Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Joined: Jul 2013
Magus65 Offline OP
apprentice
OP Offline
apprentice
Joined: Jul 2013
I had hoped this would be fixed with what me filing dozens of reports about it after crashing but i was wondering if anyone else has been suffering this bug?

Basically i get a Windows Library Runtime Error after every battle I win or loose. Its at the victory/defeat screen. Says the program has attempted to terminate it in an "unusual" way and crashes the game. Its probably a problem with the program is occurring in the transition from the battle map to the main menu/MP campaign map.

Last edited by Magus65; 04/07/13 12:59 AM.
Joined: Mar 2003
Location: Canada
Support
Offline
Support
Joined: Mar 2003
Location: Canada

Yes, one other person has reported this (Crash After Battle), and it should be fixed in the next beta.

Joined: Jul 2013
Magus65 Offline OP
apprentice
OP Offline
apprentice
Joined: Jul 2013
it has been fixed for me... Found out after i got my ass wooped by someone using his dragon expertly against this old school RTS gamer.

Edit: game became unresponsive after a victory in Campaign map though so still issues....

Last edited by Magus65; 05/07/13 08:42 PM.
Joined: Jul 2013
A
stranger
Offline
stranger
A
Joined: Jul 2013
The recent patch didn't fix it for me. Still get the same problem after each battle, in fact now the game crashes before a battle when playing the multiplayer campaign. (No error though)

Joined: Jul 2013
Magus65 Offline OP
apprentice
OP Offline
apprentice
Joined: Jul 2013
If the runtime error pop up doesnt pop up typically its a not a windows runtime error.. Its another error.

Skirmish works fine as far as i can tell though.

Joined: Jul 2013
A
stranger
Offline
stranger
A
Joined: Jul 2013
Oh, I know that type of crash has nothing to do with a runtime problem, I was just continuing the thread that raze linked here. (Since it was essentially the same thing) I was just stating that the latest patch didn't fix the runtime problem. (Well for me at least) and now added a crash at the beginning of a campaign battle.

Should've continued there but, meh too late now. I guess.

Joined: Jul 2013
Magus65 Offline OP
apprentice
OP Offline
apprentice
Joined: Jul 2013
just got another runtime error after battle after being forced to play AI again (something about Nap punchthrough failing) in skirmish mode. Doesnt seem to happen when i play human opponents in skirmish.

Joined: Mar 2003
Location: Canada
Support
Offline
Support
Joined: Mar 2003
Location: Canada

NAT punch trough is a way to connect 2 computers that may be behind routers without having to configure port forwarding manually. Maybe someone was trying to join your lobby? Assuming you were playing online, rather than switching to LAN to play against the AI.

Joined: Jul 2013
I
stranger
Offline
stranger
I
Joined: Jul 2013
I'd like to hop on this thread with the same error after every battle, including skirmishes, against AI and players.

Joined: Jul 2013
apprentice
Offline
apprentice
Joined: Jul 2013
I have been having this problem as well. I think it has something to do with the pressure it puts on the computer after the battle.

Joined: Jul 2013
stranger
Offline
stranger
Joined: Jul 2013
I'm having this exact problem as well. Though I've only faced AI opponents, the game freezes up after a skirmish victory ON the victory screen.


Moderated by  Issh, Larian_QA, Raze 

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5