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#468567 03/07/13 08:09 PM
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journeyman
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As I didn't know where I shall post it, I create a new one.

- There is a bug in the animation of infantry and bazooka, if you give them one move order and then one other, they will only face the new destination without moving their articulated legs.

- I don't have any voice for the units (Even if someone gave me a joy moment, remembering War3 "Oui mon seigneur" and other silly stuff).

- Could it be possible to "auto cast" competences or would it be too powerful? I mean, the self clothing of Warlock, for exemple, would be great to autocast...

- Is it possible to create a "Shield (défendre) " button, to order one unit to keep an eye on other

- The destroyer still don't do enough damages (with respect to the time needed to create it).


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I can confirm the first two bugs.

About the third, I thought about it as well, but it might be overpowered.
At least with the slower pace since the latest patch I now find time to manually cast some abilities.

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Do you have the voice volume turned down in the options? You can hear some comments in the background of the first tutorial available, 'Combat Movement' (might want to turn down music volume first).

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No, voice is at 75%, thought about that as well.

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What is the Destroyer? Do you mean the Devastator siege weapon, or something else?

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Yes, I mean the artillery. (Devastator siege weapon), sorry about that.

Raze: I used different audio setting, trying to hear something. Without music (sorry Kirill, I promise it's only to try to hear the voices), without SFX and music... I couldn't hear the voices.

I saw this issue on another topic.

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The Devastator does 245 damage to ground targets per shot (367.5 with the Double Time Upgrade). Either is the most damage for a land-based unit (The Juggernaut and Bomber Balloon outclass it though, but are more expensive and more vulnerable respectively.)

I can play with it some more, but even if you're right and it isn't do a lot of good for units, the Devastator has a critical role in cracking enemy turret defenses.

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Stabbey : the Juggernaut make me agree, but I want to say... 1 Artillery against 10 bazooka ? 10 bazooka wins ... (I didn't try it, but with some micromanagment, I'm pretty sure), 1 Tank vs 10 bazooka = tank wins. and Tank vs arti wins...

The arti shoot very far (ground + zeppelin), but they don't do much damage, do they ?

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Hm, maybe an "armor-piercing rounds" upgrade for bazooka?
Probably as a ability with cooldown during which bazookas do more damage against armored units (like tanks) but less against other infantry?

Joined: May 2013
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The Devastator, in fact, currently has some pretty poor targeting AI.

It takes 4, maybe 3 damage upgraded Devastators to take down a grenadier in one salvo. And their splash is so-so.


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It's certainly some thing to test more, people need to have more matches where they specifically try different matchups, instead of playing them all normally.

But of course 10 Grenadiers will beat 1 Devastator. Look at the actual numbers (thanks, spreadsheet!).

10 Grenadiers is 50 Recruits/50 Support, a Devastator is worth 18/15 support - less than half that. If someone invests more than twice the amount of recruits and three times the support, it's not a surprise that they can win.

It will take 1 Devastator 4 normal shots to kill a Grenadier, but if you add a second Devastator (36 Rec/30 support) versus those 10 Grenadiers, then it'll take 2 shots from the pair to kill a grenadier, and with the splash damage it can hit more at once.

It will take one Grenadier 25 shots to kill a Devastator, and your group of 10 will need to shoot 2.5 times.

Tanks (Armours) are explicitly listed in the manual as a counter to Devastators, it's intended that they be strong against them.

The lesson here is that you need more than one Devastator.

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Well, crash issues aside, the last patch has at least fixed the voice-bug.
All units are now talking to me.


Moderated by  Issh, Larian_QA, Raze 

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