Hi everybody,
Thank you for submitting all your reports and continuing to give us feedback. Here is the changelist for today's update. Please keep on posting here - your input is what's making Dragon Commander a better game every day. (Did I just say that? Well, I mean it

)
Changelist 1.0.124.9727:
- AI team selection improvements
- Improvements to transport AI
- Correctly leave lobby when multiplayer UI is destroyed
- Added friend lobby list option
- Refresh button correctly stops animating when lobbies are received
- Added some UI sounds
- AI add free units to teams on launch
- AI disband unfinished suboptimal teams
- Added map info to UI
- A lot of minor stability fixes
- Improved lobby filter
- Fixed reported desync situations
- Better buildsite capture logic
- Improved scrolling of cards in UI
- Fixed crash in icon rendering
- Fix explosion effect for nuke
- Fix armies not cleared in transport while fading
- Hunter should use primary gun vs boats
- New combat victory condition
- Correct Ambiance Sounds play in RTS levels now
- Rebalanced campaign map for more variation
- New death animations
- Added missing text key events for sounds to dragons
- Airmines radius fix
- Changed card output of buildings
- Balancing changes to fighters, bombers, dragons, cruisers
- Switched around schockwave & revelation
- Dragon skills rebalancing