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#468912 07/07/13 11:01 PM
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Hey there,

Will there be some different Races in the final game, or are the units in the beta the only ones? smile

- Z

Zakkuri #468913 07/07/13 11:13 PM
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There is a list of units on the wiki:

Divinity Dragon Commander Units

hope this helps

Zakkuri #468914 07/07/13 11:15 PM
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I would be surprised if there were new things. The factions are different factions, not different races. They are not meant to be different units like in Starcraft. The story is that the empire was all unites using these units, and now it's been split into different factions in a civil war. That's why all the units are the same for all sides.

Stabbey #470589 30/07/13 11:08 PM
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This makes sense, thank you Stabbey:)

and also thank you Basilisk for the Wiki-link!

Zakkuri #470615 31/07/13 03:23 AM
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Down the line, I wonder how hard it would be for the devs to implement new units as part of an expansion or dlc pack? As long as the npc's do no speak of our units directly (or at least too many) then they would hardly cause a ripple.

Last edited by Fernando; 31/07/13 03:24 AM.
Fernando #470626 31/07/13 11:04 AM
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Originally Posted by Fernando
Down the line, I wonder how hard it would be for the devs to implement new units as part of an expansion or dlc pack? As long as the npc's do no speak of our units directly (or at least too many) then they would hardly cause a ripple.


I think the biggest problem of that would be the balancing. It's hard to add units to a mix which is already well balanced with a working rock, paper, scissors system.... wink

Maybe Larian could think about adding a new unit when there is a really big demand after release. But if not I prefer them concentrating on fixing/improving the balancing for the existing units (and working on D:OS of course).....

Last edited by LordCrash; 31/07/13 11:05 AM.

WOOS
LordCrash #470631 31/07/13 11:58 AM
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As it stands do we know if there are any differences between the factions in gameplay terms?

Rack #470633 31/07/13 12:03 PM
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There will be differences in which units or upgrades are researched first, but each faction has access to all the same basic units and upgrades.
There are no stats or bonuses dependant on the actual faction; it merely determines which team you are on.

Raze #470700 01/08/13 07:23 AM
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It's all a game of math and checks and balances when adding new units or if they created a race system tied into the RTS game.

For example, say you wanted to create 4 different races. Give them all the default units. now change them all up a little. For each stat you change for the better, you make a different stat worse. Example: Dwarven tanks move slower but dish out more damage, etc.

Replacing abilities on the other hand is where the bigger balance problems happen, but would help make each race feel unique once properly balanced.

Naturally you could adjust the differences in each race conservatively (so there's little difference in each race, but it's easy to balance) or liberally (so there's major differences in each race but it's harder to balance)

Personally I'd love if Dragon Commander had races tied in with the units, but with release so close that's pretty much impossible. Which kind kills a little of the replay factor cause no matter what choices you make in the single player campaign you'll have access to the same units pretty much. (And multiplayer will become stale that much quicker as there's going to be fewer possible strategies due to lack of unit variations)

For an example, imagine if you could only play as Terran in Starcraft. Easy to balance, cause everyone has access to the same units, but it lacks the unique feeling you get when you get to choose your favorite race to play as well as lacking in the replay factor as it gets boring repeating the same strategies over and over.

Last edited by Nokturnel; 01/08/13 07:42 AM.

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