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Jaddeth Offline OP
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It could be a special type of attack scaling with companion's attitude, but taking place immediately after player's action.

Example:

Let's imagine that we're playing with our main character + two companions. We've got a mage with lightinig spells and some sort of cleric(I'm not sure if such characters will exist, but it's just an example). Mage likes us, cleric not. The fight stars and we throw a barrel of water into an enemy. The enemy gets wet and immediately after it, our mage cast lighting bolt electrocuting him. It costs no action points, nor mana - it's a reward for beeing frendly with the mage. On the other hand we've the cleric. On the next turn some huge monster appears and deals a lot of damage to our character. If the healer had liked us, he would have cast heal spell (as an action of opportunity). But he doesn't, so we have to heal on our own.

Personally, I think that it would make relationships with companions more gameplay-affecting and thus more rewarding.

How do you feel about it?

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Sorry, I don't clearly understand what you're trying to explain ... shame


On 7th of february 2015 : I start a new adventure in the Divinity world of Original Sin,
it's a Fantastic Freaking Fabulous Funny ... it's my All Time Favorite One !
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This sounds pretty good actually, but i think your idea is too overpowered and its forcing the character into a good behaviour towards the companions.
there could be rewards like in Dragon age 2 where if the companion likes you, he has an ability that helped himself and the rest of the party.
and if he hates you there is a bit stronger bonus but only for himself. i liked that very much that you dont have to be friends to everyone, and could not help the characters you dont want to.
(although the rest of the game was not that good).

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Jaddeth Offline OP
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Originally Posted by X-tasy
This sounds pretty good actually, but i think your idea is too overpowered and its forcing the character into a good behaviour towards the companions.
there could be rewards like in Dragon age 2 where if the companion likes you, he has an ability that helped himself and the rest of the party.
and if he hates you there is a bit stronger bonus but only for himself. i liked that very much that you dont have to be friends to everyone, and could not help the characters you dont want to.
(although the rest of the game was not that good).


That sounds even better:)

@Joram

I don't write in eng often, so it could be a bit confusing:)
My idea is almost the same as in Dragon Age 1 - in that game you were able to give your companions some "algorithms", like "If enemy is (electrocuted, buring, posioned, crippled) use ability X" or "If ally is bellow xx% heath, cast heal". What I wrote is the same, but it's scaling with additude. Hope that now more understandable.

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Thanks & sorry, but now I understand why I don't understand ... I never played Dragon Age 1 (nor 2) ...


On 7th of february 2015 : I start a new adventure in the Divinity world of Original Sin,
it's a Fantastic Freaking Fabulous Funny ... it's my All Time Favorite One !

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