From the Steam Dragon Commander
announcements page (also listed in the
1.0.55.0 Preview patch topic):
Update v1.0.64 (additions to v1.0.55 preview patch):
- Black screen or crash when clicking Multiplayer
- Graphine / list.h / tiledtextures crash
- Fix for unloading transports
Divinity: Dragon Commander v1.0.55 contains the following changes:
- RTS follow behaviour improvements
- Kiting RTS AI by drawing units back should no longer be possible
- General Strategymap AI improvements (improved attacks & expanding)
- RTS AI improvements (making attack teams & pathfinding)
- Fixed a crash that happened on return to lobby vs three AI's
- Fixed a team/faction issue that caused instant win or loss when entering RTS combat
- Fixed a crash on next loading screen if client is returned to main menu from battle result (when host disconnects for example)
- Fixed issue with units disappearing after catherine decision (lose 10% of your army)
- Fixed issue with disappearing armies dues to saving between combats in the same turn
- There is now a setting for golden dragon on/off
- There is now a setting for golden jetpack on/off
- Golden dragon/jetpack stay visible after save/load
- Fixed an issue with gamespeed being incorrect after loading of savegame
- Fixed an issue where reserves counted for the entire turn (several battles in same turn had buildup of reserves)
I used the freeware program
Hash to create some checksum values for the patch (which installed fine here).
File: DCPatch1_0_64.exe
Size: 79593634 bytes
File Version:
Modified: August-29-13, 11:14:46 AM
MD5: DF8A3D96ED3A76D521C8CF7BD953DC81
SHA1: A51F964ACE16B6DF9F499C05676C1E6961E40E11
CRC32: FF5A431C