Larian Banner: Baldur's Gate Patch 9
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#463966 24/04/13 06:32 PM
Joined: Apr 2013
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Hello,
I'm not a modder, i'm rather a coder and RPG lover who's having hobby of making (or rather designing) a dream-game.

I did not asked this question before, because you were using the words "editor", however after watching your videos i kinda felt like you're trying to tell us you're thinking about releasing a little bit more than a map editor.

I'm aware that things i am asking are a "bit" more than editor but... I'm interested in doing some wild mod for divinity original sin.

I'm interested in creating some fuzzy-set rules for modelling NPCs dialogs and behaviours. Are there any chances that'll be implementable with having only the editor / sdk ?

I really liked that you decided to use logic language. Are there any chances that we will be able to implement our own logic states and 'triggers' in our *native* extensions like dynamically linked libraries?

Any native interfaces for procedural geometry, custom protocols...

I feel pretty insane to ask about that but still... worth trying laugh

Thanks for your work, you're my favourite gd company smile

Last edited by shd; 24/04/13 06:33 PM.
shd #464145 25/04/13 12:37 AM
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Larian has said if they do not reach the $1M stretch goal for day/night cycle and NPC schedules, modders would be able to do so with the editor. NPC behaviour can be set based on the weather and (if a day/night cycle implemented) time of day, etc. In the Reddit AMA, Larian said it would probably be possible to make a tower defence game using the editor.

Kickstarter update #28 shows some stuff that can be done with the editor, and the first and ninth updates featured the editor.


Welcome to the forum. wave

Raze #464154 25/04/13 01:52 AM
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Hmm, There's an update saying that Dragon commander is used with the same engine. I don't know if you can replicate the game (IE dragon commander) using the game's editor with that in mind.


"There is no such thing as absolute freedom because we are still prisoners of society"

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