a thought, but why would the game have to remember where all of the objects/items are in the first place? Seems to me that the savegames would be a lot smaller if it did not keep track of all of this. It would make sense though to have like a personal chest where you could store stuff in that would save (like Diablo). I would think that everything else like dropped objects, deaths, and store items, etc. would not really have to be kept track of. I guess I just don't see how this would take away from the game that much by not keeping track of everything. Of course special items that are used to solve quests with would still need to be saved in the save game file(s).
Off topic: I believe the original Fallout game had this problem and the savegames were very large. They (the Fallout dev team) fixed this problem in Fallout 2. No, actually, I'd prefer having large saves that save everything, over saves that only save you stats + your quests + a chest. I just like the thought that when you drop something anywhere on the ground, it will still be there until you pick it up again.
 Tovi 
May Raan refresh you!
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veteran
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veteran
Joined: Mar 2003
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Divine Divinity relies too much on a pre made map and on towns. It would be silly if you rearranged a house for what ever reason you had, only to have to reset next time you loaded the game. Also, with keys and chests, each key fits one lock only and these things are placed in such a way to provide (very subtle) hints at what they might open. If items were placed randomly everytime you re-loaded, items would appear in items that you had already explored, causing a major inconsistency (and we can't have that now, can we? <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" /> )
There needs to be a catalogue of everything in the game in the save games, although I agree that something could be done to reduce the size.
Speaking of too many objects, I actually found something under a random boulder last night. There was a manuscript just peeking out from under it. It was written in Orcan though, so I have no idea what it says.
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veteran
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veteran
Joined: Mar 2003
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The note was signed with "Grisnak", right? Easter egg, though no one could translate this for me, sob. Kiya
Text: Grumas erkrath, Frenkas tkorek granmas kreftiak kor. Trospet ghaldene drukat quattorkat. Krek-tass onattin kor. Grisnak.
Last edited by kiya; 01/07/03 10:19 PM.
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veteran
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veteran
Joined: Mar 2003
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I didn't take note of the name. It's near the enterance to the Orc's secret base, South of Captain Mitox's village/barricade.
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veteran
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veteran
Joined: May 2003
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yeah, I got that too. wonbder what it says??? get the rune translation, from Hellfighter. Hey, um, this is <img src="/ubbthreads/images/graemlins/offtopic.gif" alt="" />, and I don't know if someone already said it. But, wouldn't it make it easier to have fixed stats for all weapons? that way u don't just reload all the time. <img src="/ubbthreads/images/graemlins/offtopic.gif" alt="" /> if i could switch it off and on, yes. and maybe they could make a time-save. like after 1 hour of game time it saves no matter what. and u can switch the time from never(after 10 hours) and every 5 mins (before 10 mins).
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