|
veteran
|
OP
veteran
Joined: Apr 2013
|
Nothing is assured to be popular. It's also a rough guess that people will like a turn-based isometric RPG. There is no "more" risk in a PvP mode. On the opposite, games like Camelot Unchained proved that there is a demand for PvP and RvR type of games. And there is no other turn-based PvP game out there on the market, so it would be a real unique feature.
But hey, I'm only make a suggestion to the devs. You don't have to like it but it's not fair to state that it would be a "waste of time or money".
And again: without the proper "matchmaking" system already built in the game there won't be any PvP mods that easily. You would have to change the complete network design of the game. It would be much easier if Larian just "copy" and add the competitive network design from Dragon Commander to D:OS. I mean there must be some type of "lobby" and matchmaking-system there for multiplayer matchs against human enemies. And since Dragon Commander is coded in the same engine than D:OS it shouldn't be that much work to implement the design into D:OS as well (at least I guess so).....
WOOS
|
|
|
|
veteran
|
veteran
Joined: Jan 2009
|
I disagree. If they spent time and money they got through Kickstarter to work on a mode that was never mentioned, it would be inevitably taking focus, time, and resources away from the single-player and co-op.
Those are the core focus and should get priority. An arena mode was never mentioned in any of the information for the game, so if Larian thinks it's something they want to add, it should be as DLC (free or otherwise) after Original Sin goes gold.
|
|
|
|
veteran
|
OP
veteran
Joined: Apr 2013
|
There is nothing to disagree with a suggestion..... You can't disagree to an idea....  And the crowd has only funded a part of the game. Larian can still decide to add contect to the game. And tbh I would be happy if they release a PvP mode as a (free) DLC after the release but then it won't count in reviews.....
WOOS
|
|
|
|
veteran
|
veteran
Joined: Jan 2009
|
It may be true that you can't disagree with a suggestion, but I'm speaking up for a reason. I'm not trying to be contrary for the sake of being contrary.
I remember a story from either the design docs or passed along from someone on these forums that Larian changed the voice of the Death Knight in Beyond Divinity, after complaints on the forums - and then there were complaints that the first voice was better from people who were silent to the first complaints.
The squeaky wheel gets the grease and all that. If people who like idea A are loud and people who dislike idea A are silent, then that gives the impression that idea A is in demand and there aren't many objections. I'm just offering my voice on the record clearly because it's better that than to be silent.
|
|
|
|
apprentice
|
apprentice
Joined: Apr 2013
|
You can't disagree to an idea.... Pretty sure you can disagree [ˌdɪsəˈgriː] vb -grees, -greeing, -greed (intr; often foll by with) 1. to dissent in opinion (from another person) or dispute (about an idea, fact, etc.)
|
|
|
|
stranger
|
stranger
Joined: Apr 2013
|
Yes, crowdfunding has only funded part of the game. However, the part that it funded is the months between now and November. Sven said at the beginning that if they hadn't gotten the funding they would have had to put out the game this month or next month because they wouldn't have had the money to continue development.
Because of that, all content created between when they get the funds and when the game is released is funded by the crowd. Now, it's up to Larian how they decide to use that funding, but to simply add pvp before game release when that was never even mentioned during the campaign would be ethically questionable at best, and fraudulent at worst. That's fact.
My opinion on the idea is that it may be a fun little piece of dlc, but it would take a great deal of time and energy to code and balance, for a feature that quite frankly isn't necessary to the story or the type of game that they are trying to make.
Is there a possibility for pvp in the game? With friendly fire being possible, yes. Does there need to be a specific arena dedicated to pvp just for the people who enjoy that type of gameplay? I don't think so. I don't agree with or like the modern trend of throwing competitive multiplayer into every game regardless of style or story needs. In my opinion it would be arbitrary and gratuitous to just throw in a pvp arena because some people want it.
On the other hand, if there's interest and the devs want to do it after the game has been released, cool. I'll probably even give it a go. If you or any other modders want to make one, feel free to go nuts, that's what the editor is being released for. But I've seen too many single player and co-op games be released well below both anticipation and promise in terms of quality because of forced competitive multiplayer to want to see the same happen here.
|
|
|
|
journeyman
|
journeyman
Joined: Apr 2013
|
Okay....that falls into a very very old question, who starts first when in turn based PvP? Simple answer would be based on agility stat, but this is WRONG because you need to also consider level difference, high level player will simply crush you in one turn.
How about limit the level difference? like only +/-3 level? That would also be pretty off because different build could have a very different outcome in a PvP situation, ie. I can push high agility and intelligence, so I can start first and cast a disable spell, and finish you off. There is probably no way around that, and it will become stat/gear check to determine who win, not really skill/strategy based.
How XCOM can do online match is because you allocate your unit/position by a fixed resource number. You are not limited to 1 player vs another from the get go( and usually have to initiate PvP in close proximity.)
So a proper implementation would be sort of like how XCOM does it, but in a mod like DLC that gives both side the ability to determine how many units, what kind of equipment/ability, and a properly designed map to let player duel their strategy out, like how all table top games do.
1 vs 1 turn based PvP is very boring and useless, since reflex/cool down management/movement are all out of equation in this type of match.
In short, I agree what Stabbey said, they should do what they campaign for, not spend time on this unmentioned feature, for a good review just show how flexible and user friendly mod tool/editor is would be enough. If editor done properly, this could be a very fun table top game emulator for fantasy themed games. ( where you get to blame computer RNG, instead of your bad luck rolling dices.)
|
|
|
|
addict
|
addict
Joined: Aug 2012
|
Hmmmmm I personnally do not care about PvP, they include it, good, they do not, ok not a big deal.
But I see an interesting problem, this is a turn based tactical RPG which mean you have to wait that your opponent chose his actions while it his turn to play... anyone see the problem?! What if one of the opponents decide not to play? A timer for chosing your action should then be made I think, except if someone find another solution^^
And 1 vs 1 seems more interesting to me than a sevrals opponent versus : it will be long and you will have time to take 2-3 cofees before your turn to play come again
"-Oh that's fullmoon, cuttie cuttie sheep -baaaaaaOOOOORGH" ***Sprotch***
Weresheeps will rule the world (At least one night every 29 days)
|
|
|
|
veteran
|
OP
veteran
Joined: Apr 2013
|
imo a PvP mode like in XCOM:EU would be pretty cool. 
WOOS
|
|
|
Moderated by ForkTong, gbnf, Issh, Kurnster, Larian_QA, LarSeb, Lar_q, Lynn, Monodon, Raze, Stephen_Larian
|
|