i on the other hand think that there was enough advertising. from pcgamemagazines,emails,youtube,twitch over kickstarter,pcgameonlinemagazines,gog,steam to known youtube channels,shoutcasters and various clans there was nowhere i didnt hear about it at least once. and i dont look out for new games at all. even in my clan forum there was a thread about it.
they got multiplayer previews,singleplayer,videos with views into the studio and so on. everything was perfect from that end.
and i furthermore think that the critical mass of people was there to get the multiplayer started big time. the game was balanced, gameplay was good, control was there, micro was good, there was a lot to get better at and the options to set up matches the way you want were also there. this definitely had the potential to start good and after that attract a lot more players even. this was also perfect.
two big failures however were made that destroyed it. and those were outside of the game itself.
first one was to split the MP community into 3 (!) parts by leaving the gog and larianvault users out to dry with no way to play MP (some people just dont want steam).
and the second one was introducing patches too fast that were not tested and made matters worse for a couple of people while not even getting a simultanious distribution.
while gog is on 1.0.18.0 (which is having crash bugs and sp hangups - meaning the last stable version is release 1.0.10.0), the vault version has its last stable version at 1.0.20.0 and steam is automatically on 1.0.27.0 like it or not until you roll back the changes manually.
meaning they effectively broke the Multiplayer community into 3+ pieces by two different mechanics of which only ONE piece has a multiplayer lobby that on top of it all exclusively shows only their third of the MP-players!
just an example here... we have 2 people left in our clan to hang on to dragon commander mp.
one on gog and one on larian and one had to litterally work for 5+ hours to even get the game to install (because of vault-version installation problems) and after the gog version was used to copy the missing files to the vault version we had to find a patch which would allow the two versions to even play together. btw it was discovered that you could use the vault patch 1.0.20.0 for the gog version without hangups. of course there is still the little problem that you need to set up your internet router before you can even use the connect-to-ip setting.
so it took about two evenings after work, a own running fileserver, access to the home router and enough knowledge to edit .bin files to even be able to play together with 2 people. and that without even having access to a lobby/browser afterwards... JUST because we bought the game at different vendors! one can imagine that people dont like to go thru that kind of trouble right after they found out that they got ripped off because they didnt buy from steam.
the fault is definitely NOT that there wasnt enough advertisement or customers.
this right here is why multiplayer is so dead that even steam version users (the only ones supplied with a lobby) come into the forum to rant about empty lists.
excuse yourselfs for false advertising and the faults made, build a singular lobby and create a workaround fast for gog/vault like a webpage that gives out the information of a steam client so that all can play together (this can be done within a week, the ui code is there), create one tested patch every once in a while that gets distributed simultaniously (of course it requires planing but it is doable) and maybe just maybe the customers that got fooled will come back when they get notified by the friends that waited till the final lobby+version because of the fast excuse and the workaround.
dont think this will be done though for a couple of reasons.
this is so sad. this was such a good game and such a huge chance.
Last edited by Killer-Bee; 11/08/13 03:07 AM.