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#464453 26/04/13 06:58 AM
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I remember it said somewhere (or in many places maybe) that the maximum level the character can gain is going to be 20. I was just wondering is this like a level cap or the maximum amount of experience placed in the game is such that this is the maximum players probably will reach?

Personally I don't like level caps at all. Leveling is one of the main points of these type of games and it's not nice when games artificially restrict this. For example, in Witcher 2 I reached the level cap in the beginning of the final act which was a major disappointment. I have understood that there will be a limited amount of experience to go around, so I hope you're not going to implement an artificial level cap since you already control the amount of levels the player can gain.

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If the previous Divinity game are any indication, D:OS will likely be balanced for a final level of 20, rather than setting an artificial limit.

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@Raze: That sounds like a very sound ambition. Let's hope your right. At least, getting the balance right is key here. smile


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Originally Posted by Raze

If the previous Divinity game are any indication, D:OS will likely be balanced for a final level of 20, rather than setting an artificial limit.

Thanks. Now that you mention it, I think Divinity 2 had a level cap but it was practically impossible to reach it or something (because of the vastly decreasing XP rewards when you were over enemy levels).

I'm also hoping for balance. Higher difficulties should be such that you have play smart and turn pretty much every rock to find all the good stuff unless you want to have an extremely difficult time. On easier difficulties you necessarily don't need to reach level 20 to beat the game.


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