Hello Kellwan here. I'm new on the forum, so please - bare with me if I post this in the wrong place.
I saw at a video that Larian Studios would like people to come with suggestions, so here is my adds. First I would quick is noticed you that I am Word-blind, so there might be some terrible typos.. Sorry for that.
So.. I am one of those gamers, who aged too much to have tons of time to play Computer games all the time. With Uni-studies and a active social life, the time for computer games is little. At the same time, I am an old actor in my heart, and the RPG genre's acting parts have always been a important part for me.
My suggestions for things to add to the game, would therefore be: Things to do, in a short period of time, which gives the feeling of roleplaying!
Of course since the game is not out yet, I would not know if these things are in the game, but here is my example list.
Like being able to make a fireplace.. (with fire magic maybe?)
Having some sort of profession/job system.. Just a small standard one, like hunter, smith, baker.. Something something. It could be a system where, if one was hunter, one would have to collected so and so many skins or something, per in-game day. It should of course be optional if players would like to have a profession, but it could be extra gameplay, for those days, where you just need to cool off from books, and Tv-licens is just too expensive
![smile smile](/images/graemlins/default_dark/smile.gif)
.
Build a House. Like being able to in-game collect things and make a house.
Some sort of interactive bar n' pubs. Where you and your teammate can go and have a drink, before venturing into the wilderness again. And not just the "Open your inventory and dobbleclick a beer, and then get some stats", since there is no RPG feeling about that.
Maybe some sort of hunger and thirst system (and sleep). This could be optional if players want this on or not, but for RPG players it could be on, and for Hack'n'slash players it could be off.
--
My other main suggestion would be consequences.
Like if you use a Fireball in town, people are going to react to it. And if you use Fire-magic in a forest, you might burn the thing down. Some sort of system where players would have to think twice before going all Rambo with all their abilities and magic.
Consequences also include that alcohol makes the player drunk (or weaker or something) and bad food (if there is any rotten food) makes the player sick. Any form for consequence that invoke the feeling of RPG and inspire for a bit of acting would be awesome.
So those are my suggestions. I hope they help in some sort of way.
I am looking very much forward for playing this particular game, since it seems to finally give the RPG games a new breath, and not just brag about doing so.
Best regards
Kellwan