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#462236 08/04/13 12:31 PM
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So I was wondering if the camera will allow us to zoom in or even rotate it?

Demonic #462244 08/04/13 01:19 PM
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From the kickstarter comments (buried deep by now) --

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@renat: at the moment you cannot rotate the camera (you can zoom in/out though). Basically because a lot of our levels are build specifically for the fixed view direction. We have put a lot of effort in creating nice vistas in our regions, which we wouldn't want you to miss out on smile.
D:oS might actually be a great game to play in 3D, since the levels are very "layered". There is a lot of stuff going on close to the camera as well as far away. Anyway, it's on my nice-to-have list to add stereoscopic rendering the our engine smile
- Bert.


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Arhu #462246 08/04/13 01:47 PM
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The zoom option adds immersion to the game but in isometric games the free camera is quite disconcerting. If Larian adds camera rotation it will be nice to leave a button to fix it again to the optimal point of view.

Last edited by Destello; 09/04/13 02:59 AM.
Destello #462249 08/04/13 02:12 PM
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My eyesight approves.

Estrogen #462297 09/04/13 01:12 AM
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The zoom in/out feature is enough for me. It's always nice to get a closer look of things.

Destello #462310 09/04/13 02:48 AM
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Originally Posted by Destello
The zoom option adds immersion to the game but in isometric games the fixed camera is quite disconcerting. If Larian adds camera rotation it will be nice to leave a button to fix it again to the optimal point of view.

I don't think so. IMO a fixed camera is the best option for an isometric game.


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LordCrash #462315 09/04/13 03:32 AM
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Originally Posted by LordCrash
Originally Posted by Destello
The zoom option adds immersion to the game but in isometric games the fixed camera is quite disconcerting. If Larian adds camera rotation it will be nice to leave a button to fix it again to the optimal point of view.

I don't think so. IMO a fixed camera is the best option for an isometric game.

My mistake, I wanted to write FREE, not FIX, hehe. I've just edited.

Destello #462332 09/04/13 09:19 AM
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Probably is better this way; if the levels are designed for a fixed camera angle, common sense dictates that general semblance would benefit from it. Zoom in/ Zoom Out is a cool feature, although normally not very useful for nothing more than looking closely to your characters and that new, awesome piece of armor you have acquired.

Saying this... not that in the videos we have seen so far shows to have this particular problem, but it would be great that camera angle offers a nice view for battles. A good zoom out feature would allow to make plans in the long run, for example.

Zerael #462334 09/04/13 10:42 AM
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Diablo 3 style zoom would be just fine. I'm not a fan of rotation.

Estrogen #462566 11/04/13 02:50 PM
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Keep the game as-is. For them to make such a huge change in development at this stage of the game, we'd lose too much content or have it delayed 2 years. There are many well made games in 3D isometric that most modern games cannot live up to.


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zoom is nice (indeed for checking out the detail) but rotation is not needed if it's good designed por fixed camera smile which it will be



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Originally Posted by LightningLockey
Keep the game as-is. For them to make such a huge change in development at this stage of the game, we'd lose too much content or have it delayed 2 years. There are many well made games in 3D isometric that most modern games cannot live up to.


It would not be delayed for 2 years just to add in rotation....

Not that I could care much for it. Divine Divinity didn't have this feature and it was fine. It's simply that this looks similar to NWN rather than to Baldur's Gate so I thought it would have a similar camera maybe too.

Last edited by Demonic; 12/04/13 01:29 AM.
Demonic #462636 12/04/13 06:38 AM
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At some point during development the artists were told the camera angle would be fixed, so were able to cut corners in designing the environment (not including hidden walls, etc). When this was brought up awhile ago someone from Larian said the camera could probably be modded to allow rotation.

Raze #462682 12/04/13 05:55 PM
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I would love the option.

Demonic #462706 13/04/13 02:27 AM
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Originally Posted by Demonic
Originally Posted by LightningLockey
Keep the game as-is. For them to make such a huge change in development at this stage of the game, we'd lose too much content or have it delayed 2 years. There are many well made games in 3D isometric that most modern games cannot live up to.


It would not be delayed for 2 years just to add in rotation....

Not that I could care much for it. Divine Divinity didn't have this feature and it was fine. It's simply that this looks similar to NWN rather than to Baldur's Gate so I thought it would have a similar camera maybe too.


Imo the game looks more similar to Torchlight than to NWN, and the isometric view worked well in Torchlight. Also in NWN you didn't have a party, having to rotate (and tilt, and zoom) your camera to get an optimal view every time you select another party member is seriously tedious (NWN2 is a very good example of this) and it really doesn't add anything to a game that was designed with a fixed isometric view in mind (and I rather that not be changed).

The only game that I've seen that managed to combine both to a satisfactory degree was Dragon Age: Origins and I'm pretty sure some serious thought had to go into the level design to make it work well, adding such a system retroactively is probably not feasible.

Last edited by theBlackDragon; 13/04/13 02:28 AM.

* as usual this is imho (unless stated otherwise); feel free to disagree, ignore or try to change my mind. Agreeing with me is ofc also allowed, but makes for much worse flamewarsarguments.

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theBlackDragon #462764 13/04/13 09:06 PM
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You could have a party in NWN. The OC however only allowed you have one henchmen and a summon (as well as their summon if they could summon one). Hordes of the Underdark allowed you to have two party members.

Demonic #462829 14/04/13 05:46 PM
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Originally Posted by Demonic
You could have a party in NWN. The OC however only allowed you have one henchmen and a summon (as well as their summon if they could summon one). Hordes of the Underdark allowed you to have two party members.


Ah, never made it that far, NWN bored me to tears (and calling it quits) halfway through the campaign, so I obviously never looked at the DLC. I obviously can't comment on how well the parties worked in that DLC either.


* as usual this is imho (unless stated otherwise); feel free to disagree, ignore or try to change my mind. Agreeing with me is ofc also allowed, but makes for much worse flamewarsarguments.

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theBlackDragon #462837 14/04/13 07:52 PM
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The last expansion (Hordes of the Underdark) being an epic level campaign and being more party-based was much more fun. If you have NWN + expansions still then I recommend you give HoTU a try. I'd describe it as a mix between Baldur's Gate and Dragon Age: Origins.


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