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About the stretchgoals, IMO players will like all of them because they are in line with the game, except the “500K New Area”. Surely there will be lot of people who likes this “bizarre plane” but others may not (perhaps even unconsciously), because it break the immersion.

We like new areas more or less similar to the real world, grass and forest are usually the favorites in games, then mountain, swamp, coast and snow are equally good; finally deserts and lava usually was a pain because of their sterility, however they are playable as well. But strange ambient, like subaquatic, space, or crazy dimensions officially broke any immersion.

If we found an alternate dimension, unconsciously we will start to think that “everything is possible because, at last, we are in a game”, losing the fragile connection with the fantasy world we already achieve.

Instead of a new strange area (with its resources in new models, textures, music, etc), it will be preferable improve the mechanics of the other goals that not break anything in the game as we know till today.

I hope I have contributed positively.

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Hm, I'm not a good'ol'fan of other planes and that stuff, but this sounds like a cooler Div2's Battle Tower and I'm really looking forward the 'Don't forget, this plane exists at the end of time only, and changes according to significant choices you make in the present.' part. After all, we got teleporter pyramids. Who can say they're assertive that they only teleport you inside Rivellon?

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Originally Posted by Destello
About the stretchgoals, IMO players will like all of them because they are in line with the game, except the “500K New Area”. Surely there will be lot of people who likes this “bizarre plane” but others may not (perhaps even unconsciously), because it break the immersion.

We like new areas more or less similar to the real world, grass and forest are usually the favorites in games, then mountain, swamp, coast and snow are equally good; finally deserts and lava usually was a pain because of their sterility, however they are playable as well. But strange ambient, like subaquatic, space, or crazy dimensions officially broke any immersion.

If we found an alternate dimension, unconsciously we will start to think that “everything is possible because, at last, we are in a game”, losing the fragile connection with the fantasy world we already achieve.

Instead of a new strange area (with its resources in new models, textures, music, etc), it will be preferable improve the mechanics of the other goals that not break anything in the game as we know till today.

I hope I have contributed positively.


I believe, made the correct way, the new end of time dimension can actually add tension and immersion into the story. Its known that at the start it will be barren. The explanation for that could be that since you have not yet saved the world, it was reduced to a barren wasteland. But as you adventure and make choices, the end of time dimension slowly heals back to the vibrancy of the world that once was.

Meaning you get to directly see what your actions/inactions do in the future. At least, in my mind that's how it works.

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Like Baalka, I see this as more of an evolution of the battle tower in Divinity 2, a home base that you can build up and have an influence on (directly and indirectly). I understand your point about immersion, but having a different area in a game world filled with magic doesn't seem out of place to me (nobody complained about fortresses build on giant rock floating in the air in Divinity 2, though there were some about the main character not taking fall damage).

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I have faith in Larian that they won't add a new area to the game which doesn't fit to the rest of the game and breaks the immersion.


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Oh, and will there be a restaurant? laugh

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I just assumed that the Dragon Slayers taught their recruits a "laugh at gravity" spell or technique to make falling irrelevant.

And I figured the big floating rocks were also magic. There were certainly enough mysterious machines in them.

If the historian is zipping all across time, it's not too farfetched that they have a base of sorts.

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I will not argue any objections to my proposal. It is not a condition and I prefer let Larian to considerer if it will be a good addition (or almost better than the other goals that follow this one).

Baalka, you have a good point. I only want to add that I was never a fan of teleporter pyramids either. hehe.

Affixiation, I hope you have right about that the alternative dimension will be ended having a more credible sense in this fantasy world.

Raze, the Battle Tower feels like part of this world and you can see from distance as a relatively normal structure. I don’t think that is compared with an alternative dimension, rather, it is more like the Oblivion Fighter's Stronghold.

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I prefer real world areas as well. The alternate dimension stuff in DKS was the low part of the game for me. Whatever happened to this game being a return to the original...

Day/night cycle and weather should take massive priority over this in my humble opinion.

Last edited by slimgrin; 05/04/13 11:15 PM.
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Yea well I rather have a deeper richer game with more quests and area than day/night schedule so we don't always get what we want frown

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I believe the addition of the bizarre plane would cater to audience who has interest in simulation games (IE Sims/Breath of Fire II Village recruiting). It adds quest points and collectibles for perfectionists. I do believe that, since it's an addition, it's more of like an option/not related to the story line. IMO, it won't break the immersion as you've stated as long as you avoided going to such place. Generally speaking, immersion with realism in mind in a fantasy game is out of place.

As they say, it all depends on the eye of the beholder. Let's just get the 1M as a compromise!

TL;DR the Bizzarre plane is a nice addition.


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Ah well... I like the idea of being able to have a nice home even if its not inthe middle of a normal town...
And if you dont want it, noone is forcing you to go there smile

Last edited by Timeraider; 06/04/13 06:22 AM.


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I agree with DeStello and I see his point clearly. Also, introducing this feature will break balance of the game in some aspects, example: http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=459717#Post459717

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Well.. tbh.. the plane were you build your home at apparently does not really have to be that different.. it could just be an open grassland perhaps. And i mean.. you can shoot freaking fireballs and call down lightning.. if they would say i wuld be able to teleport to a far away forest ... i would believe it :P

If with barren place they mean desertlike and then keeps looking better.. its actually not breaking anything.

If it has alien/netherworld characteristics however.. then it might break the immersion yeah :P

In my opinion.. if it looks like it fits with how the normal world looks and progresses.. i could not care less.
If they were to go for weird dark places made entirely out of magic.. hmm.. it might still be cool but i get why people would hate it.



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Kein - well, the game already has teleporter stones. That kinda breaks the loot overload problem already.

I'm sure that the teleporter stones can't be used in combat - unless a player who is NOT in combat uses one to JOIN combat - and I think Larian can probably add a flag to certain areas/triggers to disable the use of the teleporter stone once they cross a certain point.

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Well, as for me, I like the feature. At first I thought it was something like the battlegrounds in Beyond Divinity, but I believe is something more in the way of the Tower ind DKS.

Also, I believe this kind of bizarre place is more in touch with Divinity style/lore. Instead of making just a house, castle or whatever form of fort typical from RPGs, they come with some sort of dimension. I hope, though, that they develop this idea better than the mysterious hypnerotomachia from Divinity II -a very interesting place, that would have benefited from a little more context-.

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Bethesda seemed to pull of the alternate dimension thing pretty well in Oblivion, probably because it was so integral to the story, but in other cases I agree. I don't want to see a crazy dimension, but rather a more realistic one like Oblivion, or the weird eyeball challenges in Darksiders.


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I like the prospect of the 500K stretch goal a lot, actually.


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It's hard to form an informed opinion about whether I'll like this without knowing more about how it will be implemented... but it sounds like a pretty cool concept to me. I'm looking forward to seeing what Larian will do with it.


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Am I the only one who's sceptic about the "house" concept rather than the alternate dimension thing?

Housing seems to be the new "must have" feature in RPGs. But the uses for housing tend to boil down to "easy access to your personal crafting slaves/equipment" or "place for packrats to unload their junk" (or collecting all the henchmen you don't want around but can't get rid of either), easy access to $random_major_city and containers that don't lose their contents pretty much invalidates both of those uses.

I don't (usually) mind housing if it's around (the keep in NWN2 was a bit...annoying) but I consider it the least interesting stretch goal by a fairly large margin.


* as usual this is imho (unless stated otherwise); feel free to disagree, ignore or try to change my mind. Agreeing with me is ofc also allowed, but makes for much worse flamewarsarguments.

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