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Joined: Aug 2013
Tumri Offline OP
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Joined: Aug 2013
It's a simple request. I'd really love it if we were able to set custom keybinds for the casted abilities.

I use a Nostromo gamepad with a multi-button mouse for all my gaming and I find it a bit annoying to be stuck using specific keybinds for abilities, especially since I'm not using the traditional keyboard setup(which feels worse still since my small hands make gameplay terrible with it).

I feel that gameplay would be much smoother if we we weren't bound to the default casted ability keybinds. For example I'd love it if I could cast Mustard Gas for example using Y and then have Death From Above as U or another nearby key.

Last edited by Tumri; 07/08/13 04:24 AM.
Joined: Jul 2013
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I agree this could be a useful feature

Joined: Apr 2013
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I'd like this for a different reason. As it stands the keybinds are a bit arbitrary, the keys to summon ground units are TGEF while the keys for air units are BFT. If I have those wrong that's precisely my problem, they're really hard to remember. In the heat of battle I want to just be able to use the same keys based on position of abilities without having to cross reference the icons.

Joined: Aug 2013
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This is pretty game breaking for people who want to rebind the keys (which is a supported feature).
I use ESDF instead of WASD for movement but in this game I can't due to these keys being hardcoded for unit production. What happens is that whenever I move the game queues up new unit production just by me flying around in dragon form.

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MrMud: http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=472348#Post472348
(don't do anything else but rebind wsad to esdf, as this will require an enourmous amount of work in the file)

imho they should have left the keybinding menu out. it's clearly not working as it's useless to remap ALL functions of one key.

Last edited by g113276; 12/08/13 05:31 PM.

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