Larian Banner: Baldur's Gate Patch 9
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Joined: Apr 2013
stranger
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stranger
Joined: Apr 2013
I was just wondering if you'd given any thought to altering how attacks of opportunity currently function. I think they're great as they are, but have you considered implementing facing rules with them? Since you have flanking and backstabbing already, I think it would be great if there was some variation in the effectiveness of attacks of opportunity, depending on where the defender is located to the aggressor. For instance, if I move through someone's AOO area where they have their back to me the whole time, they should have a penalty to attacking me, or not be able to attack at all at say, a 45 degree angle with AoOs. This obviously wasn't how it was implemented in games like ToEE, but since you've adopted some rules that rely on facing, I don't see why this would be overlooked (Beyond the limited time and resources of Larian, obviously)

Some creatures like beholders would have a 360 degree AoO range, and you could have traits that limit/eliminate the blind spot from players.

Joined: Aug 2009
addict
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addict
Joined: Aug 2009
It is a Pre-Alpha version. so the real D:OS will be very different from what we have seen and there will be a lot of changes and i think they will consider that.

Joined: Apr 2013
stranger
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stranger
Joined: Apr 2013
Of course, I realise everything is subject to considerable change, I just hadn't seen it mentioned in any of the videos where AoOs were mentioned by the developers. It'd be a shame to overlook, I think.


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