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#469504 16/07/13 08:16 PM
Joined: Aug 2008
Location: Oost-Vlaanderen
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Version 1.0.130.9727

- Updated lobby list to show active lobbies again

Unit Balance changes:
- Anti-Air Turret: Damage increased
- Trooper: Spoils of War - reduced to 1 second cast time
- Armour: Short Sharp Shock - damage slightly increased
- Devastator: damage slightly increased
- Fighter: Ground attack projectile speed doubled
- Bomber Balloon: Range slightly decreased
- Zeppelin: Slight HP increase
- Zeppelin: Fly My Flaming Pretties - damage slightly increased
- Zeppelin: Mustard Gas - damage & cooldown highly increased
- Zeppelin: Mass Cloak - duration & cooldown highly increased
- Shaman: Protect - duration increased
- Shaman: Charm - duration & cooldown increased
- Transport: For the Empire! - Damage increased
- Transport: Cloak - cooldown & duration highly increased
- Cruiser: Made less powerful against naval but stronger Anti-Air
- Cruiser: Recruit cost slightly increased
- Warlock: Meet the Beetles: duration & cooldown increased
- Cloak: cooldown & duration highly increased

Re-balancing of Dragons:

Mountain Dragon has higher damage output, increased flight speed but lower HP and armour
Lizard Dragon has high HP, high armour, goes slower on attack cooldown, has a longer dash but has lower damage and slower flightspeed
Sabre Dragon is a jack of all trades

Each dragon starts with specific unlocks, with the Lizard Dragon gaining one more unlock due to a more supportive-focused role

- Charm: Duration & cooldown increased
- Ray of Power: Buff output & duration increased
- Aegis: Buff output & duration increased
- Inspire: Duration increased, cooldown decreased
- All Dragon Roars that buff have their cooldown increased
- Tier 3 & Tier 4 research skills have had their cost increased

We're trying out a few different things here. Please keep any feedback coming as we do read everything and take it into account.

Joined: Jul 2013
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Before playing the new iteration, I have to agree with the EULA, consisting of the starting page of the Steam shop?
What are you trying to tell me? laugh

Joined: Mar 2003
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Nobody actually reads the EULA, anyway, so rather than write one Larian is focusing their effort on beta updates. silly

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Just played a few quick games.
Not bad, imho, but I really need to play some more to tell much.

Has the population of the countries been reduced? Because I seem to run out of it quite fast now, which is probably a nice way to prevent overly long, spammy RTS battles in the campaign.

During one campaign game I got repeated messages about the updates the AI had researched, did that happen because they had researched them before, or can the AI still research during the battles?

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Originally Posted by El Zoido
Just played a few quick games.
Not bad, imho, but I really need to play some more to tell much.

Has the population of the countries been reduced? Because I seem to run out of it quite fast now, which is probably a nice way to prevent overly long, spammy RTS battles in the campaign.

During one campaign game I got repeated messages about the updates the AI had researched, did that happen because they had researched them before, or can the AI still research during the battles?


That was bugged in 128, at least, to list off all kinds of updates, from the Captain Obvious "The enemy can produce Troopers now!" to the outright wrong, as the announcer gave clips warning me about lots of things that absolutely no one had actually researched at all.

A lot of these increased buff lengths are really surprising. Cloaking is suddenly incredibly useful because it's fire and forget, you cloak and can feel confident that bar detection, they'll get into position before you need to cloak.

I like the decreased population from the previous patches, it helps keep the match times reasonable, and I like the higher research costs because now some things are really really expensive.

The change to reduce the Bunker Buster to 0 support is probably good because if you enter a map with too many units, you may never be able to use it.

Joined: Mar 2013
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Originally Posted by Larian_QA
Lizard Dragon
Is that autocorrect acting up or a brainfart? hahaha

Had to actually go check if it got changed. ... Phew. I've grown kind of attached to the name Zephyr Dragon and - more importantly - Lizard Dragon would be crappy tautological silliness. :hihi:


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Tor.com: Boob Plate Armor Would Kill You (cf. "ball plate armor" - Just think about it.)
Joined: Jul 2013
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So I just entered a skirmish game, and noticed that there's a new timer to show when the dragon is available, personally I like the idea, and as a side request, can you add a timer for actively showing how long the game is going on for? :3
However, this may be related to graphic quality or graphics card, or a simple fluke, but I saw that the timer is hidden partially behind the UI!
[img:center]http://www.mediafire.com/?596jb7r7tum9du9[/img]
(I hope the image isn't too big or anything I just took an instant screenshot... :P

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The total battle time should be a stat on the result screen, at least.

I'd guess they are either going to change the artwork to fit the countdown timer, or change the timer to not display tenths of a second until the timer gets under 100 seconds.

Joined: Apr 2013
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The timer is great, but not really "beautiful" ... I mean, the numbers doesn't fit in the circle.

Some issue has been solved (like the walking troopers not moving it's legs), congratulation.

I think the shadow of the dragon is still too small, but that's only my idea.

Good Work Larian ! Keep improving it, it's more and more a game I love to play. And want friends to discover !

Joined: Jun 2013
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Originally Posted by Grinsevent
The timer is great, but not really "beautiful" ... I mean, the numbers doesn't fit in the circle.


Maybe it should be changed to a clock like icon. Have it start greyed out and slowly have a ticker hand bring it to fully lit status.

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Eh, I like the numbers. Just remove the decimal point until it's under 90 seconds, problem solved.

Joined: Jul 2013
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I just had one idea, similar to starcraft 2 UI with the game timer, the minimap where it is, and the overview/dragon view button just to the top left of it, then lightly grayed out with the timer next to it counting down, and maybe next to that, or where it was in later points it could show the game time if that's ever added?
(This is just an alternative to the 3 digit max timer to fix the current UI issue, moving the timer somewhere else but still in the center would look, strange)

Joined: Apr 2013
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Some other issues :

- Can't join any other games
- Capacity : Capture : it's pretty quick (I think too much) AND in campaign, you get the units researched by THE OTHER guy ... (and I don't know for the technologies)


Joined: Jun 2013
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Looks like I'm getting another patch now, you guys patch it so fast I can't keep track hahaha

Joined: Jul 2013
Location: Netherlands
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That's what happens in a good beta laugh


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