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Joined: Oct 2013
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stranger
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Hi,
I purchased the Steam version of Divinity II yesterday as part of the Humble Bundle, and have since been struggling to find a fix for this problem (I believe it's the same as in this thread, for more details read below).

This will sound strange, but I simply can't turn my character/pan the camera if I move my mouse too quickly. In other words, I can play normally as long as I drag the mouse very slowly on the mat (reducing DPI and mouse sensitivity helps), but as soon as I exceed a certain speed the camera locks in place. I can then run the mouse all over place, but the view won't turn at all, until I start moving slowly again. It's very frustrating, and I expect it to be completely gamebreaking in combat as it prevents me from turning sharply, or even turn at all if I'm not careful how fast I move my hand.

I have tried every combination of settings I could think of, both in the game's graphic options and in the Nvidia control panel. Nothing I did would solve the problem, but in general lowering the graphics would increase the maximum turn speed before the camera locked.
I have an Aspire 5738ZG laptop, with a dual core Pentium T4200 @ 2GHz, Windows 7 64bit, 4GB ram, and a Geforce G105M (512MB ram). All drivers, DirectX, PhysX, etc are up to date. FPS wise, the game runs fairly well on medium settings, and very smoothly at the lowest possible settings (note that I haven't progressed past the zeppelin at the very start of the game).

As far as I can tell, the "maximum" camera speed before locking is tied to the framerate: with the graphics on low it's almost impossible to reach that speed, at least until I enter the village; with everything set to high it becomes hard to turn at all. As for the FPS limiter: setting it to 30 made things a little worse, 20 seemed to bring a small improvement(oddly enough), 10 would exacerbate the issue. Multicore tweaks did nothing.

I should also note that when the camera locks, the game is not frozen: I can still move around, jump and punch, and the framerate seems steady.

I believe this is the same issue detailed by Kasumimi since having a powerful computer would probably make it hard to notice outside of very graphically intensive situations, and easily mistaken for stuttering. I don't believe the issue is due to the 64Hz bug (microstuttering) though.


Well, I think I've said everything. I can't really hope for a solution seeing as the game has been out for so long... Still can't hurt to try, I guess! It's just too bad, Divinity 2 seemed such a promising game frown

EDIT: I found a suspicious line in the readme:
"Do not play with a NoDVD crack or with an illegal version of the game. The game contains hidden security measures which will degrade game functionality in case it detects a crack is being used. One example is the inability to jump, but there are plenty of others."
I can definitely jump, but the Steam version is recognized as legit, right?

Last edited by Usernametaken; 17/10/13 04:32 PM.
Joined: Mar 2003
Location: Canada
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Location: Canada

Did you try changing the mouse Sensitivity in the Controls section of the options, or disable Vsync and Anti-Aliasing in Graphics? Also, make sure AA isn't being forced in your graphics drivers.

In Windows,try disabling the 'Enhance pointer precision' option in the Control Panel Mouse options.

Did you try starting the game in compatibility mode? Right click on the Divinity2.exe or Divinity2-debug.exe program files in the ..\divinity2_dev_cut\bin\ install folder, select Properties and switch to the Compatibility tab.


You could try starting the game in a window. In the folder below, edit the graphicoptions.xml file in Notepad (or other text editor) and in the term fullscreen="1" change the one to a zero and save.

XP
C:\Documents and Settings\ %username% \Local Settings\Application Data\Divinity 2\profile\

or Vista / Win 7
C:\Users\ %username% \AppData\Local\Divinity 2\profile\

You may need to set Windows Explorer to show hidden files and folders (XP, Vista, Win 7).

Divinity 2 also works with the Windows Borderless Gaming app (haven't tried it).



It sounds like the readme file wasn't updated. The original release of DKS contained Securom, but it was patched out, and there was never any DRM in the Developer's Cut release.

I think most of the DRM countermeasures were in the original release of D2:ED. If the retail version didn't detect the DVD in a drive, it could have high level Rich Bandits appear early in the game, give you thousands of skill points on reaching level 14, give an error code 42 when trying to save, etc. With the retail version of DKS, though, there was only a disk check on install, and no problem playing without the DVD.

Joined: Oct 2013
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I've tried all your suggestions, but still no luck (I set compatibility mode to XP SP3 with disabled desktop composition, if it matters).
Thank you anyways, I guess I'll just have to wait till I can buy a better pc.

Joined: Mar 2003
Location: Canada
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According to Google is seems your graphics are on par with the minimum specification.

Do you have a spare mouse around you could try, to see if it works better than your current mouse?

Do you have the same issue if you use the trackpad?

Joined: Oct 2013
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For what's worth, I have a "similar issue". However the camera doesn't stop moving, it just decelerates very much when I move the mouse too fast. I have mouse speed at 0% in the game controls and my mouse setting at 1800DPI. Definitely a minor issue compared to the choppy and non-fluid camera movement.

Last edited by Kasumimi; 21/10/13 12:44 AM.

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