Hello,
I'm not a modder, i'm rather a coder and RPG lover who's having hobby of making (or rather designing) a dream-game.
I did not asked this question before, because you were using the words "editor", however after watching your videos i kinda felt like you're trying to tell us you're thinking about releasing a little bit more than a map editor.
I'm aware that things i am asking are a "bit" more than editor but... I'm interested in doing some wild mod for divinity original sin.
I'm interested in creating some fuzzy-set rules for modelling NPCs dialogs and behaviours. Are there any chances that'll be implementable with having only the editor / sdk ?
I really liked that you decided to use logic language. Are there any chances that we will be able to implement our own logic states and 'triggers' in our *native* extensions like dynamically linked libraries?
Any native interfaces for procedural geometry, custom protocols...
I feel pretty insane to ask about that but still... worth trying

Thanks for your work, you're my favourite gd company
