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Erebus Offline OP
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Here are my serious gripes with Dragon Commander:

1) On the strategy map screen, the turns play out very rapidly, and there is no way to replay what the opponents have done. Therefore, the last player to end the turn has the advantage as all the turns play out when the final player is ready. This is bad. (Still occurrs in version 1.0.118.9727)

2) When preparing for battle on the strategy screen, both players much confirm they are ready. The problem is the next screens are rigidly timed, so the last player to confirm he/she is ready starts the timer. The last person can wait several mintues before confirming, and the next screen has a 30 second timer.... It should be obvious the kind of abuse that can happen here. (Still occurrs in version 1.0.118.9727)

3) Desyncing at the start of the RTS for no good reason, instantly ruining the game that may have gone on for hours. (Still occurrs in version 1.0.118.9727)

4) No option to save or load multiplayer games. (Still occurrs in version 1.0.118.9727)

5) No ability to impose or delay time limits during strategy portions in multiplayer. (Still occurrs in version 1.0.118.9727)

6) Pathfinding AI in RTS can be problematic, they will get stuck on terrain and just stop. (Still occurrs in version 1.0.118.9727)

7) Locking game slots causes crashes when loading RTS maps. (Still occurrs in version 1.0.118.9727 --workaround is avoid locking player slots in the game lobby)

8) WHERE WERE THE DRAGONS??!! They never appeared in the strategy or RTS potions. (Resolved, player error)

9) Some pacing issues, such as the fact it can take a very, very long time before you even have your first RTS battle. Then, those RTS battles can seem to drag out when even small armies are involved. (Still occurrs in version 1.0.118.9727)

I've found all these problems after only playing for a couple hours with a friend.... I look forward to massive bug fixes and tuning before release. This game does have potential -- A LOT OF POTENTIAL, but it is not ready. Can Larian pull a miracle in less than a month? Good luck friends!

PLEASE NOTE: All these issues were encountered with the 1.0.118.9727 patch which claims to alleviate some of the problems.

Last edited by Erebus; 10/07/13 02:54 AM. Reason: Updated to include version number
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Save functionality will be enabled eventually. I don't know if they are currently working on it (it was available in an earlier beta) or if leaving it enabled just causes too many problems with frequent balancing changes, etc.

What dragons? The player characters can spawn in the RTS portions by hitting 'R' (after a couple minutes into the battle); other dragons could show up in the single player campaign.

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Erebus Offline OP
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Originally Posted by Raze

What dragons? The player characters can spawn in the RTS portions by hitting 'R' (after a couple minutes into the battle); other dragons could show up in the single player campaign.


Ah, there we go. They need to make that WAAAAY more obvious. Neither my friend nor I were aware of such functionality and played without ever pressing R (outside of the first few seconds). There should be an icon to click with the hotkey on top of it.

Last edited by Erebus; 10/07/13 01:11 AM.
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If you have tutorials enabled there is one on 'Dragon Morphing' (the voice-over just says 'dragon morph button', since it can be re-assigned, but the subtitles include the default hotkeys in gold text). The symbol in the top middle of the bottom UI allowed you to transform in earlier betas, but the lack of a mouse cursor in dragon mode meant that if you didn't know the hotkey the only way back to RTS mode was to kill your dragon (I don't know if that was why that was removed, though).

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Originally Posted by Erebus
Here are my serious gripes with Dragon Commander:

3) Desyncing at the start of the RTS for no good reason, instantly ruining the game that may have gone on for hours. (Still occurrs in version 1.0.118.9727)

7) Locking game slots causes crashes when loading RTS maps. (Still occurrs in version 1.0.118.9727 --workaround is avoid locking player slots in the game lobby)



Hi Erebus.
First of all, thank your for the detailed feedback.

Do you have any extra information about these two points ?
Especially the locked slots issue.

edit: Seems it only happens when you add AI opponents in locked slots. We'll fix this asap. And we'll also look at your desync files.

Last edited by Larian_QA; 10/07/13 09:29 AM.

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