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#470198 25/07/13 02:48 AM
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I have seen territories of all the main 5 races but I have never seen a human territory despite you being the human representative and it appears 3 of your generals are human. Is there a plot reason for this that I am missing?

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No plot reason has been given. It may be that humans are just assumed to be more flexible / adaptable, and will live anywhere.

Raze #470211 25/07/13 08:20 AM
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I agree that the non-existence of humans apart from the few people on the Raven is quite confusing....


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Yep. That's been bothering me forever. How come the apparent dominant race across the whole of Rivellon isn't dominant in even one country? I can understand the likely gameplay reasons - most of the affinity-altering stuff, i.e. all the decisions on political issues, wouldn't have an impact as humans are ever the average race, only your general performance and use of genocide cards would, but IMO that doesn't excuse keeping human territories out completely. Breaks immersion.


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Leaving humans off completely is not ideal, but I can see why. The other races are apparently mostly single-minded to a person on issues. It would a bit hard to figure out what effect decisions would have on the neutralish humans.

I'm just going to make the assumption that races on countries are the most influential political block of the country, and humans tend to cancel each other out somewhat, so that even in human-majority countries, another race can have the most substantial sway on a country's views.

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Any word of Larian or Macbeth on that topic??? I'm really curious....


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We always thought: look, the player is human (with a bit of dragon in there) and he, as the emperor, decides what goes in his empire, based purely on his own convictions and/or the opinions of the other dominant species in the world whose political support he needs. But the player is himself the human councillor and therefore represents their viewpoint. He just happens to be the king as well. wink

Now you can argue about that of course, but that was the political setup we started from.

When you translate this to gameplay however (as we later found out) human countries would be boring because in this setup they'd always like whatever you do. It's the others on the other hand that you positively or negatively influence by making all kinds of decisions.

It does look a bit strange, perhaps, not to have any human lands on the map - we did pick up on that - but we were too far along in the production process to add another, human, councillor.

Live and learn!


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Kinda like how Babylon 5 had the station commander also act as Earth's representative (also done to keep things simpler). That's pretty much the answer I expected.

If anyone else asks you can just do what I do and wave it off with "Yes, there are human-majority countries there, but their views cancel each other out and thus it's X race which has the most influence there."



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Better yet, I'll say: 'Ask Stabbey!' smile


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Thanks for the explanation! smile

It's still a bit odd that there are no human-controlled countries but I understand now why it is like it is.....

Perhaps you could add some human countries later down the line, secretly in one of the many after release patches, if alone for MP or custom campaign without the Raven and the political stuff.... :P

With other (evil) companies I would immedialty imagine the "Human counselor DLC" for 10 bucks but I'm pretty sure that Larian would
never do anything like that.... :P


Last edited by LordCrash; 27/07/13 12:42 AM.

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