After looking at Divinity: Dragon commander videos from gamespot and Larian studios I am very excited and looking forward to playing this game. I play Real time strategy games fairly often, such as Command and Conquer, Starcraft 2, Warcraft 3, Supreme commander, and a few others and Dragon commander seems to have alot of unique and interesting features I have not seen in an RTS before. (The world map reminds me of "Risk" quite a bit.)
Though I have a few questions:
1: Will marrying a princess be mandatory? (yes or no won't change whether or not I play the game but it would be a little annoying if it was a requirement.)
In RPG's that allow you to marry someone I generally stay single and move on for a few reasons. a: characters are not always "likeable." Intelligence, or the lack there-of make them very unfavorable, then have little to nothing interesting to say afterwards. b: They tend to just stay at home and do absolutely nothing but LOOK productive. C: Little to no impact on the actual story or the events that unfold so its just there for bragging rights half the time.
Now, It does look like Larian Studios is addressing all of these and it sounds like the characters may be given more depth and likability as a character in the full game but Maybe have the OPTION to marry one, not a requirement. It sounded like in the Q&A that your character was told that you must marry soon. I would think "I am running an army, I am fighting against forces that threaten our world and they will not wait for me to get married to begin their assault, they will attack at any time, There will be time to find a wife AFTER the war."
Besides, if one of the main things they do for you is increase influence among one of the races in the game then maybe to make it maybe slightly more "challenging" make it optional so you can work from scratch to gain the influence and trust of each nation.
2: Will you be able to customize your dragon appearance?
I understand you are all adding a few varieties of dragons to choose from based on different play styles but will we be able to customize how the dragon looks? Color, size, shape, jet pack, etc? That could help with the RPG elements to the game for single player AND multiplayer.
3:How many units will we have access to? A year ago I seen gameplay footage that soon some larger ships besides the bombers and fighters, similar to your command ship. In recent gameplay footage I seen 3 navel units, 4 ground units from the factory and 3 air units but I am not sure about the barracks. Are more units unlocked later or are more in development? Would be cool to see more options in combat with more units.
4: how will "auto resolve" work in multiplayer? Will both sides have to select auto resolve or will the attacker determine how it works? Auto resolve can be good if you are in a hurry but I would like all involved parties to "agree" on using auto resolve since several games I have played before gave results that were completely irritating, like my air fleet in one game going up against a task force that has no anti air to speak of and my air fleet gets destroyed in the auto resolve! Hopefully the calculations will be better then that here but either way, I would be interested in knowing how it would work in multiplayer.
I may think of more questions later but I do have a few suggestions, IF they are not being implemented but I think may be interesting features to keep people interested and playing.
1: Will there be a "free flying" mode? After beating the campaign what about being able to freely fly through different regions without the pressure of a battle that needs to be won? Perhaps some collectibles that may unlock some new skins and customization options for your character, maybe skins for your units. Would also be nice to be able to fly freely from time to time just for fun.
2: Multiple playable factions.
I see there are different paths you can take with the given faction from the gameplay videos that have been released but I do not see any videos where you play as another faction shown in this video:
http://www.youtube.com/watch?v=uBqrcOte9pE Are we still fighting against whoever those forces belong to and will they be playable in multiplayer? I think having at least 2 playable factions would make combat more varied and less predictable and more interesting. (this game has come a VERY long way from when this video was posted, I am extremely impressed by the way.)
I'll come up with more suggestions later but this is good for now, I hope to hear feedback on these thoughts and ideas and look forward to hearing a response. Keep up the great work and I look forward to playing Dragon Commander.