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#82224 05/07/03 10:21 PM
Joined: Jun 2003
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I would like to see more balance between the strength of the main character and the strength of the monsters in Riftrunner than I've seen so far in DD. I'm playing DD right now and it's been pretty much of a walk-through since I hit level 22. I've still got a long way to go in the game, so maybe I'm speaking too soon. But, I've had trouble staying interested in the game because of the lack of challenge, so far. This is also something I've heard reviewers talk about. <img src="/ubbthreads/images/graemlins/think.gif" alt="" />

#82225 06/07/03 12:13 AM
Joined: May 2003
Location: Seattle
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yes, i almost never dies unless there were a bunch of 'em. I think they should be harder, like they get harder, as u level up. say every 2 levels u move up, a monster, ok

ur level 3, the monster is level 3 too.
u become level 4
u become level 5, monster becomes level 4
they get tougher as u go on, so u doin't go back to an area, its still difficult. like the orcs, those guys are simple once I hite level 20, or so.



#82226 06/07/03 12:17 AM
Joined: Mar 2003
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Yup. Balance is a terrible issue in Divine Divinty. RiftRunner should fix much of this though. Their testing is a lot better this time around.


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