We apologize for the instability of the previous build. This version should definitely improve on that:
Lobby fixes
Stability fixes
Desync fixes
Autoresolve fixes
Balancing changes
UI fixes on strategy map
Fixes for cards
AI has become more responsive
AI team management fixes
Pathfinding fix for following
Friendly fire fixes
Better homing on fighter
Infected effect fades out
Changed projectile speed for AA
Cruiser flares only shoot enemy projectiles
Cloaked units keep moving
Fixed cursors in strategy map phase
Fix crash when AI trying to take back capital
Also some major balancing changes. List of that is incoming.
You can catch us playing this version over at twitch.tv:
http://www.twitch.tv/larianstudios/b/428041916?t=93m00s