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#475046 09/11/13 11:54 PM
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I know in DD, u can reload to get random stats of an item to find which is the best. As I can see from google, even the Dragon set'items have random stats too because other people got different stats from mine. However, I've tried to reload about 10 times but the stats of my Dragon Shield and Belt still stay the same in GoG version.

-Is it new update of GoG version that makes Dragon set's items have fixed stats? I also don't know which skills bonus u can get from those items too. Currently I got Skeleton Wall (which is pretty useless for me)+1 on Belt and I don't like it.

-I decided to move on with the Belt, but I wonder if it's possible to get other skills bonus on it, is there anyway I can edit the skill points on item, I tried DAD's Item Editor but there is no where to edit the skills, only the stats and charms, value.

-Is there any source where I can see all the ranges of items to see min-max stats they can have? I'm afraid to use DAD's Item Editor without it because it can make overpowered item, which destroys the fun of game.

-Last question: which gold charm do u think is the best to put in Dragon set? I'm confusing between Vitality and specific stats (like Agi-or Str- for War? Int for Mage? or Con for everyone?) Is it possible to put same Charm type in all slots of an item, for example all Vitality-->huge blood well

Sorry for so many questions, I've tried to google but can't find those info. Please help me answer these questions, thank u very much!

Last edited by SolitaryWolf; 10/11/13 12:24 AM.
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If you run your mouse cursor over an item / chest / NPC merchant, or hit the Alt key nearby, the stats / contents / inventory will be set (merchant inventories reset about every 10 to 15 minutes, depending on the NPC, though they can hang on to some stuff you sell them, which stay at the top).

iZakaroN's SaveEditor (or from Kiya's site, with description) can edit your own skills, but there isn't an editor that can change skills on equipment (DAD's editor only modifies weapon skills, IIRC).

I listed the stats of my final equipment, as well as some that I had either used for awhile or which were unique in some way, in the topic When to use best charms?. Someone else listed their equipment in the topic What did you finish the game as? (spoiler warning, of course), but most just mentioned their level, stats and maybe skills.

With equipment bonuses I generally preferred primary stats to vitality/mana bonuses, but I wouldn't turn my nose up at the latter. I hung on to charms to use when I got better equipment (since they can not be removed), but by the time I had good enough equipment I didn't need any extra bonuses. I only used one charm my first game (a gold strength charm dropped by the dragon rider that Zandalor kills near the start of the game, which let me equip the two handed bastard sword dropped by the knight near Stormfist castle a couple levels earlier than would have otherwise been the case; I went up a level, put all the stat points into strength and use the charm in order to meet the strength requirement).

You can use charms all of the same type.
Once you have enough hit points that you can not be killed by a couple attacks from a strong opponent, then a few extra restoration potions can get you though any difficult situations (obviously if you start doing so frequently you should boost vitality a little more). For a warrior I would focus more on strength and agility (on average, most warriors end up about 2 parts strength, 2 agility and 1 constitution).


Either of the following topics describe the melee damage boost per strength point, hit point boost per constitution point, etc.

differences between classes (minor spoilers)

Early Starter Tips (NON-Spoiler Version) (contains much of the information in the above topic)

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I build my Warrior like that: 2Str-3Agi each lvl, and I plan to increase my Vit by items and charms later. In the beginning of the game, it was so hard that I was killed by 1-2 shots by monsters so I though I need alot of Vit later. However, after a while, it became easier so I think I will not focus on only Vit with charms, but also Str and Agi too.

-If I make all gold charms with Vit (all pieces = 5 charm slots), is it necessary to get so big Hp like that end game to fight bosses?

-I don't think I need Resistance charms more on items because they already boost me enough with stats atm, but I just wonder that should I put Resist charms later? Is 100 resistance max? (I think 100% is max and more is useless?)

-Is there any caps for any stat? I know the caps of Offense and Defense but seems like to get that caps, u don't need to stop investing into Agi at any specific time. About Str, is there any caps for Dmg? and is it necessary to get as much dmg as I can from Str or I should stop somewhere?

-I plan to play a pure mage later too, as I read from some topics, a pure mage should get 65 Str to wear heavy armor and stop investing Str from points (can get from items, doesn't matter), then focus on Con+Agi, Int is useless, is that true? With so low Str like that, I don't know how a mage can make good damage, or his dmg is only based mainly on his skills?

tyvm for the last answer Raze, it's really useful for a starter like me laugh

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At the beginning of my game I neglected agility a bit to focus on strength and constitution, then when I had enough hit points I got my agility up.

A little while after finishing the game I loaded my last save to check my stats with and without equipment, and figured WTH, I might as well try killing the end boss again barehanded without armour. It took 106 minor restoration potions and a couple minutes, but I was successful (444 Vitality).

The game tends to get easier as it progresses, so if you don't have too many problems with some of the bosses during the main plot quests earlier in the game, you shouldn't for the end of the game, either (unless you skip a lot of the side quests and exploring, and get to the end at a relatively low level).

Resistances are not a straight percentage (between Magic Barrier and equipment bonuses I got two up to 95, and one to 110 at the end of the game), but effectively you don't take much damage once they get close to 100. I don't think boosting resistances over 100 would be a very wise use of limited charm slots.

There is no cap for stats. Once you are killing common opponents with a single blow most of the time, boosting strength for the damage bonus may not be the best use of your stat points or charms, but there isn't a cutoff where a warrior shouldn't put more points into strength.


A pure mage does just need strength for armour requirements (once it is high enough to carry a reasonable amount of loot). There are mithril breastplates in the game with fairly high armour and low strength requirements, but getting it to about 65 would allow more options.
Mages should primarily be doing damage with spells, or a bow when they need to conserve mana, unless you want to make a battle mage type build suitable for melee or magic.

Intelligence should be the main stat for a mage (though I don't generally play mages in single character games).

Kaan's Mage Guide

Playing a mage character...

Divine Divinity Character Development FAQ



My first character, at the end of the game (the number in brackets indicates the values with no equipment):

Level 53 Warrior (average end level range is mid forties to low fifties, with 53 about the max if you do everything)

Vitality 1260 (444)
Magic 574 (30)
Strength 145 (111)
Agility 150 (112)
Intelligence 18 (10)
Constitution 100 (74)
Offence 124 (89)
Defence 108 (78)
Damage 139-178 (54-64)
Armour 484 (0)
Lightning Resistance 95 (25)
Fire Resistance 110 (25)
Poison Resistance 35 (25)
Spirit Resistance 95 (25)
Reputation 51
Weight 4500 (3820)


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