LAN campaign 2v2 3 AI Little Rivellon
Since I can't always tell yellow from green I chose those colours for my enemies.
Turn 1
Buy 2 transports
Card: Double revenue on capital
Turn 2
2 transports leaving with 10 units (starting forces)
Research hunter
Recruit 3 troopers
Noticed during replay: numbers (turn order) shift to the left/get cut off for the player whose turn is being replayed. (video: 1920x1080 16:9 fullscreen quality preset "ultra")
Turn 3
Spread 3 troopers to claim territory
Advance by sea
Recruit trooper and transport
Saved game. Noticed that input field for save name is not ready; I must click in it.
Presently all turn orders are displayed as 8.
I have used ALT+TAB to leave game and maintain this log, but the phenomenon has been observed in every playthrough lately.
Research longer range grenadier
Resolution: Ocean battle (my invasion force is just outside first enemy capital)
During commander selection, the turn order is correctly displayed.
Complete victory (AI doesn't play well when there is no land connection).
Turn 4
Invading capital by sea
Researched restoration aura
Researched trooper speed
Everything looks right
Saved game
Everybody listed as number 8 in the turn order
LOAD GAME:
Forgot to unload invading ships before ending turn
Picked "load game" from the menu when prompted to select a commander (myself, just the army)
Added 3 AI players and pressed start game. Instead of starting the game, it gave me a screen similar to the load/lobby screen, where the players were not modifiable and "start game" was disabled.
I pressed cancel, which returned me to the LAN list of lobbies. There I pressed "load game" and tried to load the same game again. This time, when I selected the last AI player, the game started without waiting for "Start game".
In the game, all borders were colourless, and all units were gone. Buildings are still present, and coloured. Right clicking on countries gives appropriate options for friendly/hostile territory. I managed to build an academy. Borders and units still missing. And the turn order view displays number 8 all around.
END TURN: Perpetually waiting for other commanders.
LOAD GAME: Going to main menu first.
This appears to work.
Unload invaders from transports.
Menu > Save > Back > Resume (canceled save)
No effect.
Saved game (overwriting existing game)
Turn order lists everybody as 8.
Turn order list is corrected when the number is redisplayed, which happens during replay.
Tried to load game during replay.
Same as last time: I add the AI opponents and press " Start game". There is a brief loading screen. Then a lobbylike view of the players. My AI opponents have solid colour markers, the word "medium" and the word "ready". None of these items are interactive. "Start game" now disabled. CANCEL
Load from LAN lobby upon cancel.
As soon as the 4th player was added, the game started with no borders or units on the map.
Still the "Country bar" (I hear that's what you call it) shows what player owns the territory.
LOAD GAME: Going to main menu.
Transport trooper to emporum island, unload.
Save game.
End turn (turn 4).
Battles:
Vulgtis won by enemy faction.
Herbosos won by ally.
Freeze during RTS battle overhead view with 10-20 seconds left to dragon readiness. This freeze has happened under many different circumstances. I use an NVIDIA 3d-card, and this game is one of several that trigger extreme fan speeds at most settings. Reports of this have previously been submitted via your end-of-game utility.
END TASK
Restart game, load.
Notice: I must turn of tutorial mode every time I start the game. The other options persist when I close and reopen the program.
Skip replay.
First battle is "my" battle: Capital invasion.
Several occurences of hang during battle. Close program, reload.
No luck.
The spoiler contains details from a playth... play a few turns. Problems encountered were:
Severe problem
- (Quite frequently) The game freezes during battle (music plays, sound stutters on the current noise, nothing else happens)
Run-of-the-mill bug
- Load game (campaign) issues
During campaign, trying to load earlier save from same campaign. 1 human player, 3 AI.
Load game directly from campaign menu (not going to main menu):
- I add AI players normally, and press Start game
- There is a loading screen, and then an overwiew of participants (instead of the game starting)
- I back out and find myself in the LAN-lobby-list
- I try to load from there, adding AI players as usual
- When the last player is added, the game starts without confirmation from me
- Borders are not drawn, units are missing, and when I press END TURN the other commanders do not finish; I have to wait indefinitely.
- When I load from the main menu this does not happen.
Minor issue
- The turn order list in campaign shows 8 for everybody after saving game
-- Maybe after loading as well, seemed that way once at least
-- If you back out of the save menu without saving, the bug does not occur
Trivial / convencience
- During replay, the current player's turn order number is misaligned and cut off. (16:9 aspect, 1920x1080 res)
- When in dragon form, cannot access menu (no mouse cursor, no known hotkey)
- New save game: I cannot start typing save name immediately, I must click the input field first.
- Tutorial mode is always enabled on startup (I turn it off every time now, although you might need us to test more tutorials)