Biggest changes:
- Build times for Battle Forge units reduced (all other production times remain the same)
- Build times and Recruit costs for all non-Battle Forge Production structures slightly reduced. (Battle Forge remains the same)
- Skirmish: Players no longer start with a free Transport.
- Skirmish: Research tooltips are improved.
- Shamans and Warlocks can now travel over water.
- Campaign: Massive adjustment of the research cost and tiers of Dragon Skills in the campaign.
- Campaign: Countries gold values adjusted: Home countries give 8 gold, down from 10, there are no more 1 gold countries, mostly just 2 and 3 gold ones, only 1 non-error 4 gold country (there are two more probable mistake 4-gold countries, though)
- Campaign: Countries now have variable Research point value from 1-3.
- Campaign: Pre-existing buildings adjusted and moved.
- Campaign: Placing a Building on a country has been reduced in cost
- Campaign: All research is now instant, not "done by next turn", all those points are spent at once.
- AI is improved in the Strategy Map, they'll play cards that affect territories and units, construct buildings
- Hunters speed cut from 260 to 215. They're still by far the fastest land unit, but no longer the fastest unit in the game.
- Units under the effect of "For the Empire" Kamikaze attack move much faster now.
- Dragon's Pass map has a second construction site by the shore on both sides (haven't checked other maps yet)
- Emerald Mountain map has added Resource Construction Sites to the upper left and lower right corners.
- Frost Isles map has added a second Shipyard Construction Site to each player island, and an additional Resource Construction site as well.
I can't speak for how these play out, since I crashed to desktop when entering my very first RTS battle.
Last edited by Stabbey; 06/07/13 01:31 AM. Reason: more large changes