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#471353 06/08/13 02:15 PM
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I have had the lizards at 100% for quite some time now and on the empire summary it has said Next Faction Decision at 85% for as long as I can remember. In fact I have never had any event that seems to relate to a races story that is supposed to trigger. Is this a bug or were race stories/bonuses taken out?

I am around 40 turns into the game and am at the beginning of act 3. Is anyone else having this?

Last edited by Ravenhoff; 06/08/13 02:27 PM.
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The thing I've noticed is that major events will unfold and build up like a queue in your ship. Constantly pushing back the most recent development or sometimes prioritizing a new development.

(For example if ya send your generals off on a mission one turn, then come back to your ship next turn and stuff with with wife is going on so noone will mentioned what happened with your generals for a turn or 2)

That being said, I would think that either that 80 or 85% number either means nothing or perhaps it only unfolds in the last chapter of the story. (Making it so you can only see 1 race's ending at a time or something?)

Until I finish the game I won't be able to say.

Last edited by Nokturnel; 06/08/13 05:38 PM.
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The race's faction arcs aren't explicitly labelled as faction arcs. The easiest way to tell that they are is if the only one in favour of the proposal is the one who proposed it. All other factions will be opposed to a faction arc request. I think.

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I have the same problem as Ravenhoff. In my first playthrough, I was able to trigger only 7 faction decisions, which was the 3 of the Lizards and Elves arc, and the first of the Imps, after which no more faction decisions was launched. So I had assumed that the maximum limit of faction decisions was 7, even if I had reached the prerequisites of approval percent of the other factions.

But in my second playthrough, I was able to trigger only 3 faction decisions, ie the Undead arc, and nothing more after, even with 100% approval of all other factions, thanks to the Demon Corvus.

Of course I'm in Chapter 2 and I know when it's a faction decision because all other races are opposed.

Seeing no patch to fixe this bug(if it's a bug) and no info on the internet except this post, I wonder if me and Ravenhoff are alone in this case, and if not, would it be possible for a developer to explain to me the conditions to trigger the faction decisions, because I'm lost and I would really like to shape my game through political choices of all factions.

Thank you in advance.

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I've had faction decisions delayed quite awhile before being triggered. Playing through the story campaign I tried one option for my wife to see how it would turn out, intending to reload, and got the undead's second faction decision in before seeing the result. After reloading, the undead sat at 100% for some time before it came up again.

There are political decisions every third turn, so a few random political decisions can delay a faction decision for awhile. Loading a save near the end of the game and just not invading the last country, it took until turn 76 to get the last of the faction decisions (and the imps, lizards and undead were at 100% on turn 45).

Raze #473727 31/08/13 09:31 AM
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They have never been delayed in my first playthrough. I did the same thing as you in Chapter 2, I didn't invaded the last capital until I had exhausted all political decisions, and having finished the storyline of my princess and my generals, ie until turn 106. After that, even if I reach 100% of approval to all races, no more political decision or faction decision is triggered (every third turn of course).

In my second playthrough, I'm currently at turn 34, in which instead of having a faction decision (90% Imp satisfaction), I have a lambda political decision. And if I pass the turns quickly to increase the reputations of each faction through the Demon Corvus at 100%, even reaching the turn 90, I have no more faction decisions that triggers, only political decisions until I exhaust them all.

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So even when you moved to chapter 3 there were no more political decisions?

Raze #473742 31/08/13 05:00 PM
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In my first playthrough yes, there were no more. In my second, if I take the last capital at turn 33, just before the next political decision, and I wait until I exhaust all political decisions, still no faction decision is triggered with all satisfaction at 100%.

But just to know, you are able to have as much as faction decision you want, with the help of Corvus ?

Last edited by Nerevar; 31/08/13 05:01 PM.
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Actually, my popularity with the dwarves and elves got a little low early/mid game, but I didn't have much trouble getting them higher by the end of the game without Corvus' help. Once I turned down the first (undead) faction decision it helped boost everyone else, and since the imps and lizards were moderately high to start with, another couple political decisions and the imps brought up their first faction decision, which I turned down, etc.

Raze #473760 01/09/13 01:03 PM
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After testing, it seems that it's the reputation bonus granted by Corvus that doesn't count in the satisfaction required for a faction to access their faction decision. Given that it was stated nowhere, I had assumed that this increase in satisfaction was equivalent to any other, and therefore during my tests in quickly passing the turns, I used the help of Corvus to have a quick idea of what bonus faction decision I would choose, to know with which faction I would improve my relationships. Which caused that visually I had reached the prerequisite for the next faction decision of a race, without it occurs.

Could you confirm this, Raze, by testing on your side? and if it turns out that this is true for you too, would it be possible for a developer to specify whether this is a bug, or if it's intended because using the help of Corvus would cause abuse such as having access to the 30 faction decisions available? I personally don't think it is an abuse because giving in to the dark side should allow access to powerful powers, in addition to cookies. wink

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I loaded a save at the end of chapter 2, boosted the dwarves' opinion and got a lizard's faction decision the next turn. Denying it got the dwarves' faction decision for the next political choice, but they would have been at 85% even without Corvus' help. Reloading again and always going against the dwarves, with 4 or 5 visits to Corvis, they did not bring up a faction decision from turn 37 to 112.

Raze #473773 02/09/13 04:01 PM
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Thank you Raze for your assistance. Now we are sure from where the problem comes. thankyou

It is a pity. I really would have liked in my second playthrough, to be able to enjoy all the game's content using Corvus help by being evil. But at least some of its benefits work very well for the princesses, in order to do each of their personal story and then sacrifice them. evil

Last edited by Nerevar; 02/09/13 04:02 PM.

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