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Joined: Jul 2013
Location: Canada
Nuju Offline OP
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journeyman
Joined: Jul 2013
Location: Canada
I'm sure that this one has been spotted, however in the interest of being a beta tester, I figure why not?!
Whenever the dragon is despawning to go back into the overview, it does it's glowing disintegration animation, however it gets about half way through, or I would assume it's half way through, pauses, or goes back to a previous animation, and I don't remember if it's always frozen, or when it's just the despawn animation it freezes. After a moment however you do zoom out and back to the overview as the dragon is now finally and indeed, gone.
The population control issue I mention, is related to skirmish maps. Capturing recruitment centers increases the maximum recruits you can get, as well as how quickly you can get them, also supplied by some sort of a global population pool, if it were to increase max supply, there should still be a limit. Going around claiming them all raises the supply limit to what I've seen as over 700 and such, when you then stock up on units and just rampage on everything it also tends to lower the framerate. If 300 isn't enough, then lower the supply cost of some units, and maybe add some other food modifier as a balance cost for each unit around, so you still get everything at the same time, but without causing inevitable framerate chaos.

Joined: Mar 2003
Location: Canada
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Actually I don't think I've seen that animation problem mentioned, and don't experience it on my system. One person did say they got a couple seconds of lag if they transformed into a dragon near a large battle.

Joined: Jul 2013
Location: Canada
Nuju Offline OP
journeyman
OP Offline
journeyman
Joined: Jul 2013
Location: Canada
well large battle is the same thing really, :P it's basicly 1000 entities moving around, and 1000 more for each shot basicly, overall that would tax the CPU, but graphicly it would tax the GPU because it animates too, but that's when it reaches about 700 or so, that I had anyways.


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