In this topic, I wrote some ideas for auxiliary quests. I hope you like it opa

Beer, Fear, and two guys ... (The fight next to tavern)
Heroes walk past tavern. They hear swearing two drunken young men (for example, John and Bill). There is a feeling that soon will start a fight between them. John and his friends surrounded the Bill. One of the characters says that it is necessary to intervene. Another hero believes it is better to stay away.
All involved parties are very drunk (besides heroes).
Version 1 (Heroes do not intervene)
John and his friends start to beat Bill. You can be on the side of one of the guys.
Version 1.1 (Stand to the side of John)
John and his friends were weaker, Bill. However, John has many friends. So the advantage on that side. At the end of the battle, John does not thank the heroes, and began to extort money from our heroes. Just John and his friends want another drink.
Version 1.1.1 (give money)
Heroes give some of their money the robbers, and they leave.
Version 1.1.2 (fight)
Heroes do not agree to give the money, and the battle begins with John and his gang.
Version 1.2 (the side with the Bill)
If you beat the crowd to help Bill. He will be very grateful to the heroes and give some rare item as a token of thanks and leave. The reputation increases.

Version 2 (Heroes intervene)
Heroes asked what was wrong. The big man, Bill said that John molesting to his girlfriend in the tavern. Bill called John to fair fist fight behind the tavern. However, the bad John brought a crowd and decided with the help of his friends to beat Bill. John interrupts the Bill's conversation and begins to speak. He say Bill molesting to John's girlfriend. He tried to calm him, but Bill did not listen, and just went on. And had to call friends. He wants to Bill apologized.
Version 2.1 (stand up for the Bill)
Heroes say they believe to Bill. And they offer to fair fight.
John was afraid. He leave this place becoming a coward in the eyes of their friends. Heroes rewarded with some experience.
Version 2.2 (stand up for the John)
Characters speak to Bill apologized to John. He refuses to do it, and starts to fight against all. (Read more in version 1.1)
Version 2.3 (request to call girl)
Heroes are asked to call the girl, because without her, this dispute is not resolved. One of John's friends goes to the tavern and brings with him a girl. This is a young waitress from the tavern. Heroes asked her who her boyfriend. She said that neither Bill nor John is not her boyfriend. John and Bill in shock. They require the girl answered. Heroes can stand up for her and let her go peacefully. Or they may require the girl to tell the truth.
Version 2.3.1 (She quietly out)
Then Bill and John and his friends are angry to the characters. They unite and attack the heroes. If you meet a girl after battle. It will teach you a pocket theft.
Version 2.3.2 (All require a response from a girl)
All question to the girl. Finally, she starts to cry and tell the truth. She sticks to drunk customers and steal their gold. And these drunken idiots touch her. She gives all the loot gold to guys. They share it with the characters. Added reputation. Everybody is happy and go to the tavern to drink. Only one girl, upset.

Curse of greedy dwarf
Heroes come to some dungeon and see the speaker box. He asks them for help. Previously, he was a dwarf, but dwarf differed particularly greed, greed and avarice. One day, he tricked a man in a black cloak for their own benefit. This man really was a witch black circle. Malevolent sorcerer transform dwarf into a chest of gold coins. All gold sorcerer squandered worldwide. 666 coins. And dwarf can regain a normal life only when all 666 will be in the speaking chest.
Coins scattered around the world. Some can be bought from merchants. Sometimes they are found in the caves and ancient treasures.
When all the coins collected. Speaking chest transform to gnome. A leprechaun gives the key to the treasures.

Bloody ritual
In one of the cellars heroes meet to the sectarians, who are going to commit mass suicide. Heroes can dissuade fanatics, then the reward will be the reputation and experience. Even heroes can provoke fanatics. Then they will do a mass suicide, and the characters will be able to collect valuables from the dead.

If you like it, I can still come up rolleyes

Last edited by PUVer; 12/01/13 02:47 PM.